| GameObject CreatePrimitive(const PrimitiveType& type) | PublicStatic | | 0x08 |
| uint8 GetComponent() | Public | | 0x00 |
| Component GetComponent(Type type) | Public | | 0x08 |
| void GetComponentFastPath(Type type, long oneFurtherThanResultValue) | 1 flags | | 0x08 |
| Component GetComponentByName(const string& type) | 1 flags | | 0x08 |
| Component GetComponentByNameWithCase(const string& type, bool caseSensitive) | 1 flags | | 0x08 |
| Component GetComponent(const string& type) | Public | | 0x08 |
| Component GetComponentInChildren(Type type, bool includeInactive) | Public | | 0x08 |
| Component GetComponentInChildren(Type type) | Public | | 0x08 |
| uint8 GetComponentInChildren() | Public | | 0x00 |
| uint8 GetComponentInChildren(bool includeInactive) | Public | | 0x01 |
| Component GetComponentInParent(Type type, bool includeInactive) | Public | | 0x08 |
| Component GetComponentInParent(Type type) | Public | | 0x08 |
| uint8 GetComponentInParent() | Public | | 0x00 |
| uint8 GetComponentInParent(bool includeInactive) | Public | | 0x01 |
| Array GetComponentsInternal(Type type, bool useSearchTypeAsArrayReturnType, bool recursive, bool includeInactive, bool reverse, object resultList) | Private | | 0x08 |
| Component[] GetComponents(Type type) | Public | | 0x08 |
| T[] GetComponents() | Public | | 0x08 |
| void GetComponents(Type type, List<UnityEngine.Component> results) | Public | | 0x08 |
| void GetComponents(List<T> results) | Public | | 0x08 |
| Component[] GetComponentsInChildren(Type type) | Public | | 0x08 |
| Component[] GetComponentsInChildren(Type type, bool includeInactive) | Public | | 0x08 |
| T[] GetComponentsInChildren(bool includeInactive) | Public | — | 0x08 |
| void GetComponentsInChildren(bool includeInactive, List<T> results) | Public | | 0x08 |
| T[] GetComponentsInChildren() | Public | | 0x08 |
| void GetComponentsInChildren(List<T> results) | Public | | 0x08 |
| Component[] GetComponentsInParent(Type type) | Public | | 0x08 |
| Component[] GetComponentsInParent(Type type, bool includeInactive) | Public | | 0x08 |
| void GetComponentsInParent(bool includeInactive, List<T> results) | Public | | 0x08 |
| T[] GetComponentsInParent(bool includeInactive) | Public | — | 0x08 |
| T[] GetComponentsInParent() | Public | | 0x08 |
| bool TryGetComponent(const uint8& component) | Public | | 0x01 |
| bool TryGetComponent(Type type, ref Component& component) | Public | | 0x08 |
| Component TryGetComponentInternal(Type type) | 1 flags | | 0x08 |
| void TryGetComponentFastPath(Type type, long oneFurtherThanResultValue) | 1 flags | | 0x08 |
| GameObject FindWithTag(const string& tag) | PublicStatic | | 0x08 |
| void FindGameObjectsWithTagForListInternal(const string& tag, object results) | PrivateStatic | | 0x08 |
| void FindGameObjectsWithTag(const string& tag, List<UnityEngine.GameObject> results) | PublicStatic | | 0x08 |
| void SendMessageUpwards(const string& methodName, const SendMessageOptions& options) | Public | | 0x08 |
| void SendMessage(const string& methodName, const SendMessageOptions& options) | Public | | 0x08 |
| void BroadcastMessage(const string& methodName, const SendMessageOptions& options) | Public | | 0x08 |
| Component AddComponentInternal(const string& className) | 1 flags | | 0x08 |
| Component Internal_AddComponentWithType(Type componentType) | Private | | 0x08 |
| Component AddComponent(Type componentType) | Public | | 0x08 |
| uint8 AddComponent() | Public | | 0x00 |
| int GetComponentCount() | Public | | 0x04 |
| Component QueryComponentAtIndex(int index) | 1 flags | | 0x08 |
| Component GetComponentAtIndex(int index) | Public | | 0x08 |
| uint8 GetComponentAtIndex(int index) | Public | | 0x04 |
| int GetComponentIndex(Component component) | Public | | 0x08 |
| Transform get_transform() | Public+1 flags | | 0x08 |
