Zdexby TheHolyOneZ
49,743 classes
Class

SpineSpriteAtlasAsset

: AtlasAssetBase : ScriptableObject : Object : Object
Spine.Unity.SpineSpriteAtlasAsset, spine-unity 0x0050 (80 B) inherited 0x0028 spine-unity.dll
0x00x0050

Members 5

OffsetSizeNameTypeFlagsDefault
0x08spriteAtlasFileSpriteAtlasPublic—
0x08materialsMaterial[]Public—
0x08atlasAtlas1 flags—
0x01updateRegionsInPlayModeboolPublic—
0x00410x07padding / unreflected
0x08savedRegionsSavedRegionInfo[]1 flags—
Inherited from AtlasAssetBase 2
OffsetSizeNameTypeFlagsDefault
0x04textureLoadingModeLoadingMode1 flags—
0x001C0x04padding / unreflected
0x08onDemandTextureLoaderOnDemandTextureLoader1 flags—
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 13

SignatureFlagsNativeParams
bool get_IsLoaded()Public+2 flags0x01
IEnumerable<UnityEngine.Material> get_Materials()Public+2 flags0x08
int get_MaterialCount()Public+2 flags0x04
Material get_PrimaryMaterial()Public+2 flags0x08
SpineSpriteAtlasAsset CreateRuntimeInstance(SpriteAtlas spriteAtlasFile, const Material[]& materials, bool initialize)PublicStatic0x08
void Reset()Private0x00
void Clear()Public+1 flags0x00
Atlas GetAtlas(bool onlyMetaData)Public+1 flags0x08
void AssignRegionsFromSavedRegions(const Sprite[]& sprites, Atlas usedAtlas)1 flags0x08
Atlas LoadAtlas(SpriteAtlas spriteAtlas)Private0x08
Texture2D AccessPackedTexture(const Sprite[]& sprites)PublicStatic0x08
Sprite[] AccessPackedSprites(SpriteAtlas spriteAtlas)PublicStatic0x08
void .ctor()Public+1 flags0x00