Class
SkeletonAnimation
: SkeletonRenderer : MonoBehaviour : Behaviour : Component : Object : Object0x00x0170
Members 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | <IgnoreWorldSpaceUpdates>k__BackingField | bool | Private | — | |
| 0x0111 | 0x07 | padding / unreflected | |||
| 0x08 | state | AnimationState | Public | — | |
| 0x01 | wasUpdatedAfterInit | bool | Private | — | |
| 0x0121 | 0x07 | padding / unreflected | |||
| 0x08 | _OnAnimationRebuild | ISkeletonAnimationDelegate | Private | — | |
| 0x08 | _BeforeApply | UpdateBonesDelegate | Private | — | |
| 0x08 | _UpdateLocal | UpdateBonesDelegate | Private | — | |
| 0x08 | _UpdateWorld | UpdateBonesDelegate | Private | — | |
| 0x08 | _UpdateComplete | UpdateBonesDelegate | Private | — | |
| 0x04 | updateTiming | UpdateTiming | 1 flags | — | |
| 0x01 | unscaledTime | bool | 1 flags | — | |
| 0x0155 | 0x03 | padding / unreflected | |||
| 0x08 | _animationName | string | Private | — | |
| 0x08 | _completionSource | AwaitableCompletionSource | Private | — | |
| 0x01 | loop | bool | Public | — | |
| 0x0169 | 0x03 | padding / unreflected | |||
| 0x04 | timeScale | float | Public | — | |
Inherited from SkeletonRenderer 45
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | skeletonDataAsset | SkeletonDataAsset | Public | — | |
| 0x08 | initialSkinName | string | Public | — | |
| 0x01 | initialFlipX | bool | Public | — | |
| 0x01 | initialFlipY | bool | Public | — | |
| 0x0032 | 0x02 | padding / unreflected | |||
| 0x04 | updateMode | UpdateMode | 1 flags | — | |
| 0x04 | updateWhenInvisible | UpdateMode | Public | — | |
| 0x003C | 0x04 | padding / unreflected | |||
| 0x08 | separatorSlotNames | string[] | 1 flags | — | |
| 0x08 | separatorSlots | List<Spine.Slot> | Public+2 flags | — | |
| 0x04 | zSpacing | float | Public | — | |
| 0x01 | useClipping | bool | Public | — | |
| 0x01 | immutableTriangles | bool | Public | — | |
| 0x01 | pmaVertexColors | bool | Public | — | |
| 0x01 | clearStateOnDisable | bool | Public | — | |
| 0x01 | tintBlack | bool | Public | — | |
| 0x01 | singleSubmesh | bool | Public | — | |
| 0x01 | fixDrawOrder | bool | Public | — | |
| 0x01 | addNormals | bool | Public | — | |
| 0x01 | calculateTangents | bool | Public | — | |
| 0x005D | 0x03 | padding / unreflected | |||
| 0x04 | maskInteraction | SpriteMaskInteraction | Public | — | |
| 0x0064 | 0x04 | padding / unreflected | |||
| 0x08 | maskMaterials | SpriteMaskInteractionMaterials | Public | — | |
| 0x04 | STENCIL_COMP_PARAM_ID | int | PublicStatic+1 flags | — | |
| — | 0x04 | STENCIL_COMP_MASKINTERACTION_NONE | CompareFunction | PublicStatic+1 flags | 564 |
| — | 0x04 | STENCIL_COMP_MASKINTERACTION_VISIBLE_INSIDE | CompareFunction | PublicStatic+1 flags | 564 |
| — | 0x04 | STENCIL_COMP_MASKINTERACTION_VISIBLE_OUTSIDE | CompareFunction | PublicStatic+1 flags | 564 |
| 0x01 | disableRenderingOnOverride | bool | Public | — | |
| 0x0071 | 0x07 | padding / unreflected | |||
| 0x08 | generateMeshOverride | InstructionDelegate | Private | — | |
| 0x08 | OnPostProcessVertices | MeshGeneratorDelegate | Private | — | |
| 0x08 | customMaterialOverride | Dictionary<UnityEngine.Material | Private+2 flags | — | |
| 0x08 | customSlotMaterials | Dictionary<Spine.Slot | Private+2 flags | — | |
| 0x08 | currentInstructions | SkeletonRendererInstruction | Private+2 flags | — | |
| 0x08 | meshGenerator | MeshGenerator | Private+1 flags | — | |
| 0x08 | rendererBuffers | MeshRendererBuffers | Private+2 flags | — | |
| 0x08 | meshRenderer | MeshRenderer | Private | — | |
| 0x08 | meshFilter | MeshFilter | Private | — | |
| 0x01 | valid | bool | Public+1 flags | — | |
| 0x00C1 | 0x07 | padding / unreflected | |||
| 0x08 | skeleton | Skeleton | Public+1 flags | — | |
| 0x08 | physicsPositionInheritanceFactor | Vector2 | 1 flags | — | |
| 0x04 | physicsRotationInheritanceFactor | float | 1 flags | — | |
| 0x00DC | 0x04 | padding / unreflected | |||
| 0x08 | physicsMovementRelativeTo | Transform | 1 flags | — | |
| 0x0C | lastPosition | Vector3 | 1 flags | — | |
| 0x04 | lastRotation | float | 1 flags | — | |
