| PolygonCollider2D AddBoundingBoxGameObject(Skeleton skeleton, const string& skinName, const string& slotName, const string& attachmentName, Transform parent, bool isTrigger) | PublicStatic | | 0x08 |
| PolygonCollider2D AddBoundingBoxGameObject(const string& name, BoundingBoxAttachment box, Slot slot, Transform parent, bool isTrigger) | PublicStatic | | 0x08 |
| PolygonCollider2D AddBoundingBoxAsComponent(BoundingBoxAttachment box, Slot slot, GameObject gameObject, bool isTrigger) | PublicStatic | | 0x08 |
| void SetColliderPointsLocal(PolygonCollider2D collider, Slot slot, BoundingBoxAttachment box, float scale) | PublicStatic | | 0x08 |
| Bounds GetBoundingBoxBounds(BoundingBoxAttachment boundingBox, float depth) | PublicStatic | | 0x18 |
| Rigidbody2D AddBoneRigidbody2D(GameObject gameObject, bool isKinematic, float gravityScale) | PublicStatic | | 0x08 |
| void add_OnReset(SkeletonUtilityDelegate value) | Public+1 flags | | 0x08 |
| void remove_OnReset(SkeletonUtilityDelegate value) | Public+1 flags | | 0x08 |
| void Update() | Private | | 0x00 |
| void UpdateToMeshScaleAndOffset(const MeshGeneratorBuffers& ignoredParameter) | Private | | 0x28 |
| ISkeletonComponent get_SkeletonComponent() | Public+1 flags | | 0x08 |
| Skeleton get_Skeleton() | Public+1 flags | | 0x08 |
| bool get_IsValid() | Public+1 flags | | 0x01 |
| float get_PositionScale() | Public+1 flags | | 0x04 |
| Vector2 get_PositionOffset() | Public+1 flags | | 0x08 |
| void ResubscribeEvents() | Public | | 0x00 |
| void ResubscribeIndependentEvents() | Private | | 0x00 |
| void ResubscribeDependentEvents() | Private | | 0x00 |
| void OnEnable() | Private | | 0x00 |
| void Start() | Private | | 0x00 |
| void OnDisable() | Private | | 0x00 |
| void HandleRendererReset(SkeletonRenderer r) | Private | | 0x08 |
| void HandleRendererReset(SkeletonGraphic g) | Private | | 0x08 |
| void RegisterBone(SkeletonUtilityBone bone) | Public | | 0x08 |
| void UnregisterBone(SkeletonUtilityBone bone) | Public | | 0x08 |
| void RegisterConstraint(SkeletonUtilityConstraint constraint) | Public | | 0x08 |
| void UnregisterConstraint(SkeletonUtilityConstraint constraint) | Public | | 0x08 |
| void CollectBones() | Public | | 0x00 |
| void UpdateLocal(ISkeletonAnimation anim) | Private | | 0x08 |
| void UpdateWorld(ISkeletonAnimation anim) | Private | | 0x08 |
| void UpdateComplete(ISkeletonAnimation anim) | Private | | 0x08 |
| void UpdateAllBones(const UpdatePhase& phase) | Private | | 0x04 |
| Transform GetBoneRoot() | Public | | 0x08 |
| GameObject SpawnRoot(const Mode& mode, bool pos, bool rot, bool sca) | Public | | 0x08 |
| GameObject SpawnHierarchy(const Mode& mode, bool pos, bool rot, bool sca) | Public | | 0x08 |
| GameObject SpawnBoneRecursively(Bone bone, Transform parent, const Mode& mode, bool pos, bool rot, bool sca) | Public | | 0x08 |
| GameObject SpawnBone(Bone bone, Transform parent, const Mode& mode, bool pos, bool rot, bool sca) | Public | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |