implements IKeyEvaluator
0x00x0040
Members 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_AssetGUID | string | 1 flags | — | |
| 0x08 | m_SubObjectName | string | Private | — | |
| 0x08 | m_SubObjectType | string | Private | — | |
| 0x18 | m_Operation | AsyncOperationHandle | Private | — |
Functions 24
| Signature | Flags | Native | Params |
|---|---|---|---|
| AsyncOperationHandle get_OperationHandle() | Public+1 flags | 0x18 | |
| void set_OperationHandle(const AsyncOperationHandle& value) | 2 flags | 0x18 | |
| object get_RuntimeKey() | Public+3 flags | 0x08 | |
| string get_AssetGUID() | Public+3 flags | 0x08 | |
| string get_SubObjectName() | Public+3 flags | 0x08 | |
| void set_SubObjectName(const string& value) | Public+3 flags | 0x08 | |
| Type get_SubObjectType() | 4 flags | 0x08 | |
| bool IsValid() | Public | 0x01 | |
| bool get_IsDone() | Public+1 flags | 0x01 | |
| void .ctor() | Public+1 flags | 0x00 | |
| void .ctor(const string& guid) | Public+1 flags | 0x08 | |
| Object get_Asset() | Public+3 flags | 0x08 | |
| string ToString() | Public+1 flags | 0x08 | |
| AsyncOperationHandle<T> CreateFailedOperation() | PrivateStatic | 0x18 | |
| AsyncOperationHandle<TObject> LoadAssetAsync() | Public+2 flags | 0x18 | |
| AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> LoadSceneAsync(const LoadSceneMode& loadMode, bool activateOnLoad, int priority) | Public+2 flags | 0x18 | |
| AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> UnLoadScene() | Public+2 flags | 0x18 | |
| AsyncOperationHandle<UnityEngine.GameObject> InstantiateAsync(const Vector3& position, const Quaternion& rotation, Transform parent) | Public+2 flags | 0x18 | |
| AsyncOperationHandle<UnityEngine.GameObject> InstantiateAsync(Transform parent, bool instantiateInWorldSpace) | Public+2 flags | 0x18 | |
| bool RuntimeKeyIsValid() | Public+2 flags | 0x01 | |
| void ReleaseAsset() | Public+2 flags | 0x00 | |
| void ReleaseInstance(GameObject obj) | Public+2 flags | 0x08 | |
| bool ValidateAsset(Object obj) | Public+2 flags | 0x08 | |
| bool ValidateAsset(const string& path) | Public+2 flags | 0x08 |