| bool get_RequiresBlendModeMaterials() | Public+1 flags | | 0x01 |
| void set_RequiresBlendModeMaterials(bool value) | Public+1 flags | | 0x01 |
| BlendMode BlendModeForMaterial(Material material) | Public | | 0x08 |
| bool UpdateBlendmodeMaterialsRequiredState(SkeletonData skeletonData) | Public | | 0x08 |
| bool CreateAndAssignMaterials(SkeletonDataAsset skeletonDataAsset, TemplateMaterials templateMaterials, ref bool& anyReplacementMaterialsChanged) | PublicStatic | | 0x08 |
| bool CreateAndAssignMaterials(SkeletonDataAsset skeletonDataAsset, TemplateMaterials templateMaterials, ref bool& anyReplacementMaterialsChanged, Action<Spine.Unity.SkeletonDataAsset> clearSkeletonDataAssetFunc, Action<Spine.Unity.SkeletonDataAsset> afterAssetModifiedFunc, CreateForRegionDelegate createForRegionFunc) | PublicStatic | | 0x08 |
| bool CreateForRegion(ref List<Spine.Unity.BlendModeMaterials.ReplacementMaterial>& replacementMaterials, ref bool& anyReplacementMaterialsChanged, AtlasRegion originalRegion, Material materialTemplate, const string& materialSuffix, SkeletonDataAsset skeletonDataAsset) | Static+1 flags | | 0x08 |
| ReplacementMaterial CreateReplacementMaterial(AtlasRegion originalRegion, Material materialTemplate, const string& materialSuffix) | Static+1 flags | | 0x08 |
| void ApplyMaterials(SkeletonData skeletonData) | Public | | 0x08 |
| AtlasRegion CloneAtlasRegionWithMaterial(AtlasRegion originalRegion, List<Spine.Unity.BlendModeMaterials.ReplacementMaterial> replacementMaterials) | 1 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |