| MeshGenerator get_MeshGenerator() | Public+1 flags | | 0x08 |
| MeshRenderer get_MeshRenderer() | Public+1 flags | | 0x08 |
| MeshFilter get_MeshFilter() | Public+1 flags | | 0x08 |
| void add_OnMeshAndMaterialsUpdated(SkeletonPartsRendererDelegate value) | Public+1 flags | | 0x08 |
| void remove_OnMeshAndMaterialsUpdated(SkeletonPartsRendererDelegate value) | Public+1 flags | | 0x08 |
| Material get_OverrideMaterial() | Public+1 flags | | 0x08 |
| void set_OverrideMaterial(Material value) | Public+1 flags | | 0x08 |
| void LazyIntialize() | Private | | 0x00 |
| void OnDestroy() | Private | | 0x00 |
| void ClearMesh() | Public | | 0x00 |
| void RenderParts(ExposedList<Spine.Unity.SubmeshInstruction> instructions, int startSubmesh, int endSubmesh) | Public | | 0x08 |
| void SetPropertyBlock(MaterialPropertyBlock block) | Public | | 0x08 |
| SkeletonPartsRenderer NewPartsRendererGameObject(Transform parent, const string& name, int sortingOrder) | PublicStatic | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |