Zdexby TheHolyOneZ
8,798 structs
Struct

CameraState

: ValueType : Object
Unity.Cinemachine.CameraState, Unity.Cinemachine 0x0110 (272 B) Unity.Cinemachine.dll
0x00x0110

Members 12

OffsetSizeNameTypeFlags
0x58LensLensSettingsPublic
0x0CReferenceUpVector3Public
0x0CReferenceLookAtVector3Public
0x0CkNoPointVector3PublicStatic
0x0CRawPositionVector3Public
0x10RawOrientationQuaternionPublic
0x10RotationDampingBypassQuaternionPublic
0x04ShotQualityfloatPublic
0x0CPositionCorrectionVector3Public
0x10OrientationCorrectionQuaternionPublic
0x04BlendHintBlendHintsPublic
0x50CustomBlendablesCustomBlendableItems1 flags

Functions 8

SignatureFlagsNativeParams
CameraState get_Default()PublicStatic+1 flags0x110
void AddCustomBlendable(const Item& b)Public0x10
CameraState Lerp(ref CameraState& stateA, ref CameraState& stateB, float t)PublicStatic0x110
float InterpolateFOV(float fovA, float fovB, float dA, float dB, float t)PrivateStatic0x04
Vector3 ApplyPosBlendHint(const Vector3& posA, const BlendHints& hintA, const Vector3& posB, const BlendHints& hintB, const Vector3& original, const Vector3& blended)PrivateStatic0x0C
Quaternion ApplyRotBlendHint(const Quaternion& rotA, const BlendHints& hintA, const Quaternion& rotB, const BlendHints& hintB, const Quaternion& original, const Quaternion& blended)PrivateStatic0x10
Vector3 InterpolatePosition(const Vector3& posA, const Vector3& pivotA, const Vector3& posB, const Vector3& pivotB, float t, const BlendHints& blendHint, const Vector3& up)PrivateStatic0x0C
void .cctor()PrivateStatic+1 flags0x00

Used by 65

types with a member, parameter or interface of this type