Zdexby TheHolyOneZ
36,909 classes
Unity.Cinemachine.CinemachinePanTilt, Unity.Cinemachine 0x00B0 (176 B) inherited 0x0028 Unity.Cinemachine.dll
0x00x00B0

Members 6

OffsetSizeNameTypeFlagsDefault
0x04ReferenceFrameReferenceFramesPublic—
0x04RecenterTargetRecenterTargetModesPublic—
0x34PanAxisInputAxisPublic—
0x34TiltAxisInputAxisPublic—
0x10m_PreviousCameraRotationQuaternionPrivate—
0x08m_ResetHandlerActionPrivate—
Inherited from CinemachineComponentBase 2
OffsetSizeNameTypeFlagsDefault
—0x04EpsilonfloatStatic+2 flags953267991
0x08m_VcamOwnerCinemachineVirtualCameraBasePrivate—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 22

SignatureFlagsNativeParams
void OnValidate()Private0x00
void Reset()Private0x00
InputAxis get_DefaultPan()PrivateStatic+1 flags0x34
InputAxis get_DefaultTilt()PrivateStatic+1 flags0x34
void Unity.Cinemachine.IInputAxisOwner.GetInputAxes(List<Unity.Cinemachine.IInputAxisOwner.AxisDescriptor> axes)PrivateFinal+2 flags0x08
void Unity.Cinemachine.IInputAxisResetSource.RegisterResetHandler(Action handler)PrivateFinal+2 flags0x08
void Unity.Cinemachine.IInputAxisResetSource.UnregisterResetHandler(Action handler)PrivateFinal+2 flags0x08
float Unity.Cinemachine.CinemachineFreeLookModifier.IModifierValueSource.get_NormalizedModifierValue()PrivateFinal+3 flags0x04
bool Unity.Cinemachine.IInputAxisResetSource.get_HasResetHandler()PrivateFinal+3 flags0x01
bool get_IsValid()Public+2 flags0x01
Stage get_Stage()Public+2 flags0x04
void PrePipelineMutateCameraState(ref CameraState& state, float deltaTime)Public+1 flags0x110
void MutateCameraState(ref CameraState& curState, float deltaTime)Public+1 flags0x110
void ForceCameraPosition(const Vector3& pos, const Quaternion& rot)Public+1 flags0x10
bool OnTransitionFromCamera(ICinemachineCamera fromCam, const Vector3& worldUp, float deltaTime)Public+1 flags0x0C
void SetAxesForRotation(const Quaternion& targetRot)Private0x10
Quaternion GetReferenceFrame(const Vector3& up)Private0x10
Vector2 GetRecenterTarget()Public0x08
void .ctor()Public+1 flags0x00
ref InputAxis <Unity.Cinemachine.IInputAxisOwner.GetInputAxes>b__14_0()Private0x34
ref InputAxis <Unity.Cinemachine.IInputAxisOwner.GetInputAxes>b__14_1()Private0x34
float <GetRecenterTarget>g__NormalizeAngle|31_0(float angle)Static+1 flags0x04

Used by 1

types with a member, parameter or interface of this type