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39 structs in Unity.UnifiedRayTracing.Runtime.dll
- __StaticArrayInitTypeSize=4346Unity.UnifiedRayTracing.Runtime.dll
- __StaticArrayInitTypeSize=5037Unity.UnifiedRayTracing.Runtime.dll
- AllocationUnity.UnifiedRayTracing.Runtime.dll
- AsyncTerrainToMeshRequestUnity.UnifiedRayTracing.Runtime.dll
- BlockUnity.UnifiedRayTracing.Runtime.dll
- BlockAllocatorUnity.UnifiedRayTracing.Runtime.dll
- BottomLevelLevelAccelStructUnity.UnifiedRayTracing.Runtime.dll
- BvhHeaderUnity.UnifiedRayTracing.Runtime.dll
- BvhNodeUnity.UnifiedRayTracing.Runtime.dll
- ComputeTerrainMeshJobUnity.UnifiedRayTracing.Runtime.dll
- GeometryPoolDescUnity.UnifiedRayTracing.Runtime.dll
- GeometryPoolEntryDescUnity.UnifiedRayTracing.Runtime.dll
- GeometryPoolEntryInfoUnity.UnifiedRayTracing.Runtime.dll
- GeometryPoolHandleUnity.UnifiedRayTracing.Runtime.dll
- GeometryPoolSubmeshDataUnity.UnifiedRayTracing.Runtime.dll
- GeometrySlotUnity.UnifiedRayTracing.Runtime.dll
- GeoPoolEntrySlotUnity.UnifiedRayTracing.Runtime.dll
- GeoPoolMeshChunkUnity.UnifiedRayTracing.Runtime.dll
- GeoPoolVertexUnity.UnifiedRayTracing.Runtime.dll
- InstanceUnity.UnifiedRayTracing.Runtime.dll
- InstanceIDsUnity.UnifiedRayTracing.Runtime.dll
- InstanceInfoUnity.UnifiedRayTracing.Runtime.dll
- MeshBuildInfoUnity.UnifiedRayTracing.Runtime.dll
- MeshBuildMemoryRequirementsUnity.UnifiedRayTracing.Runtime.dll
- MeshChunkUnity.UnifiedRayTracing.Runtime.dll
- MeshInstanceDescUnity.UnifiedRayTracing.Runtime.dll
- MonoScriptDataUnity.UnifiedRayTracing.Runtime.dll
- RTInstanceUnity.UnifiedRayTracing.Runtime.dll
- SceneBuildMemoryRequirementsUnity.UnifiedRayTracing.Runtime.dll
- ScratchBufferLayoutUnity.UnifiedRayTracing.Runtime.dll
- ScratchBufferLayoutUnity.UnifiedRayTracing.Runtime.dll
- ScratchBufferLayoutUnity.UnifiedRayTracing.Runtime.dll
- TerrainDescUnity.UnifiedRayTracing.Runtime.dll
- TopLevelAccelStructUnity.UnifiedRayTracing.Runtime.dll
- TransformUnity.UnifiedRayTracing.Runtime.dll
- TriangleUnity.UnifiedRayTracing.Runtime.dll
- TriangleUnity.UnifiedRayTracing.Runtime.dll
- VertexBufferAttribInfoUnity.UnifiedRayTracing.Runtime.dll
- VertexBufferChunkUnity.UnifiedRayTracing.Runtime.dll
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