Zdexby TheHolyOneZ
49,743 classes
Class

BinaryAdapter

: Object
Unity.Serialization.Binary.BinaryAdapter, Unity.Serialization 0x0010 (16 B) inherited 0x0010 Unity.Serialization.dll
0x00x0010

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 41

SignatureFlagsNativeParams
void Unity.Serialization.Binary.IBinaryAdapter<System.SByte>.Serialize(ref BinarySerializationContext<System.SByte>& context, sbyte value)PrivateFinal+2 flags—0x38
void Unity.Serialization.Binary.IBinaryAdapter<System.Int16>.Serialize(ref BinarySerializationContext<System.Int16>& context, short value)PrivateFinal+2 flags0x38
void Unity.Serialization.Binary.IBinaryAdapter<System.Int32>.Serialize(ref BinarySerializationContext<System.Int32>& context, int value)PrivateFinal+2 flags0x38
void Unity.Serialization.Binary.IBinaryAdapter<System.Int64>.Serialize(ref BinarySerializationContext<System.Int64>& context, long value)PrivateFinal+2 flags0x40
void Unity.Serialization.Binary.IBinaryAdapter<System.Byte>.Serialize(ref BinarySerializationContext<System.Byte>& context, byte value)PrivateFinal+2 flags0x38
void Unity.Serialization.Binary.IBinaryAdapter<System.UInt16>.Serialize(ref BinarySerializationContext<System.UInt16>& context, ushort value)PrivateFinal+2 flags0x38
void Unity.Serialization.Binary.IBinaryAdapter<System.UInt32>.Serialize(ref BinarySerializationContext<System.UInt32>& context, uint value)PrivateFinal+2 flags0x38
void Unity.Serialization.Binary.IBinaryAdapter<System.UInt64>.Serialize(ref BinarySerializationContext<System.UInt64>& context, ulong value)PrivateFinal+2 flags0x40
void Unity.Serialization.Binary.IBinaryAdapter<System.Single>.Serialize(ref BinarySerializationContext<System.Single>& context, float value)PrivateFinal+2 flags0x38
void Unity.Serialization.Binary.IBinaryAdapter<System.Double>.Serialize(ref BinarySerializationContext<System.Double>& context, double value)PrivateFinal+2 flags0x40
void Unity.Serialization.Binary.IBinaryAdapter<System.Boolean>.Serialize(ref BinarySerializationContext<System.Boolean>& context, bool value)PrivateFinal+2 flags0x38
void Unity.Serialization.Binary.IBinaryAdapter<System.Char>.Serialize(ref BinarySerializationContext<System.Char>& context, ushort value)PrivateFinal+2 flags0x38
void Unity.Serialization.Binary.IBinaryAdapter<System.String>.Serialize(ref BinarySerializationContext<System.String>& context, const string& value)PrivateFinal+2 flags0x40
sbyte Unity.Serialization.Binary.IBinaryAdapter<System.SByte>.Deserialize(ref BinaryDeserializationContext<System.SByte>& context)PrivateFinal+2 flags0x38
short Unity.Serialization.Binary.IBinaryAdapter<System.Int16>.Deserialize(ref BinaryDeserializationContext<System.Int16>& context)PrivateFinal+2 flags0x38
int Unity.Serialization.Binary.IBinaryAdapter<System.Int32>.Deserialize(ref BinaryDeserializationContext<System.Int32>& context)PrivateFinal+2 flags0x38
long Unity.Serialization.Binary.IBinaryAdapter<System.Int64>.Deserialize(ref BinaryDeserializationContext<System.Int64>& context)PrivateFinal+2 flags0x38
byte Unity.Serialization.Binary.IBinaryAdapter<System.Byte>.Deserialize(ref BinaryDeserializationContext<System.Byte>& context)PrivateFinal+2 flags0x38
ushort Unity.Serialization.Binary.IBinaryAdapter<System.UInt16>.Deserialize(ref BinaryDeserializationContext<System.UInt16>& context)PrivateFinal+2 flags0x38
uint Unity.Serialization.Binary.IBinaryAdapter<System.UInt32>.Deserialize(ref BinaryDeserializationContext<System.UInt32>& context)PrivateFinal+2 flags0x38
ulong Unity.Serialization.Binary.IBinaryAdapter<System.UInt64>.Deserialize(ref BinaryDeserializationContext<System.UInt64>& context)PrivateFinal+2 flags0x38
float Unity.Serialization.Binary.IBinaryAdapter<System.Single>.Deserialize(ref BinaryDeserializationContext<System.Single>& context)PrivateFinal+2 flags0x38
double Unity.Serialization.Binary.IBinaryAdapter<System.Double>.Deserialize(ref BinaryDeserializationContext<System.Double>& context)PrivateFinal+2 flags0x38
bool Unity.Serialization.Binary.IBinaryAdapter<System.Boolean>.Deserialize(ref BinaryDeserializationContext<System.Boolean>& context)PrivateFinal+2 flags0x38
ushort Unity.Serialization.Binary.IBinaryAdapter<System.Char>.Deserialize(ref BinaryDeserializationContext<System.Char>& context)PrivateFinal+2 flags0x38
string Unity.Serialization.Binary.IBinaryAdapter<System.String>.Deserialize(ref BinaryDeserializationContext<System.String>& context)PrivateFinal+2 flags0x38
void Unity.Serialization.Binary.IBinaryAdapter<System.Guid>.Serialize(ref BinarySerializationContext<System.Guid>& context, const Guid& value)PrivateFinal+2 flags0x48
Guid Unity.Serialization.Binary.IBinaryAdapter<System.Guid>.Deserialize(ref BinaryDeserializationContext<System.Guid>& context)PrivateFinal+2 flags0x38
void Unity.Serialization.Binary.IBinaryAdapter<System.DateTime>.Serialize(ref BinarySerializationContext<System.DateTime>& context, const DateTime& value)PrivateFinal+2 flags0x40
DateTime Unity.Serialization.Binary.IBinaryAdapter<System.DateTime>.Deserialize(ref BinaryDeserializationContext<System.DateTime>& context)PrivateFinal+2 flags0x38
void Unity.Serialization.Binary.IBinaryAdapter<System.TimeSpan>.Serialize(ref BinarySerializationContext<System.TimeSpan>& context, const TimeSpan& value)PrivateFinal+2 flags0x40
TimeSpan Unity.Serialization.Binary.IBinaryAdapter<System.TimeSpan>.Deserialize(ref BinaryDeserializationContext<System.TimeSpan>& context)PrivateFinal+2 flags0x38
void Unity.Serialization.Binary.IBinaryAdapter<System.Version>.Serialize(ref BinarySerializationContext<System.Version>& context, Version value)PrivateFinal+2 flags0x40
Version Unity.Serialization.Binary.IBinaryAdapter<System.Version>.Deserialize(ref BinaryDeserializationContext<System.Version>& context)PrivateFinal+2 flags0x38
void Unity.Serialization.Binary.IBinaryAdapter<System.IO.DirectoryInfo>.Serialize(ref BinarySerializationContext<System.IO.DirectoryInfo>& context, DirectoryInfo value)PrivateFinal+2 flags0x40
DirectoryInfo Unity.Serialization.Binary.IBinaryAdapter<System.IO.DirectoryInfo>.Deserialize(ref BinaryDeserializationContext<System.IO.DirectoryInfo>& context)PrivateFinal+2 flags0x38
void Unity.Serialization.Binary.IBinaryAdapter<System.IO.FileInfo>.Serialize(ref BinarySerializationContext<System.IO.FileInfo>& context, FileInfo value)PrivateFinal+2 flags0x40
FileInfo Unity.Serialization.Binary.IBinaryAdapter<System.IO.FileInfo>.Deserialize(ref BinaryDeserializationContext<System.IO.FileInfo>& context)PrivateFinal+2 flags0x38
void Unity.Serialization.Binary.IContravariantBinaryAdapter<UnityEngine.Object>.Serialize(IBinarySerializationContext context, Object value)PrivateFinal+2 flags0x08
object Unity.Serialization.Binary.IContravariantBinaryAdapter<UnityEngine.Object>.Deserialize(IBinaryDeserializationContext context)PrivateFinal+2 flags0x08
void .ctor()Public+1 flags0x00

Subclasses 1

Used by 1

types with a member, parameter or interface of this type