| void .ctor() | Private+1 flags | | 0x00 |
| int GetPackingMode() | 1 flags | | 0x04 |
| int GetPackingRotation() | 1 flags | | 0x04 |
| int GetPacked() | 1 flags | | 0x04 |
| Rect GetTextureRect() | 1 flags | | 0x10 |
| Vector2 GetTextureRectOffset() | 1 flags | | 0x08 |
| Vector4 GetInnerUVs() | 1 flags | | 0x10 |
| Vector4 GetOuterUVs() | 1 flags | | 0x10 |
| Vector4 GetPadding() | 1 flags | | 0x10 |
| Sprite CreateSpriteWithoutTextureScripting(const Rect& rect, const Vector2& pivot, float pixelsToUnits, Texture2D texture) | Static+1 flags | | 0x10 |
| Sprite CreateSprite(Texture2D texture, const Rect& rect, const Vector2& pivot, float pixelsPerUnit, uint extrude, const SpriteMeshType& meshType, const Vector4& border, bool generateFallbackPhysicsShape, const SecondarySpriteTexture[]& secondaryTexture) | Static+1 flags | | 0x10 |
| Bounds get_bounds() | Public+1 flags | | 0x18 |
| Rect get_rect() | Public+1 flags | | 0x10 |
| Vector4 get_border() | Public+1 flags | | 0x10 |
| Texture2D get_texture() | Public+1 flags | | 0x08 |
| uint get_extrude() | 2 flags | | 0x04 |
| Texture2D GetSecondaryTexture(int index) | 1 flags | | 0x08 |
| int GetSecondaryTextureCount() | Public | | 0x04 |
| int GetSecondaryTextures(const SecondarySpriteTexture[]& secondaryTexture) | Public | | 0x08 |
| float get_pixelsPerUnit() | Public+1 flags | | 0x04 |
| float get_spriteAtlasTextureScale() | Public+1 flags | | 0x04 |
| Texture2D get_associatedAlphaSplitTexture() | Public+1 flags | | 0x08 |
| Vector2 get_pivot() | Public+1 flags | | 0x08 |
| bool get_packed() | Public+1 flags | | 0x01 |
| SpritePackingMode get_packingMode() | Public+1 flags | | 0x04 |
| SpritePackingRotation get_packingRotation() | Public+1 flags | | 0x04 |
| Rect get_textureRect() | Public+1 flags | | 0x10 |
| Vector2 get_textureRectOffset() | Public+1 flags | | 0x08 |
| Vector2[] get_vertices() | Public+1 flags | | 0x08 |
| ushort[] get_triangles() | Public+1 flags | | 0x08 |
| Vector2[] get_uv() | Public+1 flags | | 0x08 |
| int GetPhysicsShapeCount() | Public | | 0x04 |
| uint GetScriptableObjectsCount() | Public | | 0x04 |
| uint GetScriptableObjects(const ScriptableObject[]& scriptableObjects) | Public | | 0x08 |
| bool AddScriptableObject(ScriptableObject obj) | Public | | 0x08 |
| bool RemoveScriptableObjectAt(uint i) | Public | | 0x04 |
| bool SetScriptableObjectAt(ScriptableObject obj, uint i) | Public | | 0x08 |
| int GetPhysicsShapePointCount(int shapeIdx) | Public | | 0x04 |
| int Internal_GetPhysicsShapePointCount(int shapeIdx) | Private | | 0x04 |
| int GetPhysicsShape(int shapeIdx, List<UnityEngine.Vector2> physicsShape) | Public | | 0x08 |
| void GetPhysicsShapeImpl(Sprite sprite, int shapeIdx, List<UnityEngine.Vector2> physicsShape) | PrivateStatic | | 0x08 |
| void OverridePhysicsShape(IList<UnityEngine.Vector2[]> physicsShapes) | Public | | 0x08 |
| void OverridePhysicsShapeCount(Sprite sprite, int physicsShapeCount) | PrivateStatic | | 0x08 |
| void OverridePhysicsShape(Sprite sprite, const Vector2[]& physicsShape, int idx) | PrivateStatic | | 0x08 |
| void OverrideGeometry(const Vector2[]& vertices, const ushort[]& triangles) | Public | | 0x08 |
| Sprite Create(const Rect& rect, const Vector2& pivot, float pixelsToUnits, Texture2D texture) | Static+1 flags | | 0x10 |
| Sprite Create(const Rect& rect, const Vector2& pivot, float pixelsToUnits) | Static+1 flags | | 0x10 |
| Sprite Create(Texture2D texture, const Rect& rect, const Vector2& pivot, float pixelsPerUnit, uint extrude, const SpriteMeshType& meshType, const Vector4& border, bool generateFallbackPhysicsShape) | PublicStatic | | 0x10 |
| Sprite Create(Texture2D texture, const Rect& rect, const Vector2& pivot, float pixelsPerUnit, uint extrude, const SpriteMeshType& meshType, const Vector4& border, bool generateFallbackPhysicsShape, const SecondarySpriteTexture[]& secondaryTextures) | PublicStatic | | 0x10 |
| Sprite Create(Texture2D texture, const Rect& rect, const Vector2& pivot, float pixelsPerUnit, uint extrude, const SpriteMeshType& meshType, const Vector4& border) | PublicStatic | | 0x10 |
