| void OnValidate() | Private | | 0x00 |
| void Reset() | Private | | 0x00 |
| float Unity.Cinemachine.CinemachineFreeLookModifier.IModifierValueSource.get_NormalizedModifierValue() | PrivateFinal+3 flags | | 0x04 |
| Vector3 Unity.Cinemachine.CinemachineFreeLookModifier.IModifiablePositionDamping.get_PositionDamping() | PrivateFinal+3 flags | | 0x0C |
| void Unity.Cinemachine.CinemachineFreeLookModifier.IModifiablePositionDamping.set_PositionDamping(const Vector3& value) | PrivateFinal+3 flags | | 0x0C |
| float Unity.Cinemachine.CinemachineFreeLookModifier.IModifiableDistance.get_Distance() | PrivateFinal+3 flags | | 0x04 |
| void Unity.Cinemachine.CinemachineFreeLookModifier.IModifiableDistance.set_Distance(float value) | PrivateFinal+3 flags | | 0x04 |
| bool get_IsValid() | Public+2 flags | | 0x01 |
| Stage get_Stage() | Public+2 flags | | 0x04 |
| float GetMaxDampTime() | Public+1 flags | | 0x04 |
| void MutateCameraState(ref CameraState& curState, float deltaTime) | Public+1 flags | | 0x110 |
| void OnTargetObjectWarped(Transform target, const Vector3& positionDelta) | Public+1 flags | | 0x0C |
| void PositionCamera(ref CameraState& curState, float deltaTime) | Private | | 0x110 |
| void GetRigPositions(ref Vector3& root, ref Vector3& shoulder, ref Vector3& hand) | Public | | 0x0C |
| Quaternion GetHeading(const Quaternion& targetRot, const Vector3& up) | Static+1 flags | | 0x10 |
| void GetRawRigPositions(const Vector3& root, const Quaternion& targetRot, const Quaternion& heading, ref Vector3& shoulder, ref Vector3& hand) | Private | | 0x10 |
| Vector3 ResolveCollisions(const Vector3& root, const Vector3& tip, float deltaTime, float cameraRadius, ref float& collisionCorrection) | Private | | 0x0C |
| void UpgradeToCm3(CinemachineThirdPersonFollow c) | 1 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |