Zdexby TheHolyOneZ
49,743 classes
Class

CoinController[]

: Array : Object
Source.Controllers.CoinController[], Assembly-CSharp 0x0020 (32 B) inherited 0x0020 Assembly-CSharp.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 154

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , CoinController )Public—0x08
ref CoinController Address(int )Public—0x08
CoinController Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, CoinController item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(CoinController item)1 flags0x08
CoinController System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, CoinController item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(CoinController item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(CoinController item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(CoinController item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const CoinController[]& array, int arrayIndex)1 flags0x08
IEnumerator<Source.Controllers.CoinController> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
CoinController System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ReloadedController item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ReloadedController item)1 flags0x08
ReloadedController System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, ReloadedController item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ReloadedController item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ReloadedController item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ReloadedController item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ReloadedController[]& array, int arrayIndex)1 flags0x08
IEnumerator<Source.Controllers.ReloadedController> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ReloadedController System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IPoolableController item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IPoolableController item)1 flags0x08
IPoolableController System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IPoolableController item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IPoolableController item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IPoolableController item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IPoolableController item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IPoolableController[]& array, int arrayIndex)1 flags0x08
IEnumerator<Source.Controllers.IPoolableController> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IPoolableController System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IReloadedSerializable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IReloadedSerializable item)1 flags0x08
IReloadedSerializable System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IReloadedSerializable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IReloadedSerializable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IReloadedSerializable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IReloadedSerializable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IReloadedSerializable[]& array, int arrayIndex)1 flags0x08
IEnumerator<Source.Serialization.IReloadedSerializable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IReloadedSerializable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IReloadedPostDeserializable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IReloadedPostDeserializable item)1 flags0x08
IReloadedPostDeserializable System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IReloadedPostDeserializable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IReloadedPostDeserializable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IReloadedPostDeserializable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IReloadedPostDeserializable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IReloadedPostDeserializable[]& array, int arrayIndex)1 flags0x08
IEnumerator<Source.Serialization.IReloadedPostDeserializable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IReloadedPostDeserializable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, MonoBehaviour item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(MonoBehaviour item)1 flags0x08
MonoBehaviour System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, MonoBehaviour item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(MonoBehaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(MonoBehaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(MonoBehaviour item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const MonoBehaviour[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.MonoBehaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
MonoBehaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Behaviour item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Behaviour item)1 flags0x08
Behaviour System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Behaviour item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Behaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Behaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Behaviour item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Behaviour[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Behaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Behaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Component item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Component item)1 flags0x08
Component System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Component item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Component item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Component item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Component item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Component[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Component> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Component System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Object item)1 flags0x08
Object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Object[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04