Zdexby TheHolyOneZ
49,743 classes
Class

WaitForSpineEvent

: Object
Spine.Unity.WaitForSpineEvent, spine-unity 0x0030 (48 B) inherited 0x0010 spine-unity.dll
implements IEnumerator
0x00x0030

Members 5

OffsetSizeNameTypeFlagsDefault
0x08m_TargetEventEventDataPrivate—
0x08m_EventNamestringPrivate—
0x08m_AnimationStateAnimationStatePrivate—
0x01m_WasFiredboolPrivate—
0x01m_unsubscribeAfterFiringboolPrivate—
0x002A0x06unreflected bytes to end of WaitForSpineEvent

Functions 16

SignatureFlagsNativeParams
void Subscribe(AnimationState state, EventData eventDataReference, bool unsubscribe)Private—0x08
void SubscribeByName(AnimationState state, const string& eventName, bool unsubscribe)Private—0x08
void .ctor(AnimationState state, EventData eventDataReference, bool unsubscribeAfterFiring)Public+1 flags—0x08
void .ctor(SkeletonAnimation skeletonAnimation, EventData eventDataReference, bool unsubscribeAfterFiring)Public+1 flags—0x08
void .ctor(AnimationState state, const string& eventName, bool unsubscribeAfterFiring)Public+1 flags—0x08
void .ctor(SkeletonAnimation skeletonAnimation, const string& eventName, bool unsubscribeAfterFiring)Public+1 flags—0x08
void HandleAnimationStateEventByName(TrackEntry trackEntry, Event e)Private—0x08
void HandleAnimationStateEvent(TrackEntry trackEntry, Event e)Private—0x08
bool get_WillUnsubscribeAfterFiring()Public+1 flags—0x01
void set_WillUnsubscribeAfterFiring(bool value)Public+1 flags—0x01
WaitForSpineEvent NowWaitFor(AnimationState state, EventData eventDataReference, bool unsubscribeAfterFiring)Public—0x08
WaitForSpineEvent NowWaitFor(AnimationState state, const string& eventName, bool unsubscribeAfterFiring)Public—0x08
void Clear(AnimationState state)Private—0x08
bool System.Collections.IEnumerator.MoveNext()PrivateFinal+2 flags—0x01
void System.Collections.IEnumerator.Reset()PrivateFinal+2 flags—0x00
object System.Collections.IEnumerator.get_Current()PrivateFinal+3 flags—0x08