Zdexby TheHolyOneZ
36,909 classes
Class

CinemachineDecollider

: CinemachineExtension : MonoBehaviour : Behaviour : Component : Object : Object
Unity.Cinemachine.CinemachineDecollider, Unity.Cinemachine 0x0060 (96 B) inherited 0x0030 Unity.Cinemachine.dll
0x00x0060

Members 8

OffsetSizeNameTypeFlagsDefault
0x04CameraRadiusfloatPublic—
0x18DecollisionDecollisionSettingsPublic—
0x10TerrainResolutionTerrainSettingsPublic—
—0x04kColliderBufferSizeintPrivateStatic+1 flags0
0x08s_ColliderBufferCollider[]PrivateStatic—
0x08s_ColliderDistanceBufferfloat[]PrivateStatic—
0x08s_ColliderOrderBufferint[]PrivateStatic—
0x08s_ColliderBufferSorterIComparer<System.Int32>PrivateStatic+1 flags—
0x005C0x04unreflected bytes to end of CinemachineDecollider
Inherited from CinemachineExtension 3
OffsetSizeNameTypeFlagsDefault
0x08m_VcamOwnerCinemachineVirtualCameraBasePrivate—
0x08m_ExtraStateDictionary<Unity.Cinemachine.CinemachineVirtualCameraBasePrivate—
—0x04EpsilonfloatStatic+2 flags953267991
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 12

SignatureFlagsNativeParams
void OnValidate()Private0x00
void Reset()Private0x00
void OnDestroy()2 flags0x00
float GetMaxDampTime()Public+1 flags0x04
void ForceCameraPosition(CinemachineVirtualCameraBase vcam, const Vector3& pos, const Quaternion& rot)Public+1 flags0x10
void PostPipelineStageCallback(CinemachineVirtualCameraBase vcam, const Stage& stage, ref CameraState& state, float deltaTime)2 flags0x110
Vector3 GetAvoidanceResolutionTargetPoint(CinemachineVirtualCameraBase vcam, ref CameraState& state)Private0x110
float ResolveTerrain(VcamExtraState extra, const Vector3& camPos, const Vector3& up, float deltaTime)Private0x0C
Vector3 DecollideCamera(const Vector3& cameraPos, const Vector3& lookAtPoint)Private0x0C
Vector3 ApplySmoothingAndDamping(const Vector3& displacement, const Vector3& lookAtPoint, const Vector3& oldCamPos, VcamExtraState extra, float deltaTime)Private0x0C
void .ctor()Public+1 flags0x00
void .cctor()PrivateStatic+1 flags0x00