| int get_layer() | Public+1 flags | | 0x04 |
| void set_layer(int value) | Public+1 flags | | 0x04 |
| bool get_active() | Public+1 flags | | 0x01 |
| void set_active(bool value) | Public+1 flags | | 0x01 |
| void SetActive(bool value) | Public | | 0x01 |
| bool get_activeSelf() | Public+1 flags | | 0x01 |
| bool get_activeInHierarchy() | Public+1 flags | | 0x01 |
| void SetActiveRecursively(bool state) | Public | | 0x01 |
| bool get_isStatic() | Public+1 flags | | 0x01 |
| void set_isStatic(bool value) | Public+1 flags | | 0x01 |
| bool get_isStaticBatchable() | 2 flags | | 0x01 |
| string get_tag() | Public+1 flags | | 0x08 |
| void set_tag(const string& value) | Public+1 flags | | 0x08 |
| bool CompareTag(const string& tag) | Public | | 0x08 |
| bool CompareTag(const TagHandle& tag) | Public | | 0x04 |
| bool CompareTag_Internal(const string& tag) | Private | | 0x08 |
| bool CompareTagHandle_Internal(const TagHandle& tag) | Private | | 0x04 |
| GameObject FindGameObjectWithTag(const string& tag) | PublicStatic | | 0x08 |
| GameObject[] FindGameObjectsWithTag(const string& tag) | PublicStatic | | 0x08 |
| void SendMessageUpwards(const string& methodName, object value, const SendMessageOptions& options) | Public | | 0x08 |
| void SendMessageUpwards(const string& methodName, object value) | Public | | 0x08 |
| void SendMessageUpwards(const string& methodName) | Public | | 0x08 |
| void SendMessage(const string& methodName, object value, const SendMessageOptions& options) | Public | | 0x08 |
| void SendMessage(const string& methodName, object value) | Public | | 0x08 |
| void SendMessage(const string& methodName) | Public | | 0x08 |
| void BroadcastMessage(const string& methodName, object parameter, const SendMessageOptions& options) | Public | | 0x08 |
| void BroadcastMessage(const string& methodName, object parameter) | Public | | 0x08 |
| void BroadcastMessage(const string& methodName) | Public | | 0x08 |
| void .ctor(const string& name) | Public+1 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .ctor(const string& name, const Type[]& components) | Public+1 flags | | 0x08 |
| void Internal_CreateGameObject(GameObject self, const string& name) | PrivateStatic | | 0x08 |
| GameObject Find(const string& name) | PublicStatic | | 0x08 |
| void SetGameObjectsActive(long instanceIds, int instanceCount, bool active) | PrivateStatic | | 0x08 |
| void SetGameObjectsActive(const NativeArray<System.Int32>& instanceIDs, bool active) | PublicStatic | | 0x10 |
| void SetGameObjectsActive(const ReadOnlySpan<System.Int32>& instanceIDs, bool active) | PublicStatic | | 0x10 |
| void InstantiateGameObjects(int sourceInstanceID, long newInstanceIDs, long newTransformInstanceIDs, int count, const Scene& destinationScene) | PrivateStatic | | 0x08 |
| void InstantiateGameObjects(int sourceInstanceID, int count, const NativeArray<System.Int32>& newInstanceIDs, const NativeArray<System.Int32>& newTransformInstanceIDs, const Scene& destinationScene) | PublicStatic | | 0x10 |
| Scene GetScene(int instanceID) | PublicStatic | | 0x04 |
| Scene get_scene() | Public+1 flags | | 0x04 |
| ulong get_sceneCullingMask() | Public+1 flags | | 0x08 |
| GameObject get_gameObject() | Public+1 flags | | 0x08 |
| long CreatePrimitive_Injected(const PrimitiveType& type) | PrivateStatic | | 0x08 |
| long GetComponent_Injected(long _unity_self, Type type) | PrivateStatic | | 0x08 |
| void GetComponentFastPath_Injected(long _unity_self, Type type, long oneFurtherThanResultValue) | PrivateStatic | | 0x08 |
| long GetComponentByName_Injected(long _unity_self, ref ManagedSpanWrapper& type) | PrivateStatic | | 0x10 |
| long GetComponentByNameWithCase_Injected(long _unity_self, ref ManagedSpanWrapper& type, bool caseSensitive) | PrivateStatic | | 0x10 |