| Sprite Create(Texture2D texture, const Rect& rect, const Vector2& pivot, float pixelsPerUnit, uint extrude, const SpriteMeshType& meshType) | PublicStatic | | 0x10 |
| Sprite Create(Texture2D texture, const Rect& rect, const Vector2& pivot, float pixelsPerUnit, uint extrude) | PublicStatic | | 0x10 |
| Sprite Create(Texture2D texture, const Rect& rect, const Vector2& pivot, float pixelsPerUnit) | PublicStatic | | 0x10 |
| Sprite Create(Texture2D texture, const Rect& rect, const Vector2& pivot) | PublicStatic | | 0x10 |
| int GetPackingMode_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| int GetPackingRotation_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| int GetPacked_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void GetTextureRect_Injected(long _unity_self, ref Rect& ret) | PrivateStatic | | 0x10 |
| void GetTextureRectOffset_Injected(long _unity_self, ref Vector2& ret) | PrivateStatic | | 0x08 |
| void GetInnerUVs_Injected(long _unity_self, ref Vector4& ret) | PrivateStatic | | 0x10 |
| void GetOuterUVs_Injected(long _unity_self, ref Vector4& ret) | PrivateStatic | | 0x10 |
| void GetPadding_Injected(long _unity_self, ref Vector4& ret) | PrivateStatic | | 0x10 |
| long CreateSpriteWithoutTextureScripting_Injected(ref Rect& rect, ref Vector2& pivot, float pixelsToUnits, long texture) | PrivateStatic | | 0x10 |
| long CreateSprite_Injected(long texture, ref Rect& rect, ref Vector2& pivot, float pixelsPerUnit, uint extrude, const SpriteMeshType& meshType, ref Vector4& border, bool generateFallbackPhysicsShape, const SecondarySpriteTexture[]& secondaryTexture) | PrivateStatic | | 0x10 |
| void get_bounds_Injected(long _unity_self, ref Bounds& ret) | PrivateStatic | | 0x18 |
| void get_rect_Injected(long _unity_self, ref Rect& ret) | PrivateStatic | | 0x10 |
| void get_border_Injected(long _unity_self, ref Vector4& ret) | PrivateStatic | | 0x10 |
| long get_texture_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| uint get_extrude_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| long GetSecondaryTexture_Injected(long _unity_self, int index) | PrivateStatic | | 0x08 |
| int GetSecondaryTextureCount_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| int GetSecondaryTextures_Injected(long _unity_self, const SecondarySpriteTexture[]& secondaryTexture) | PrivateStatic | | 0x08 |
| float get_pixelsPerUnit_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| float get_spriteAtlasTextureScale_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| long get_associatedAlphaSplitTexture_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void get_pivot_Injected(long _unity_self, ref Vector2& ret) | PrivateStatic | | 0x08 |
| Vector2[] get_vertices_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| ushort[] get_triangles_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| Vector2[] get_uv_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| int GetPhysicsShapeCount_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| uint GetScriptableObjectsCount_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| uint GetScriptableObjects_Injected(long _unity_self, const ScriptableObject[]& scriptableObjects) | PrivateStatic | | 0x08 |
| bool AddScriptableObject_Injected(long _unity_self, long obj) | PrivateStatic | | 0x08 |
| bool RemoveScriptableObjectAt_Injected(long _unity_self, uint i) | PrivateStatic | | 0x08 |
| bool SetScriptableObjectAt_Injected(long _unity_self, long obj, uint i) | PrivateStatic | | 0x08 |
| int Internal_GetPhysicsShapePointCount_Injected(long _unity_self, int shapeIdx) | PrivateStatic | | 0x08 |
| void GetPhysicsShapeImpl_Injected(long sprite, int shapeIdx, ref BlittableListWrapper& physicsShape) | PrivateStatic | | 0x18 |
| void OverridePhysicsShapeCount_Injected(long sprite, int physicsShapeCount) | PrivateStatic | | 0x08 |
| void OverridePhysicsShape_Injected(long sprite, ref ManagedSpanWrapper& physicsShape, int idx) | PrivateStatic | | 0x10 |
| void OverrideGeometry_Injected(long _unity_self, ref ManagedSpanWrapper& vertices, ref ManagedSpanWrapper& triangles) | PrivateStatic | | 0x10 |