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565,304 functions in spine-unity.dll
- .cctor<>c
- .cctorBoundingBoxFollower
- .cctorBoundingBoxFollowerGraphic
- .cctorAnimationClipEqualityComparer
- .cctorIntEqualityComparer
- .cctorSkeletonRenderer
- .cctorMeshGenerator
- .cctorAtlasUtilities
- .ctorUnitySourceGeneratedAssemblyMonoScriptTypes_v1
- .ctorAnimationReferenceAsset
- .ctorAtlasAssetBase
- .ctorReplacementMaterial
- .ctorTemplateMaterials
- .ctorCreateForRegionDelegate
- .ctor<>c
- .ctor<>c__DisplayClass18_0
- .ctorBlendModeMaterials
- .ctorEventDataReferenceAsset
- .ctorTextureLoadDelegate
- .ctorOnDemandTextureLoader
- .ctorRegionlessAttachmentLoader
- .ctorSkeletonDataAsset
- .ctorVersionInfo
- .ctorCompatibilityProblemInfo
- .ctorSkeletonDataModifierAsset
- .ctorSpineAtlasAsset
- .ctorNoOpTextureLoader
- .ctorMaterialsTextureLoader
- .ctorSavedRegionInfo
- .ctorSpineSpriteAtlasAsset
- .ctorBoneFollower
- .ctorBoneFollowerGraphic
- .ctorBoundingBoxFollower
- .ctorBoundingBoxFollowerGraphic
- .ctorPointFollower
- .ctorSkeletonSubmeshGraphic
- .ctorSkeletonMecanimRootMotion
- .ctorSkeletonRootMotion
- .ctorRootMotionDelegate
- .ctor<>c__DisplayClass80_0
- .ctorSkeletonRootMotionBase
- .ctorSkeletonAnimation
- .ctorMeshAssignmentDelegateSingle
- .ctorMeshAssignmentDelegateMultiple
- .ctorSkeletonRendererDelegate
- .ctorInstructionDelegate
- .ctorSkeletonGraphic
- .ctorOnClipAppliedDelegate
- .ctorClipInfos
- .ctorAnimationClipEqualityComparer
- .ctorIntEqualityComparer
- .ctorMecanimTranslator
- .ctorSkeletonMecanim
- .ctorSpriteMaskInteractionMaterials
- .ctorInstructionDelegate
- .ctorSkeletonRendererDelegate
- .ctor<>c__DisplayClass100_0
- .ctorSkeletonRenderer
- .ctorSkeletonGraphicCustomMaterials
- .ctorSkeletonRendererCustomMaterials
- .ctorSkeletonPartsRendererDelegate
- .ctorSkeletonPartsRenderer
- .ctorSkeletonRenderSeparator
- .ctorActivateBasedOnFlipDirection
- .ctorFollowLocationRigidbody
- .ctorFollowLocationRigidbody2D
- .ctorFollowSkeletonUtilityRootRotation
- .ctorSkeletonUtilityDelegate
- .ctorSkeletonUtility
- .ctorSkeletonUtilityBone
- .ctorSkeletonUtilityConstraint
- .ctorISkeletonAnimationDelegate
- .ctorUpdateBonesDelegate
- .ctorDoubleBuffered`1
- .ctorMeshGeneratorDelegate
- .ctorMeshGenerator
- .ctorSmartMesh
- .ctorMeshRendererBuffers
- .ctorSkeletonRendererInstruction
- .ctorAtlasMaterialCache
- .ctorBlendModeMaterialsAsset
- .ctorSpineAttributeBase
- .ctorSpineBone
- .ctorSpineSlot
- .ctorSpineAnimation
- .ctorSpineEvent
- .ctorSpineIkConstraint
- .ctorSpineTransformConstraint
- .ctorSpinePathConstraint
- .ctorSpineSkin
- .ctorSpineAttachment
- .ctorSpineAtlasRegion
- .ctorWaitForSpineAnimation
- .ctorWaitForSpineAnimationComplete
- .ctorWaitForSpineAnimationEnd
- .ctorWaitForSpineEvent
- .ctorWaitForSpineEvent
- .ctorWaitForSpineEvent
- .ctorWaitForSpineEvent
- .ctorWaitForSpineTrackEntryEnd
- .ctorSkeletonDataModifierAsset[]
- .ctorSkeletonSubmeshGraphic[]
- .ctorAtlasMaterialOverride[]
- .ctorAtlasTextureOverride[]
- .ctorSlotMaterialOverride[]
- .ctorAtlasMaterialOverride[]
- .ctorSkeletonPartsRenderer[]
- .ctorSkeletonUtilityBone[]
- .ctorSkeletonUtilityConstraint[]
- .ctorSubmeshInstruction[]
- .ctorAtlasAssetBase[]
- .ctorReplacementMaterial[]
- .ctorIntAndAtlasRegionKey[]
- .ctorDoubleBuffered`1
- .ctorBoneMatrix
- .ctorBoneMatrix
- .ctorHierarchy
- .ctorIntAndAtlasRegionKey
- <CreateAndAssignMaterials>b__16_0<>c
- <CreateForRegion>b__0<>c__DisplayClass18_0
- <FindAndApplySeparatorSlots>b__0<>c__DisplayClass100_0
- <GetConstraintLastPosIndex>b__0<>c__DisplayClass80_0
- AccessPackedSpritesSpineSpriteAtlasAsset
- AccessPackedTextureSpineSpriteAtlasAsset
- add__BeforeApplySkeletonAnimation
- add__BeforeApplySkeletonMecanim
- add__OnAnimationRebuildSkeletonAnimation
- add__OnAnimationRebuildSkeletonMecanim
- add__OnClipAppliedMecanimTranslator
- add__UpdateCompleteSkeletonAnimation
- add__UpdateCompleteSkeletonMecanim
- add__UpdateLocalSkeletonAnimation
- add__UpdateLocalSkeletonMecanim
- add__UpdateWorldSkeletonAnimation
- add__UpdateWorldSkeletonMecanim
- add_assignMeshOverrideMultipleSkeletonGraphic
- add_AssignMeshOverrideMultipleRenderersSkeletonGraphic
- add_assignMeshOverrideSingleSkeletonGraphic
- add_AssignMeshOverrideSingleRendererSkeletonGraphic
- add_BeforeApplySkeletonAnimation
- add_BeforeApplySkeletonGraphic
- add_BeforeApplySkeletonMecanim
- add_generateMeshOverrideSkeletonRenderer
- add_GenerateMeshOverrideSkeletonRenderer
- add_OnAnimationRebuildSkeletonAnimation
- add_OnAnimationRebuildSkeletonGraphic
- add_OnAnimationRebuildSkeletonMecanim
- add_OnAnimationRebuildISkeletonAnimation
- add_OnClipAppliedMecanimTranslator
- add_OnInstructionsPreparedSkeletonGraphic
- add_OnMeshAndMaterialsUpdatedSkeletonGraphic
- add_OnMeshAndMaterialsUpdatedSkeletonRenderer
- add_OnMeshAndMaterialsUpdatedSkeletonPartsRenderer
- add_OnMeshAndMaterialsUpdatedSkeletonRenderSeparator
- add_OnPostProcessVerticesSkeletonGraphic
- add_OnPostProcessVerticesSkeletonRenderer
- add_OnRebuildSkeletonGraphic
- add_OnRebuildSkeletonRenderer
- add_OnResetSkeletonUtility
- add_onTextureLoadedOnDemandTextureLoader
- add_onTextureLoadFailedOnDemandTextureLoader
- add_onTextureRequestedOnDemandTextureLoader
- add_onTextureUnloadedOnDemandTextureLoader
- add_PhysicsUpdateRootMotionOverrideSkeletonRootMotionBase
- add_ProcessRootMotionOverrideSkeletonRootMotionBase
- add_TextureLoadedOnDemandTextureLoader
- add_TextureLoadFailedOnDemandTextureLoader
- add_TextureRequestedOnDemandTextureLoader
- add_TextureUnloadedOnDemandTextureLoader
- add_UpdateCompleteSkeletonAnimation
- add_UpdateCompleteSkeletonGraphic
- add_UpdateCompleteSkeletonMecanim
- add_UpdateCompleteISkeletonAnimation
- add_UpdateLocalSkeletonAnimation
- add_UpdateLocalSkeletonGraphic
- add_UpdateLocalSkeletonMecanim
- add_UpdateLocalISkeletonAnimation
- add_UpdateWorldSkeletonAnimation
- add_UpdateWorldSkeletonGraphic
- add_UpdateWorldSkeletonMecanim
- add_UpdateWorldISkeletonAnimation
- AddAttachmentTintBlackMeshGenerator
- AddBoneRigidbody2DSkeletonUtility
- AddBoundingBoxSkeletonUtilityBone
- AddBoundingBoxAsComponentSkeletonUtility
- AddBoundingBoxGameObjectSkeletonUtility
- AddBoundingBoxGameObjectSkeletonUtility
- AddCollidersForSkinBoundingBoxFollower
- AddCollidersForSkinBoundingBoxFollowerGraphic
- AddPartsRendererSkeletonRenderSeparator
- AddRegionTexturesToPackAtlasUtilities
- AddressSkeletonDataModifierAsset[]
- AddressSkeletonSubmeshGraphic[]
- AddressAtlasMaterialOverride[]
- AddressAtlasTextureOverride[]
- AddressSlotMaterialOverride[]
- AddressAtlasMaterialOverride[]
- AddressSkeletonPartsRenderer[]
- AddressSkeletonUtilityBone[]
- AddressSkeletonUtilityConstraint[]
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