| long GetComponentInChildren_Injected(long _unity_self, Type type, bool includeInactive) | PrivateStatic | | 0x08 |
| long GetComponentInParent_Injected(long _unity_self, Type type, bool includeInactive) | PrivateStatic | | 0x08 |
| Array GetComponentsInternal_Injected(long _unity_self, Type type, bool useSearchTypeAsArrayReturnType, bool recursive, bool includeInactive, bool reverse, object resultList) | PrivateStatic | | 0x08 |
| long TryGetComponentInternal_Injected(long _unity_self, Type type) | PrivateStatic | | 0x08 |
| void TryGetComponentFastPath_Injected(long _unity_self, Type type, long oneFurtherThanResultValue) | PrivateStatic | | 0x08 |
| void FindGameObjectsWithTagForListInternal_Injected(ref ManagedSpanWrapper& tag, object results) | PrivateStatic | | 0x10 |
| long AddComponentInternal_Injected(long _unity_self, ref ManagedSpanWrapper& className) | PrivateStatic | | 0x10 |
| long Internal_AddComponentWithType_Injected(long _unity_self, Type componentType) | PrivateStatic | | 0x08 |
| int GetComponentCount_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| long QueryComponentAtIndex_Injected(long _unity_self, int index) | PrivateStatic | | 0x08 |
| int GetComponentIndex_Injected(long _unity_self, long component) | PrivateStatic | | 0x08 |
| long get_transform_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| int get_layer_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_layer_Injected(long _unity_self, int value) | PrivateStatic | | 0x08 |
| bool get_active_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_active_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| void SetActive_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| bool get_activeSelf_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| bool get_activeInHierarchy_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void SetActiveRecursively_Injected(long _unity_self, bool state) | PrivateStatic | | 0x08 |
| bool get_isStatic_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_isStatic_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| bool get_isStaticBatchable_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void get_tag_Injected(long _unity_self, ref ManagedSpanWrapper& ret) | PrivateStatic | | 0x10 |
| void set_tag_Injected(long _unity_self, ref ManagedSpanWrapper& value) | PrivateStatic | | 0x10 |
| bool CompareTag_Internal_Injected(long _unity_self, ref ManagedSpanWrapper& tag) | PrivateStatic | | 0x10 |
| bool CompareTagHandle_Internal_Injected(long _unity_self, ref TagHandle& tag) | PrivateStatic | | 0x08 |
| long FindGameObjectWithTag_Injected(ref ManagedSpanWrapper& tag) | PrivateStatic | | 0x10 |
| GameObject[] FindGameObjectsWithTag_Injected(ref ManagedSpanWrapper& tag) | PrivateStatic | | 0x10 |
| void SendMessageUpwards_Injected(long _unity_self, ref ManagedSpanWrapper& methodName, object value, const SendMessageOptions& options) | PrivateStatic | | 0x10 |
| void SendMessage_Injected(long _unity_self, ref ManagedSpanWrapper& methodName, object value, const SendMessageOptions& options) | PrivateStatic | | 0x10 |
| void BroadcastMessage_Injected(long _unity_self, ref ManagedSpanWrapper& methodName, object parameter, const SendMessageOptions& options) | PrivateStatic | | 0x10 |
| void Internal_CreateGameObject_Injected(GameObject self, ref ManagedSpanWrapper& name) | PrivateStatic | | 0x10 |
| long Find_Injected(ref ManagedSpanWrapper& name) | PrivateStatic | | 0x10 |
| void InstantiateGameObjects_Injected(int sourceInstanceID, long newInstanceIDs, long newTransformInstanceIDs, int count, ref Scene& destinationScene) | PrivateStatic | | 0x08 |
| void GetScene_Injected(int instanceID, ref Scene& ret) | PrivateStatic | | 0x04 |
| void get_scene_Injected(long _unity_self, ref Scene& ret) | PrivateStatic | | 0x08 |
| ulong get_sceneCullingMask_Injected(long _unity_self) | PrivateStatic | | 0x08 |