| void add_textureRebuilt(Action<UnityEngine.Font> value) | PublicStatic+1 flags | | 0x08 |
| void remove_textureRebuilt(Action<UnityEngine.Font> value) | PublicStatic+1 flags | | 0x08 |
| void add_m_FontTextureRebuildCallback(FontTextureRebuildCallback value) | Private+1 flags | | 0x08 |
| void remove_m_FontTextureRebuildCallback(FontTextureRebuildCallback value) | Private+1 flags | | 0x08 |
| Material get_material() | Public+1 flags | | 0x08 |
| void set_material(Material value) | Public+1 flags | | 0x08 |
| string[] get_fontNames() | Public+1 flags | | 0x08 |
| void set_fontNames(const string[]& value) | Public+1 flags | | 0x08 |
| bool get_dynamic() | Public+1 flags | | 0x01 |
| int get_ascent() | Public+1 flags | | 0x04 |
| int get_fontSize() | Public+1 flags | | 0x04 |
| CharacterInfo[] get_characterInfo() | Public+1 flags | | 0x08 |
| void set_characterInfo(const CharacterInfo[]& value) | Public+1 flags | | 0x08 |
| int get_lineHeight() | Public+1 flags | | 0x04 |
| FontTextureRebuildCallback get_textureRebuildCallback() | Public+1 flags | | 0x08 |
| void set_textureRebuildCallback(FontTextureRebuildCallback value) | Public+1 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .ctor(const string& name) | Public+1 flags | | 0x08 |
| void .ctor(const string[]& names, int size) | Private+1 flags | | 0x08 |
| Font CreateDynamicFontFromOSFont(const string& fontname, int size) | PublicStatic | | 0x08 |
| Font CreateDynamicFontFromOSFont(const string[]& fontnames, int size) | PublicStatic | | 0x08 |
| void InvokeTextureRebuilt_Internal(Font font) | Static+1 flags | | 0x08 |
| int GetMaxVertsForString(const string& str) | PublicStatic | | 0x08 |
| Font GetDefault() | Static+1 flags | | 0x08 |
| bool HasCharacter(ushort c) | Public | | 0x02 |
| bool HasCharacter(int c) | Private | | 0x04 |
| string[] GetOSInstalledFontNames() | PublicStatic | | 0x08 |
| string[] GetPathsToOSFonts() | PublicStatic | | 0x08 |
| string[] GetOSFallbacks() | Static+1 flags | | 0x08 |
| void Internal_CreateFont(Font self, const string& name) | PrivateStatic | | 0x08 |
| void Internal_CreateFontFromPath(Font self, const string& fontPath) | PrivateStatic | | 0x08 |
| void Internal_CreateDynamicFont(Font self, const string[]& _names, int size) | PrivateStatic | | 0x08 |
| bool GetCharacterInfo(ushort ch, ref CharacterInfo& info, int size, const FontStyle& style) | Public | | 0x34 |
| bool GetCharacterInfo(ushort ch, ref CharacterInfo& info, int size) | Public | | 0x34 |
| bool GetCharacterInfo(ushort ch, ref CharacterInfo& info) | Public | | 0x34 |
| void RequestCharactersInTexture(const string& characters, int size, const FontStyle& style) | Public | | 0x08 |
| void RequestCharactersInTexture(const string& characters, int size) | Public | | 0x08 |
| void RequestCharactersInTexture(const string& characters) | Public | | 0x08 |
| long get_material_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_material_Injected(long _unity_self, long value) | PrivateStatic | | 0x08 |
| string[] get_fontNames_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_fontNames_Injected(long _unity_self, const string[]& value) | PrivateStatic | | 0x08 |
| bool get_dynamic_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| int get_ascent_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| int get_fontSize_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void get_characterInfo_Injected(long _unity_self, ref BlittableArrayWrapper& ret) | PrivateStatic | | 0x10 |
| void set_characterInfo_Injected(long _unity_self, ref ManagedSpanWrapper& value) | PrivateStatic | | 0x10 |
| int get_lineHeight_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| long GetDefault_Injected() | PrivateStatic | | 0x08 |
| bool HasCharacter_Injected(long _unity_self, int c) | PrivateStatic | | 0x08 |
| void Internal_CreateFont_Injected(Font self, ref ManagedSpanWrapper& name) | PrivateStatic | | 0x10 |
| void Internal_CreateFontFromPath_Injected(Font self, ref ManagedSpanWrapper& fontPath) | PrivateStatic | | 0x10 |
| bool GetCharacterInfo_Injected(long _unity_self, ushort ch, ref CharacterInfo& info, int size, const FontStyle& style) | PrivateStatic | | 0x34 |
| void RequestCharactersInTexture_Injected(long _unity_self, ref ManagedSpanWrapper& characters, int size, const FontStyle& style) | PrivateStatic | | 0x10 |