| 0x08 | OnRebuild | SkeletonRendererDelegate | Private | — | |
| 0x08 | OnMeshAndMaterialsUpdated | SkeletonRendererDelegate | Private | — | |
| 0x08 | reusedPropertyBlock | MaterialPropertyBlock | Private | — | |
| 0x04 | SUBMESH_DUMMY_PARAM_ID | int | PublicStatic+1 flags | — | |
Inherited from MonoBehaviour 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CancellationTokenSource | CancellationTokenSource | Private | — |
Inherited from Object 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| — | 0x04 | kInstanceID_None | int | PrivateStatic+1 flags | 8 |
| 0x08 | m_CachedPtr | long | Private | — | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+2 flags | — | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags | — |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags | — |
Functions 45
| Signature | Flags | Native | Params |
|---|---|---|---|
| bool get_IgnoreWorldSpaceUpdates() | Public+1 flags | 0x01 | |
| void set_IgnoreWorldSpaceUpdates(bool value) | Public+1 flags | 0x01 | |
| AnimationState get_AnimationState() | PublicFinal+3 flags | 0x08 | |
| void add__OnAnimationRebuild(ISkeletonAnimationDelegate value) | 2 flags | 0x08 | |
| void remove__OnAnimationRebuild(ISkeletonAnimationDelegate value) | 2 flags | 0x08 | |
| void add__BeforeApply(UpdateBonesDelegate value) | 2 flags | 0x08 | |
| void remove__BeforeApply(UpdateBonesDelegate value) | 2 flags | 0x08 | |
| void add__UpdateLocal(UpdateBonesDelegate value) | 2 flags | 0x08 | |
| void remove__UpdateLocal(UpdateBonesDelegate value) | 2 flags | 0x08 | |
| void add__UpdateWorld(UpdateBonesDelegate value) | 2 flags | 0x08 | |
| void remove__UpdateWorld(UpdateBonesDelegate value) | 2 flags | 0x08 | |
| void add__UpdateComplete(UpdateBonesDelegate value) | 2 flags | 0x08 | |
| void remove__UpdateComplete(UpdateBonesDelegate value) | 2 flags | 0x08 | |
| void add_OnAnimationRebuild(ISkeletonAnimationDelegate value) | PublicFinal+3 flags | 0x08 | |
| void remove_OnAnimationRebuild(ISkeletonAnimationDelegate value) | PublicFinal+3 flags | 0x08 | |
| void add_BeforeApply(UpdateBonesDelegate value) | Public+1 flags | 0x08 | |
| void remove_BeforeApply(UpdateBonesDelegate value) | Public+1 flags | 0x08 | |
| void add_UpdateLocal(UpdateBonesDelegate value) | PublicFinal+3 flags | 0x08 | |
| void remove_UpdateLocal(UpdateBonesDelegate value) | PublicFinal+3 flags | 0x08 | |
| void add_UpdateWorld(UpdateBonesDelegate value) | PublicFinal+3 flags | 0x08 | |
| void remove_UpdateWorld(UpdateBonesDelegate value) | PublicFinal+3 flags | 0x08 | |
| void add_UpdateComplete(UpdateBonesDelegate value) | PublicFinal+3 flags | 0x08 | |
| void remove_UpdateComplete(UpdateBonesDelegate value) | PublicFinal+3 flags | 0x08 | |
| UpdateTiming get_UpdateTiming() | PublicFinal+3 flags | 0x04 | |
| void set_UpdateTiming(const UpdateTiming& value) | PublicFinal+3 flags | 0x04 | |
| bool get_UnscaledTime() | PublicFinal+3 flags | 0x01 | |
| void set_UnscaledTime(bool value) | PublicFinal+3 flags | 0x01 | |
| string get_AnimationName() | Public+1 flags | 0x08 | |
| void set_AnimationName(const string& value) | Public+1 flags | 0x08 | |
| SkeletonAnimation AddToGameObject(GameObject gameObject, SkeletonDataAsset skeletonDataAsset, bool quiet) | PublicStatic | 0x08 | |
| SkeletonAnimation NewSkeletonAnimationGameObject(SkeletonDataAsset skeletonDataAsset, bool quiet) | PublicStatic | 0x08 | |
| void ClearState() | Public+1 flags | 0x00 | |
| void Initialize(bool overwrite, bool quiet) | Public+1 flags | 0x01 | |
| void Update() | 3 flags | 0x00 | |
| void FixedUpdate() | 3 flags | 0x00 | |
| void Update(float deltaTime) | Public | 0x04 | |
| void UpdateAnimationStatus(float deltaTime) | 1 flags | 0x04 | |
| void OnDestroySpine() | 2 flags | 0x00 | |
| void StartApplyAnimation() | Public | 0x00 | |
| void FinishApplyAnimation() | Public | 0x00 | |
| void ApplyAnimation() | Public+2 flags | 0x00 | |
| void AfterAnimationApplied() | Public | 0x00 | |
| void LateUpdate() | Public+1 flags | 0x00 | |
| void OnBecameVisible() | Public+1 flags | 0x00 | |
| void .ctor() | Public+1 flags | 0x00 |