Zdexby TheHolyOneZ
49,743 classes
Class

ActivateBasedOnFlipDirection

: MonoBehaviour : Behaviour : Component : Object : Object
Spine.Unity.ActivateBasedOnFlipDirection, spine-unity 0x0060 (96 B) inherited 0x0020 spine-unity.dll
0x00x0060

Members 8

OffsetSizeNameTypeFlagsDefault
0x08skeletonRendererSkeletonRendererPublic—
0x08skeletonGraphicSkeletonGraphicPublic—
0x08activeOnNormalXGameObjectPublic—
0x08activeOnFlippedXGameObjectPublic—
0x08jointsNormalXHingeJoint2D[]Private—
0x08jointsFlippedXHingeJoint2D[]Private—
0x08skeletonComponentISkeletonComponentPrivate—
0x01wasFlippedXBeforeboolPrivate—
0x00590x07unreflected bytes to end of ActivateBasedOnFlipDirection
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 6

SignatureFlagsNativeParams
void Start()Private0x00
void FixedUpdate()Private0x00
void HandleFlip(bool isFlippedX)Private0x01
void ResetJointPositions(const HingeJoint2D[]& joints)Private0x08
void CompensateMovementAfterFlipX(Transform toActivate, Transform toDeactivate)Private0x08
void .ctor()Public+1 flags0x00