| void OnValidate() | Private | | 0x00 |
| void Reset() | Private | | 0x00 |
| void Awake() | Private | | 0x00 |
| void Start() | Private | | 0x00 |
| void OnEnable() | Private | | 0x00 |
| void OnDisable() | Private | | 0x00 |
| void OnSceneLoaded(const Scene& scene, const LoadSceneMode& mode) | Private | | 0x04 |
| void OnSceneUnloaded(const Scene& scene) | Private | | 0x04 |
| void LateUpdate() | Private | | 0x00 |
| IEnumerator AfterPhysics() | Private | | 0x08 |
| int SetCameraOverride(int overrideId, int priority, ICinemachineCamera camA, ICinemachineCamera camB, float weightB, float deltaTime) | PublicFinal+2 flags | | 0x08 |
| void ReleaseCameraOverride(int overrideId) | PublicFinal+2 flags | | 0x04 |
| Vector3 get_DefaultWorldUp() | PublicFinal+3 flags | | 0x0C |
| string get_Name() | PublicFinal+3 flags | | 0x08 |
| string get_Description() | PublicFinal+3 flags | | 0x08 |
| CameraState get_State() | PublicFinal+3 flags | | 0x110 |
| bool get_IsValid() | PublicFinal+3 flags | | 0x01 |
| ICinemachineMixer get_ParentCamera() | PublicFinal+3 flags | | 0x08 |
| void UpdateCameraState(const Vector3& up, float deltaTime) | PublicFinal+2 flags | | 0x0C |
| void OnCameraActivated(const ActivationEventParams& evt) | PublicFinal+2 flags | | 0x30 |
| bool IsLiveChild(ICinemachineCamera cam, bool dominantChildOnly) | PublicFinal+2 flags | | 0x08 |
| int get_ActiveBrainCount() | PublicStatic+1 flags | | 0x04 |
| CinemachineBrain GetActiveBrain(int index) | PublicStatic | | 0x08 |
| GameObject get_ControlledObject() | Public+1 flags | | 0x08 |
| void set_ControlledObject(GameObject value) | Public+1 flags | | 0x08 |
| Camera get_OutputCamera() | Public+1 flags | | 0x08 |
| ICinemachineCamera get_ActiveVirtualCamera() | Public+1 flags | | 0x08 |
| void ResetState() | Public | | 0x00 |
| bool get_IsBlending() | Public+1 flags | | 0x01 |
| CinemachineBlend get_ActiveBlend() | Public+1 flags | | 0x08 |
| void set_ActiveBlend(CinemachineBlend value) | Public+1 flags | | 0x08 |
| bool IsValidChannel(CinemachineVirtualCameraBase vcam) | Public | | 0x08 |
| bool IsLiveInBlend(ICinemachineCamera cam) | Public | | 0x08 |
| void ManualUpdate(int currentFrame, float deltaTime) | Public | | 0x04 |
| void ManualUpdate() | Public | | 0x00 |
| void DoNonFixedUpdate(int updateFrame) | Private | | 0x04 |
| void DoFixedUpdate() | Private | | 0x00 |
| float GetEffectiveDeltaTime(bool fixedDelta) | Private | | 0x04 |
| void UpdateVirtualCameras(const UpdateFilter& updateFilter, float deltaTime) | Private | | 0x04 |
| ICinemachineCamera TopCameraFromPriorityQueue() | 3 flags | | 0x08 |
| CinemachineBlendDefinition LookupBlend(ICinemachineCamera fromKey, ICinemachineCamera toKey) | Private | | 0x10 |
| void ProcessActiveCamera(float deltaTime) | Private | | 0x04 |
| void PushStateToUnityCamera(ref CameraState& state) | Private | | 0x110 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |