implements IBinaryAdapter`1, IBinaryAdapter, IBinaryAdapter`1, IBinaryAdapter`1, IBinaryAdapter`1, IBinaryAdapter`1, IBinaryAdapter`1, IBinaryAdapter`1, IBinaryAdapter`1, IBinaryAdapter`1, IBinaryAdapter`1, IBinaryAdapter`1, IBinaryAdapter`1, IBinaryAdapter`1, IBinaryAdapter`1, IBinaryAdapter`1, IBinaryAdapter`1, IBinaryAdapter`1, IBinaryAdapter`1, IBinaryAdapter`1, IContravariantBinaryAdapter`1
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Members 0
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| No reflected members. | |||||
Functions 41
| Signature | Flags | Native | Params |
|---|---|---|---|
| void Unity.Serialization.Binary.IBinaryAdapter<System.SByte>.Serialize(ref BinarySerializationContext<System.SByte>& context, sbyte value) | PrivateFinal+2 flags | — | 0x38 |
| void Unity.Serialization.Binary.IBinaryAdapter<System.Int16>.Serialize(ref BinarySerializationContext<System.Int16>& context, short value) | PrivateFinal+2 flags | 0x38 | |
| void Unity.Serialization.Binary.IBinaryAdapter<System.Int32>.Serialize(ref BinarySerializationContext<System.Int32>& context, int value) | PrivateFinal+2 flags | 0x38 | |
| void Unity.Serialization.Binary.IBinaryAdapter<System.Int64>.Serialize(ref BinarySerializationContext<System.Int64>& context, long value) | PrivateFinal+2 flags | 0x40 | |
| void Unity.Serialization.Binary.IBinaryAdapter<System.Byte>.Serialize(ref BinarySerializationContext<System.Byte>& context, byte value) | PrivateFinal+2 flags | 0x38 | |
| void Unity.Serialization.Binary.IBinaryAdapter<System.UInt16>.Serialize(ref BinarySerializationContext<System.UInt16>& context, ushort value) | PrivateFinal+2 flags | 0x38 | |
| void Unity.Serialization.Binary.IBinaryAdapter<System.UInt32>.Serialize(ref BinarySerializationContext<System.UInt32>& context, uint value) | PrivateFinal+2 flags | 0x38 | |
| void Unity.Serialization.Binary.IBinaryAdapter<System.UInt64>.Serialize(ref BinarySerializationContext<System.UInt64>& context, ulong value) | PrivateFinal+2 flags | 0x40 | |
| void Unity.Serialization.Binary.IBinaryAdapter<System.Single>.Serialize(ref BinarySerializationContext<System.Single>& context, float value) | PrivateFinal+2 flags | 0x38 | |
| void Unity.Serialization.Binary.IBinaryAdapter<System.Double>.Serialize(ref BinarySerializationContext<System.Double>& context, double value) | PrivateFinal+2 flags | 0x40 | |
| void Unity.Serialization.Binary.IBinaryAdapter<System.Boolean>.Serialize(ref BinarySerializationContext<System.Boolean>& context, bool value) | PrivateFinal+2 flags | 0x38 | |
| void Unity.Serialization.Binary.IBinaryAdapter<System.Char>.Serialize(ref BinarySerializationContext<System.Char>& context, ushort value) | PrivateFinal+2 flags | 0x38 | |
| void Unity.Serialization.Binary.IBinaryAdapter<System.String>.Serialize(ref BinarySerializationContext<System.String>& context, const string& value) | PrivateFinal+2 flags | 0x40 | |
| sbyte Unity.Serialization.Binary.IBinaryAdapter<System.SByte>.Deserialize(ref BinaryDeserializationContext<System.SByte>& context) | PrivateFinal+2 flags | 0x38 | |
| short Unity.Serialization.Binary.IBinaryAdapter<System.Int16>.Deserialize(ref BinaryDeserializationContext<System.Int16>& context) | PrivateFinal+2 flags | 0x38 | |
| int Unity.Serialization.Binary.IBinaryAdapter<System.Int32>.Deserialize(ref BinaryDeserializationContext<System.Int32>& context) | PrivateFinal+2 flags | 0x38 | |
| long Unity.Serialization.Binary.IBinaryAdapter<System.Int64>.Deserialize(ref BinaryDeserializationContext<System.Int64>& context) | PrivateFinal+2 flags | 0x38 | |
| byte Unity.Serialization.Binary.IBinaryAdapter<System.Byte>.Deserialize(ref BinaryDeserializationContext<System.Byte>& context) | PrivateFinal+2 flags | 0x38 | |
| ushort Unity.Serialization.Binary.IBinaryAdapter<System.UInt16>.Deserialize(ref BinaryDeserializationContext<System.UInt16>& context) | PrivateFinal+2 flags | 0x38 | |
| uint Unity.Serialization.Binary.IBinaryAdapter<System.UInt32>.Deserialize(ref BinaryDeserializationContext<System.UInt32>& context) | PrivateFinal+2 flags | 0x38 | |
| ulong Unity.Serialization.Binary.IBinaryAdapter<System.UInt64>.Deserialize(ref BinaryDeserializationContext<System.UInt64>& context) | PrivateFinal+2 flags | 0x38 | |
| float Unity.Serialization.Binary.IBinaryAdapter<System.Single>.Deserialize(ref BinaryDeserializationContext<System.Single>& context) | PrivateFinal+2 flags | 0x38 | |
| double Unity.Serialization.Binary.IBinaryAdapter<System.Double>.Deserialize(ref BinaryDeserializationContext<System.Double>& context) | PrivateFinal+2 flags | 0x38 | |
| bool Unity.Serialization.Binary.IBinaryAdapter<System.Boolean>.Deserialize(ref BinaryDeserializationContext<System.Boolean>& context) | PrivateFinal+2 flags | 0x38 | |
| ushort Unity.Serialization.Binary.IBinaryAdapter<System.Char>.Deserialize(ref BinaryDeserializationContext<System.Char>& context) | PrivateFinal+2 flags | 0x38 | |
| string Unity.Serialization.Binary.IBinaryAdapter<System.String>.Deserialize(ref BinaryDeserializationContext<System.String>& context) | PrivateFinal+2 flags | 0x38 | |
| void Unity.Serialization.Binary.IBinaryAdapter<System.Guid>.Serialize(ref BinarySerializationContext<System.Guid>& context, const Guid& value) | PrivateFinal+2 flags | 0x48 | |
| Guid Unity.Serialization.Binary.IBinaryAdapter<System.Guid>.Deserialize(ref BinaryDeserializationContext<System.Guid>& context) | PrivateFinal+2 flags | 0x38 | |
| void Unity.Serialization.Binary.IBinaryAdapter<System.DateTime>.Serialize(ref BinarySerializationContext<System.DateTime>& context, const DateTime& value) | PrivateFinal+2 flags | 0x40 | |
| DateTime Unity.Serialization.Binary.IBinaryAdapter<System.DateTime>.Deserialize(ref BinaryDeserializationContext<System.DateTime>& context) | PrivateFinal+2 flags | 0x38 | |
| void Unity.Serialization.Binary.IBinaryAdapter<System.TimeSpan>.Serialize(ref BinarySerializationContext<System.TimeSpan>& context, const TimeSpan& value) | PrivateFinal+2 flags | 0x40 | |
| TimeSpan Unity.Serialization.Binary.IBinaryAdapter<System.TimeSpan>.Deserialize(ref BinaryDeserializationContext<System.TimeSpan>& context) | PrivateFinal+2 flags | 0x38 | |
| void Unity.Serialization.Binary.IBinaryAdapter<System.Version>.Serialize(ref BinarySerializationContext<System.Version>& context, Version value) | PrivateFinal+2 flags | 0x40 | |
| Version Unity.Serialization.Binary.IBinaryAdapter<System.Version>.Deserialize(ref BinaryDeserializationContext<System.Version>& context) | PrivateFinal+2 flags | 0x38 | |
| void Unity.Serialization.Binary.IBinaryAdapter<System.IO.DirectoryInfo>.Serialize(ref BinarySerializationContext<System.IO.DirectoryInfo>& context, DirectoryInfo value) | PrivateFinal+2 flags | 0x40 | |
| DirectoryInfo Unity.Serialization.Binary.IBinaryAdapter<System.IO.DirectoryInfo>.Deserialize(ref BinaryDeserializationContext<System.IO.DirectoryInfo>& context) | PrivateFinal+2 flags | 0x38 | |
| void Unity.Serialization.Binary.IBinaryAdapter<System.IO.FileInfo>.Serialize(ref BinarySerializationContext<System.IO.FileInfo>& context, FileInfo value) | PrivateFinal+2 flags | 0x40 | |
| FileInfo Unity.Serialization.Binary.IBinaryAdapter<System.IO.FileInfo>.Deserialize(ref BinaryDeserializationContext<System.IO.FileInfo>& context) | PrivateFinal+2 flags | 0x38 | |
| void Unity.Serialization.Binary.IContravariantBinaryAdapter<UnityEngine.Object>.Serialize(IBinarySerializationContext context, Object value) | PrivateFinal+2 flags | 0x08 | |
| object Unity.Serialization.Binary.IContravariantBinaryAdapter<UnityEngine.Object>.Deserialize(IBinaryDeserializationContext context) | PrivateFinal+2 flags | 0x08 | |
| void .ctor() | Public+1 flags | 0x00 |