Zdexby TheHolyOneZ
49,743 classes
Class

MeshRendererBuffers

: Object
Spine.Unity.MeshRendererBuffers, spine-unity 0x0028 (40 B) inherited 0x0010 spine-unity.dll
implements IDisposable
0x00x0028

Members 3

OffsetSizeNameTypeFlagsDefault
0x08doubleBufferedMeshDoubleBuffered<Spine.Unity.MeshRendererBuffers.SmartMesh>Private—
0x08submeshMaterialsExposedList<UnityEngine.Material>2 flags—
0x08sharedMaterialsMaterial[]1 flags—

Functions 8

SignatureFlagsNativeParams
void Initialize()Public0x00
Material[] GetUpdatedSharedMaterialsArray()Public0x08
bool MaterialsChangedInLastUpdate()Public0x01
void UpdateSharedMaterials(ExposedList<Spine.Unity.SubmeshInstruction> instructions)Public0x08
SmartMesh GetNextMesh()Public0x08
void Clear()Public0x00
void Dispose()PublicFinal+2 flags0x00
void .ctor()Public+1 flags0x00

Used by 2

types with a member, parameter or interface of this type