| float get_ambientSkyboxAmount() | PublicStatic+1 flags | | 0x04 |
| void set_ambientSkyboxAmount(float value) | PublicStatic+1 flags | | 0x04 |
| void .ctor() | Private+1 flags | | 0x00 |
| bool get_fog() | PublicStatic+1 flags | | 0x01 |
| void set_fog(bool value) | PublicStatic+1 flags | | 0x01 |
| float get_fogStartDistance() | PublicStatic+1 flags | | 0x04 |
| void set_fogStartDistance(float value) | PublicStatic+1 flags | | 0x04 |
| float get_fogEndDistance() | PublicStatic+1 flags | | 0x04 |
| void set_fogEndDistance(float value) | PublicStatic+1 flags | | 0x04 |
| FogMode get_fogMode() | PublicStatic+1 flags | | 0x04 |
| void set_fogMode(const FogMode& value) | PublicStatic+1 flags | | 0x04 |
| Color get_fogColor() | PublicStatic+1 flags | | 0x10 |
| void set_fogColor(const Color& value) | PublicStatic+1 flags | | 0x10 |
| float get_fogDensity() | PublicStatic+1 flags | | 0x04 |
| void set_fogDensity(float value) | PublicStatic+1 flags | | 0x04 |
| AmbientMode get_ambientMode() | PublicStatic+1 flags | | 0x04 |
| void set_ambientMode(const AmbientMode& value) | PublicStatic+1 flags | | 0x04 |
| Color get_ambientSkyColor() | PublicStatic+1 flags | | 0x10 |
| void set_ambientSkyColor(const Color& value) | PublicStatic+1 flags | | 0x10 |
| Color get_ambientEquatorColor() | PublicStatic+1 flags | | 0x10 |
| void set_ambientEquatorColor(const Color& value) | PublicStatic+1 flags | | 0x10 |
| Color get_ambientGroundColor() | PublicStatic+1 flags | | 0x10 |
| void set_ambientGroundColor(const Color& value) | PublicStatic+1 flags | | 0x10 |
| float get_ambientIntensity() | PublicStatic+1 flags | | 0x04 |
| void set_ambientIntensity(float value) | PublicStatic+1 flags | | 0x04 |
| Color get_ambientLight() | PublicStatic+1 flags | | 0x10 |
| void set_ambientLight(const Color& value) | PublicStatic+1 flags | | 0x10 |
| Color get_subtractiveShadowColor() | PublicStatic+1 flags | | 0x10 |
| void set_subtractiveShadowColor(const Color& value) | PublicStatic+1 flags | | 0x10 |
| Material get_skybox() | PublicStatic+1 flags | | 0x08 |
| void set_skybox(Material value) | PublicStatic+1 flags | | 0x08 |
| Light get_sun() | PublicStatic+1 flags | | 0x08 |
| void set_sun(Light value) | PublicStatic+1 flags | | 0x08 |
| SphericalHarmonicsL2 get_ambientProbe() | PublicStatic+1 flags | | 0x6C |
| void set_ambientProbe(const SphericalHarmonicsL2& value) | PublicStatic+1 flags | | 0x6C |
| Cubemap get_customReflection() | PublicStatic+1 flags | | 0x08 |
| void set_customReflection(Cubemap value) | PublicStatic+1 flags | | 0x08 |
| Texture get_customReflectionTexture() | PublicStatic+1 flags | | 0x08 |
| void set_customReflectionTexture(Texture value) | PublicStatic+1 flags | | 0x08 |
| float get_reflectionIntensity() | PublicStatic+1 flags | | 0x04 |
| void set_reflectionIntensity(float value) | PublicStatic+1 flags | | 0x04 |
| int get_reflectionBounces() | PublicStatic+1 flags | | 0x04 |
| void set_reflectionBounces(int value) | PublicStatic+1 flags | | 0x04 |
| Cubemap get_defaultReflection() | Static+2 flags | | 0x08 |
| DefaultReflectionMode get_defaultReflectionMode() | PublicStatic+1 flags | | 0x04 |
| void set_defaultReflectionMode(const DefaultReflectionMode& value) | PublicStatic+1 flags | | 0x04 |
| int get_defaultReflectionResolution() | PublicStatic+1 flags | | 0x04 |
| void set_defaultReflectionResolution(int value) | PublicStatic+1 flags | | 0x04 |
| float get_haloStrength() | PublicStatic+1 flags | | 0x04 |
| void set_haloStrength(float value) | PublicStatic+1 flags | | 0x04 |
| float get_flareStrength() | PublicStatic+1 flags | | 0x04 |
| void set_flareStrength(float value) | PublicStatic+1 flags | | 0x04 |
| float get_flareFadeSpeed() | PublicStatic+1 flags | | 0x04 |
| void set_flareFadeSpeed(float value) | PublicStatic+1 flags | | 0x04 |
| Object GetRenderSettings() | Static+1 flags | | 0x08 |
| void Reset() | Static+1 flags | | 0x00 |
| void get_fogColor_Injected(ref Color& ret) | PrivateStatic | | 0x10 |
| void set_fogColor_Injected(ref Color& value) | PrivateStatic | | 0x10 |
| void get_ambientSkyColor_Injected(ref Color& ret) | PrivateStatic | | 0x10 |
| void set_ambientSkyColor_Injected(ref Color& value) | PrivateStatic | | 0x10 |
| void get_ambientEquatorColor_Injected(ref Color& ret) | PrivateStatic | | 0x10 |
| void set_ambientEquatorColor_Injected(ref Color& value) | PrivateStatic | | 0x10 |
| void get_ambientGroundColor_Injected(ref Color& ret) | PrivateStatic | | 0x10 |
| void set_ambientGroundColor_Injected(ref Color& value) | PrivateStatic | | 0x10 |
| void get_ambientLight_Injected(ref Color& ret) | PrivateStatic | | 0x10 |
| void set_ambientLight_Injected(ref Color& value) | PrivateStatic | | 0x10 |
| void get_subtractiveShadowColor_Injected(ref Color& ret) | PrivateStatic | | 0x10 |
| void set_subtractiveShadowColor_Injected(ref Color& value) | PrivateStatic | | 0x10 |
| long get_skybox_Injected() | PrivateStatic | | 0x08 |
| void set_skybox_Injected(long value) | PrivateStatic | | 0x08 |
| long get_sun_Injected() | PrivateStatic | | 0x08 |
| void set_sun_Injected(long value) | PrivateStatic | | 0x08 |
| void get_ambientProbe_Injected(ref SphericalHarmonicsL2& ret) | PrivateStatic | | 0x6C |
| void set_ambientProbe_Injected(ref SphericalHarmonicsL2& value) | PrivateStatic | | 0x6C |
| long get_customReflectionTexture_Injected() | PrivateStatic | | 0x08 |
| void set_customReflectionTexture_Injected(long value) | PrivateStatic | | 0x08 |
| long get_defaultReflection_Injected() | PrivateStatic | | 0x08 |
| long GetRenderSettings_Injected() | PrivateStatic | | 0x08 |