Zdexby TheHolyOneZ
49,743 classes
Class

SkeletonMecanim

: SkeletonRenderer : MonoBehaviour : Behaviour : Component : Object : Object
Spine.Unity.SkeletonMecanim, spine-unity 0x0150 (336 B) inherited 0x0110 spine-unity.dll
0x00x0150

Members 8

OffsetSizeNameTypeFlagsDefault
0x08translatorMecanimTranslator1 flags—
0x01wasUpdatedAfterInitboolPrivate—
0x01190x07padding / unreflected
0x08_OnAnimationRebuildISkeletonAnimationDelegatePrivate—
0x08_BeforeApplyUpdateBonesDelegatePrivate—
0x08_UpdateLocalUpdateBonesDelegatePrivate—
0x08_UpdateWorldUpdateBonesDelegatePrivate—
0x08_UpdateCompleteUpdateBonesDelegatePrivate—
0x04updateTimingUpdateTiming1 flags—
0x014C0x04unreflected bytes to end of SkeletonMecanim
Inherited from SkeletonRenderer 45
OffsetSizeNameTypeFlagsDefault
0x08skeletonDataAssetSkeletonDataAssetPublic—
0x08initialSkinNamestringPublic—
0x01initialFlipXboolPublic—
0x01initialFlipYboolPublic—
0x00320x02padding / unreflected
0x04updateModeUpdateMode1 flags—
0x04updateWhenInvisibleUpdateModePublic—
0x003C0x04padding / unreflected
0x08separatorSlotNamesstring[]1 flags—
0x08separatorSlotsList<Spine.Slot>Public+2 flags—
0x04zSpacingfloatPublic—
0x01useClippingboolPublic—
0x01immutableTrianglesboolPublic—
0x01pmaVertexColorsboolPublic—
0x01clearStateOnDisableboolPublic—
0x01tintBlackboolPublic—
0x01singleSubmeshboolPublic—
0x01fixDrawOrderboolPublic—
0x01addNormalsboolPublic—
0x01calculateTangentsboolPublic—
0x005D0x03padding / unreflected
0x04maskInteractionSpriteMaskInteractionPublic—
0x00640x04padding / unreflected
0x08maskMaterialsSpriteMaskInteractionMaterialsPublic—
0x04STENCIL_COMP_PARAM_IDintPublicStatic+1 flags—
—0x04STENCIL_COMP_MASKINTERACTION_NONECompareFunctionPublicStatic+1 flags564
—0x04STENCIL_COMP_MASKINTERACTION_VISIBLE_INSIDECompareFunctionPublicStatic+1 flags564
—0x04STENCIL_COMP_MASKINTERACTION_VISIBLE_OUTSIDECompareFunctionPublicStatic+1 flags564
0x01disableRenderingOnOverrideboolPublic—
0x00710x07padding / unreflected
0x08generateMeshOverrideInstructionDelegatePrivate—
0x08OnPostProcessVerticesMeshGeneratorDelegatePrivate—
0x08customMaterialOverrideDictionary<UnityEngine.MaterialPrivate+2 flags—
0x08customSlotMaterialsDictionary<Spine.SlotPrivate+2 flags—
0x08currentInstructionsSkeletonRendererInstructionPrivate+2 flags—
0x08meshGeneratorMeshGeneratorPrivate+1 flags—
0x08rendererBuffersMeshRendererBuffersPrivate+2 flags—
0x08meshRendererMeshRendererPrivate—
0x08meshFilterMeshFilterPrivate—
0x01validboolPublic+1 flags—
0x00C10x07padding / unreflected
0x08skeletonSkeletonPublic+1 flags—
0x08physicsPositionInheritanceFactorVector21 flags—
0x04physicsRotationInheritanceFactorfloat1 flags—
0x00DC0x04padding / unreflected
0x08physicsMovementRelativeToTransform1 flags—
0x0ClastPositionVector31 flags—
0x04lastRotationfloat1 flags—
0x08OnRebuildSkeletonRendererDelegatePrivate—
0x08OnMeshAndMaterialsUpdatedSkeletonRendererDelegatePrivate—
0x08reusedPropertyBlockMaterialPropertyBlockPrivate—
0x04SUBMESH_DUMMY_PARAM_IDintPublicStatic+1 flags—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 33

SignatureFlagsNativeParams
MecanimTranslator get_Translator()Public+1 flags0x08
void add__OnAnimationRebuild(ISkeletonAnimationDelegate value)2 flags0x08
void remove__OnAnimationRebuild(ISkeletonAnimationDelegate value)2 flags0x08
void add__BeforeApply(UpdateBonesDelegate value)2 flags0x08
void remove__BeforeApply(UpdateBonesDelegate value)2 flags0x08
void add__UpdateLocal(UpdateBonesDelegate value)2 flags0x08
void remove__UpdateLocal(UpdateBonesDelegate value)2 flags0x08
void add__UpdateWorld(UpdateBonesDelegate value)2 flags0x08
void remove__UpdateWorld(UpdateBonesDelegate value)2 flags0x08
void add__UpdateComplete(UpdateBonesDelegate value)2 flags0x08
void remove__UpdateComplete(UpdateBonesDelegate value)2 flags0x08
void add_OnAnimationRebuild(ISkeletonAnimationDelegate value)PublicFinal+3 flags0x08
void remove_OnAnimationRebuild(ISkeletonAnimationDelegate value)PublicFinal+3 flags0x08
void add_BeforeApply(UpdateBonesDelegate value)Public+1 flags0x08
void remove_BeforeApply(UpdateBonesDelegate value)Public+1 flags0x08
void add_UpdateLocal(UpdateBonesDelegate value)PublicFinal+3 flags0x08
void remove_UpdateLocal(UpdateBonesDelegate value)PublicFinal+3 flags0x08
void add_UpdateWorld(UpdateBonesDelegate value)PublicFinal+3 flags0x08
void remove_UpdateWorld(UpdateBonesDelegate value)PublicFinal+3 flags0x08
void add_UpdateComplete(UpdateBonesDelegate value)PublicFinal+3 flags0x08
void remove_UpdateComplete(UpdateBonesDelegate value)PublicFinal+3 flags0x08
UpdateTiming get_UpdateTiming()PublicFinal+3 flags0x04
void set_UpdateTiming(const UpdateTiming& value)PublicFinal+3 flags0x04
void Initialize(bool overwrite, bool quiet)Public+1 flags0x01
void Update()Public+2 flags0x00
void FixedUpdate()Public+2 flags0x00
void Update(float deltaTime)Public+2 flags0x04
void UpdateAnimation(float deltaTime)1 flags0x04
void ApplyAnimation()Public+2 flags0x00
void AfterAnimationApplied()Public+2 flags0x00
void LateUpdate()Public+1 flags0x00
void OnBecameVisible()Public+1 flags0x00
void .ctor()Public+1 flags0x00

Used by 1

types with a member, parameter or interface of this type