Zdexby TheHolyOneZ
36,909 classes
Class

CinemachinePostProcessing

: CinemachineExtension : MonoBehaviour : Behaviour : Component : Object : Object
Unity.Cinemachine.CinemachinePostProcessing, Unity.Cinemachine 0x0058 (88 B) inherited 0x0030 Unity.Cinemachine.dll
0x00x0058

Members 11

OffsetSizeNameTypeFlagsDefault
0x04s_VolumePriorityfloatPublicStatic—
0x04WeightfloatPublic—
0x04FocusTrackingFocusTrackingModePublic—
0x08FocusTargetTransformPublic—
0x04FocusOffsetfloatPublic—
0x04<CalculatedFocusDistance>k__BackingFieldfloatPrivate—
0x08ProfilePostProcessProfilePublic—
0x08m_extraStateCacheList<Unity.Cinemachine.CinemachinePostProcessing.VcamExtraState>Private—
0x08sVolumeOwnerNamestringPrivateStatic—
0x08sVolumesList<UnityEngine.Rendering.PostProcessing.PostProcessVolume>PrivateStatic—
0x08s_BrainToLayerDictionary<Unity.Cinemachine.CinemachineBrainPrivateStatic—
Inherited from CinemachineExtension 3
OffsetSizeNameTypeFlagsDefault
0x08m_VcamOwnerCinemachineVirtualCameraBasePrivate—
0x08m_ExtraStateDictionary<Unity.Cinemachine.CinemachineVirtualCameraBasePrivate—
—0x04EpsilonfloatStatic+2 flags953267991
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 17

SignatureFlagsNativeParams
float get_CalculatedFocusDistance()Public+1 flags0x04
void set_CalculatedFocusDistance(float value)Private+1 flags0x04
bool get_IsValid()Public+1 flags0x01
void OnValidate()Private0x00
void Reset()Private0x00
void OnEnable()2 flags0x00
void OnDestroy()2 flags0x00
void InvalidateCachedProfile()Public0x00
void PostPipelineStageCallback(CinemachineVirtualCameraBase vcam, const Stage& stage, ref CameraState& state, float deltaTime)2 flags0x110
void OnCameraCut(const ActivationEventParams& evt)PrivateStatic0x30
void ApplyPostFX(CinemachineBrain brain)PrivateStatic0x08
List<UnityEngine.Rendering.PostProcessing.PostProcessVolume> GetDynamicBrainVolumes(CinemachineBrain brain, PostProcessLayer ppLayer, int minVolumes)PrivateStatic0x08
PostProcessLayer GetPPLayer(CinemachineBrain brain)PrivateStatic0x08
void CleanupLookupTable()PrivateStatic0x00
void InitializeModule()PrivateStatic0x00
void .ctor()Public+1 flags0x00
void .cctor()PrivateStatic+1 flags0x00