Zdexby TheHolyOneZ
49,743 classes
Class

DBufferRenderPass

: ScriptableRenderPass : Object
UnityEngine.Rendering.Universal.DBufferRenderPass, Unity.RenderPipelines.Universal.Runtime 0x0130 (304 B) inherited 0x00B8 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0130

Members 15

OffsetSizeNameTypeFlagsDefault
0x08s_DBufferNamesstring[]Static+1 flags—
0x08s_DBufferDepthNamestringStatic+1 flags—
0x04s_SSAOTextureIDintPrivateStatic+1 flags—
0x08m_DrawSystemDecalDrawDBufferSystemPrivate—
0x08m_SettingsDBufferSettingsPrivate—
0x08m_DBufferClearMaterialPrivate—
0x20m_FilteringSettingsFilteringSettingsPrivate—
0x08m_ShaderTagIdListList<UnityEngine.Rendering.ShaderTagId>Private—
0x08m_DBufferClearSamplerProfilingSamplerPrivate—
0x01m_DecalLayersboolPrivate—
0x01010x07padding / unreflected
0x08m_DBufferDepthRTHandlePrivate—
0x08m_PassDataPassDataPrivate—
0x08<dBufferColorHandles>k__BackingFieldRTHandle[]Private—
0x08<depthHandle>k__BackingFieldRTHandlePrivate—
0x08dbufferHandlesTextureHandle[]Private—
Inherited from ScriptableRenderPass 25
OffsetSizeNameTypeFlagsDefault
0x08k_CameraTargetRTHandlePublicStatic—
0x00080x08padding / unreflected
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate—
0x00140x04padding / unreflected
0x08m_ColorStoreActionsRenderBufferStoreAction[]Private—
0x04m_DepthStoreActionRenderBufferStoreActionPrivate—
0x01<requiresIntermediateTexture>k__BackingFieldboolPrivate—
0x00250x03padding / unreflected
0x08m_OverriddenColorStoreActionsbool[]Private—
0x01m_OverriddenDepthStoreActionboolPrivate—
0x00310x07padding / unreflected
0x08m_ProfingSamplerProfilingSamplerPrivate—
0x08m_PassNamestringPrivate—
0x08m_RenderGraphSettingsRenderGraphSettingsPrivate—
0x01<overrideCameraTarget>k__BackingFieldboolPrivate—
0x01<isBlitRenderPass>k__BackingFieldboolPrivate—
0x01<useNativeRenderPass>k__BackingFieldboolPrivate—
0x01<breakGBufferAndDeferredRenderPass>k__BackingFieldboolPrivate—
0x04<renderPassQueueIndex>k__BackingFieldintPrivate—
0x10m_ColorAttachmentIndicesNativeArray<System.Int32>1 flags—
0x10m_InputAttachmentIndicesNativeArray<System.Int32>1 flags—
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private—
0x08m_ColorAttachmentsRTHandle[]Private—
0x08m_InputAttachmentsRTHandle[]1 flags—
0x08m_InputAttachmentIsTransientbool[]1 flags—
0x08m_DepthAttachmentRTHandlePrivate—
0x04m_InputScriptableRenderPassInputPrivate—
0x04m_ClearFlagClearFlagPrivate—
0x10m_ClearColorColorPrivate—

Functions 20

SignatureFlagsNativeParams
RTHandle[] get_dBufferColorHandles()2 flags0x08
void set_dBufferColorHandles(const RTHandle[]& value)Private+1 flags0x08
RTHandle get_depthHandle()2 flags0x08
void set_depthHandle(RTHandle value)Private+1 flags0x08
RTHandle get_dBufferDepth()2 flags0x08
void .ctor(Material dBufferClear, DBufferSettings settings, DecalDrawDBufferSystem drawSystem, bool decalLayers)Public+1 flags0x08
void Dispose()Public0x00
void Setup(ref CameraData& cameraData)Public0x08
void Setup(ref CameraData& cameraData, RTHandle depthTextureHandle)Public0x08
void OnCameraSetup(CommandBuffer cmd, ref RenderingData& renderingData)Public+1 flags0x28
void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData)Public+1 flags0x28
void ExecutePass(RasterCommandBuffer cmd, PassData passData, const RendererList& rendererList, bool renderGraph)PrivateStatic0x18
void SetGlobalTextures(CommandBuffer cmd, PassData passData)PrivateStatic0x08
void SetKeywords(RasterCommandBuffer cmd, PassData passData)PrivateStatic0x08
void Clear(CommandBuffer cmd, PassData passData)PrivateStatic0x08
void InitPassData(ref PassData& passData)Private0x08
RendererListParams InitRendererListParams(UniversalRenderingData renderingData, UniversalCameraData cameraData, UniversalLightData lightData)Private0x130
void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData)Public+1 flags0x08
void OnCameraCleanup(CommandBuffer cmd)Public+1 flags0x08
void .cctor()PrivateStatic+1 flags0x00

Used by 1

types with a member, parameter or interface of this type