| Vector3 get_PreviousTargetPosition() | Public+1 flags | | 0x0C |
| void set_PreviousTargetPosition(const Vector3& value) | Private+1 flags | | 0x0C |
| Quaternion get_PreviousReferenceOrientation() | Public+1 flags | | 0x10 |
| void set_PreviousReferenceOrientation(const Quaternion& value) | Private+1 flags | | 0x10 |
| void InitStateInfo(CinemachineComponentBase component, float deltaTime, const BindingMode& bindingMode, const Vector3& up) | Public | | 0x0C |
| Quaternion GetReferenceOrientation(CinemachineComponentBase component, const BindingMode& bindingMode, const Vector3& worldUp, ref CameraState& cameraState) | Public | | 0x110 |
| void TrackTarget(CinemachineComponentBase component, float deltaTime, const Vector3& up, const Vector3& desiredCameraOffset, ref TrackerSettings& settings, ref CameraState& cameraState, ref Vector3& outTargetPosition, ref Quaternion& outTargetOrient) | Public | | 0x110 |
| Vector3 GetOffsetForMinimumTargetDistance(CinemachineComponentBase component, const Vector3& dampedTargetPos, const Vector3& cameraOffset, const Vector3& cameraFwd, const Vector3& up, const Vector3& actualTargetPos) | Public | | 0x0C |
| void OnTargetObjectWarped(const Vector3& positionDelta) | Public | | 0x0C |
| void OnForceCameraPosition(CinemachineComponentBase component, const BindingMode& bindingMode, ref CameraState& newState) | Public | | 0x110 |