| int Internal_GetMaxDrawMeshInstanceCount() | PrivateStatic | | 0x04 |
| GraphicsTier get_activeTier() | PublicStatic+1 flags | | 0x04 |
| void set_activeTier(const GraphicsTier& value) | PublicStatic+1 flags | | 0x04 |
| bool GetPreserveFramebufferAlpha() | Static+1 flags | | 0x01 |
| bool get_preserveFramebufferAlpha() | PublicStatic+1 flags | | 0x01 |
| OpenGLESVersion GetMinOpenGLESVersion() | Static+1 flags | | 0x04 |
| OpenGLESVersion get_minOpenGLESVersion() | PublicStatic+1 flags | | 0x04 |
| void Internal_SetNullRT() | PrivateStatic | | 0x00 |
| void Internal_SetRTSimple(const RenderBuffer& color, const RenderBuffer& depth, int mip, const CubemapFace& face, int depthSlice) | PrivateStatic | | 0x10 |
| void ClearRandomWriteTargets() | PublicStatic | | 0x00 |
| void CopyTexture_Slice(Texture src, int srcElement, int srcMip, Texture dst, int dstElement, int dstMip) | PrivateStatic | | 0x08 |
| void CopyTexture_Region(Texture src, int srcElement, int srcMip, int srcX, int srcY, int srcWidth, int srcHeight, Texture dst, int dstElement, int dstMip, int dstX, int dstY) | PrivateStatic | | 0x08 |
| void Internal_DrawMesh(Mesh mesh, int submeshIndex, const Matrix4x4& matrix, Material material, int layer, Camera camera, MaterialPropertyBlock properties, const ShadowCastingMode& castShadows, bool receiveShadows, Transform probeAnchor, const LightProbeUsage& lightProbeUsage, LightProbeProxyVolume lightProbeProxyVolume) | PrivateStatic | | 0x40 |
| void Internal_DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, const Matrix4x4[]& matrices, int count, MaterialPropertyBlock properties, const ShadowCastingMode& castShadows, bool receiveShadows, int layer, Camera camera, const LightProbeUsage& lightProbeUsage, LightProbeProxyVolume lightProbeProxyVolume) | PrivateStatic | | 0x08 |
| void Blit2(Texture source, RenderTexture dest) | PrivateStatic | | 0x08 |
| void Blit4(Texture source, RenderTexture dest, const Vector2& scale, const Vector2& offset) | PrivateStatic | | 0x08 |
| void ExecuteCommandBuffer(CommandBuffer buffer) | PublicStatic | | 0x08 |
| void SetRenderTargetImpl(const RenderBuffer& colorBuffer, const RenderBuffer& depthBuffer, int mipLevel, const CubemapFace& face, int depthSlice) | Static+1 flags | | 0x10 |
| void SetRenderTargetImpl(RenderTexture rt, int mipLevel, const CubemapFace& face, int depthSlice) | Static+1 flags | | 0x08 |
| void SetRenderTarget(RenderTexture rt, int mipLevel, const CubemapFace& face, int depthSlice) | PublicStatic | | 0x08 |
| void CopyTexture(Texture src, int srcElement, int srcMip, Texture dst, int dstElement, int dstMip) | PublicStatic | | 0x08 |
| void CopyTexture(Texture src, int srcElement, int srcMip, int srcX, int srcY, int srcWidth, int srcHeight, Texture dst, int dstElement, int dstMip, int dstX, int dstY) | PublicStatic | | 0x08 |
| void DrawMesh(Mesh mesh, const Matrix4x4& matrix, Material material, int layer, Camera camera, int submeshIndex, MaterialPropertyBlock properties, const ShadowCastingMode& castShadows, bool receiveShadows, Transform probeAnchor, const LightProbeUsage& lightProbeUsage, LightProbeProxyVolume lightProbeProxyVolume) | PublicStatic | | 0x40 |
| void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, const Matrix4x4[]& matrices, int count, MaterialPropertyBlock properties, const ShadowCastingMode& castShadows, bool receiveShadows, int layer, Camera camera, const LightProbeUsage& lightProbeUsage, LightProbeProxyVolume lightProbeProxyVolume) | PublicStatic | | 0x08 |
| void Blit(Texture source, RenderTexture dest) | PublicStatic | | 0x08 |
| void Blit(Texture source, RenderTexture dest, const Vector2& scale, const Vector2& offset) | PublicStatic | | 0x08 |
| void DrawMesh(Mesh mesh, const Vector3& position, const Quaternion& rotation, Material material, int layer, Camera camera) | PublicStatic | | 0x10 |
| void DrawMesh(Mesh mesh, const Matrix4x4& matrix, Material material, int layer, Camera camera, int submeshIndex, MaterialPropertyBlock properties) | PublicStatic | | 0x40 |
| void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, const Matrix4x4[]& matrices, int count, MaterialPropertyBlock properties, const ShadowCastingMode& castShadows, bool receiveShadows, int layer, Camera camera) | PublicStatic | | 0x08 |
| void SetRenderTarget(RenderTexture rt) | PublicStatic | | 0x08 |
| void SetRenderTarget(RenderTexture rt, int mipLevel) | PublicStatic | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| void Internal_SetRTSimple_Injected(ref RenderBuffer& color, ref RenderBuffer& depth, int mip, const CubemapFace& face, int depthSlice) | PrivateStatic | | 0x10 |
| void CopyTexture_Slice_Injected(long src, int srcElement, int srcMip, long dst, int dstElement, int dstMip) | PrivateStatic | | 0x08 |
| void CopyTexture_Region_Injected(long src, int srcElement, int srcMip, int srcX, int srcY, int srcWidth, int srcHeight, long dst, int dstElement, int dstMip, int dstX, int dstY) | PrivateStatic | | 0x08 |
| void Internal_DrawMesh_Injected(long mesh, int submeshIndex, ref Matrix4x4& matrix, long material, int layer, long camera, long properties, const ShadowCastingMode& castShadows, bool receiveShadows, long probeAnchor, const LightProbeUsage& lightProbeUsage, long lightProbeProxyVolume) | PrivateStatic | | 0x40 |
| void Internal_DrawMeshInstanced_Injected(long mesh, int submeshIndex, long material, ref ManagedSpanWrapper& matrices, int count, long properties, const ShadowCastingMode& castShadows, bool receiveShadows, int layer, long camera, const LightProbeUsage& lightProbeUsage, long lightProbeProxyVolume) | PrivateStatic | | 0x10 |
| void Blit2_Injected(long source, long dest) | PrivateStatic | | 0x08 |
| void Blit4_Injected(long source, long dest, ref Vector2& scale, ref Vector2& offset) | PrivateStatic | | 0x08 |
| void ExecuteCommandBuffer_Injected(long buffer) | PrivateStatic | | 0x08 |