Zdexby TheHolyOneZ
36,909 classes
Class

CinemachineVirtualCamera

: CinemachineVirtualCameraBase : MonoBehaviour : Behaviour : Component : Object : Object
Unity.Cinemachine.CinemachineVirtualCamera, Unity.Cinemachine 0x02B8 (696 B) inherited 0x00A0 Unity.Cinemachine.dll
implements IRequiresInput
0x00x02B8

Members 17

OffsetSizeNameTypeFlagsDefault
0x08m_LookAtTransformPublic—
0x08m_FollowTransformPublic—
0x50m_LensLegacyLensSettingsPublic—
0x04BlendHintBlendHintsPublic—
0x01040x04padding / unreflected
0x08m_OnCameraLiveEventOnCameraLiveEventPublic—
0x08m_ExcludedPropertiesInInspectorstring[]1 flags—
0x08m_LockStageInInspectorStage[]1 flags—
0x10m_LegacyTransitionsLegacyTransitionParamsPrivate—
—0x08PipelineNamestringPrivateStatic+1 flags0
0x08CreatePipelineOverrideCreatePipelineDelegatePublicStatic—
0x08DestroyPipelineOverrideDestroyPipelineDelegatePublicStatic—
0x110m_StateCameraStatePrivate—
0x08m_ComponentPipelineCinemachineComponentBase[]Private—
0x08m_ComponentOwnerTransformPrivate—
0x58m_LensSettingsLensSettingsPrivate—
0x08mCachedLookAtTargetTransformPrivate—
0x08mCachedLookAtTargetVcamCinemachineVirtualCameraBasePrivate—
Inherited from CinemachineVirtualCameraBase 23
OffsetSizeNameTypeFlagsDefault
0x08PriorityPrioritySettingsPublic—
0x04OutputChannelOutputChannelsPublic—
0x04ActivationIdint1 flags—
0x04m_QueuePriorityintPrivate—
0x04FollowTargetAttachmentfloatPublic+1 flags—
0x04LookAtTargetAttachmentfloatPublic+1 flags—
0x04StandbyUpdateStandbyUpdateModePublic—
0x08m_CachedNamestringPrivate—
0x01m_WasStartedboolPrivate—
0x01m_ChildStatusUpdatedboolPrivate—
0x004A0x06padding / unreflected
0x08m_ParentVcamCinemachineVirtualCameraBasePrivate—
0x08m_CachedFollowTargetTransformPrivate—
0x08m_CachedFollowTargetVcamCinemachineVirtualCameraBasePrivate—
0x08m_CachedFollowTargetGroupICinemachineTargetGroupPrivate—
0x08m_CachedLookAtTargetTransformPrivate—
0x08m_CachedLookAtTargetVcamCinemachineVirtualCameraBasePrivate—
0x08m_CachedLookAtTargetGroupICinemachineTargetGroupPrivate—
0x04m_StreamingVersionintPrivate—
0x04m_LegacyPriorityintPrivate—
0x08<Extensions>k__BackingFieldList<Unity.Cinemachine.CinemachineExtension>Private—
0x01<PreviousStateIsValid>k__BackingFieldboolPrivate—
0x01<FollowTargetChanged>k__BackingFieldboolPrivate—
0x01<LookAtTargetChanged>k__BackingFieldboolPrivate—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 32

SignatureFlagsNativeParams
void PerformLegacyUpgrade(int streamedVersion)2 flags0x04
bool get_IsDprecated()3 flags0x01
CameraState get_State()Public+2 flags0x110
Transform get_LookAt()Public+2 flags0x08
void set_LookAt(Transform value)Public+2 flags0x08
Transform get_Follow()Public+2 flags0x08
void set_Follow(Transform value)Public+2 flags0x08
float GetMaxDampTime()Public+1 flags0x04
void InternalUpdateCameraState(const Vector3& worldUp, float deltaTime)Public+1 flags0x0C
void OnEnable()2 flags0x00
void OnDestroy()2 flags0x00
void OnValidate()1 flags0x00
void OnTransformChildrenChanged()Private0x00
void Reset()Private0x00
void DestroyPipeline()1 flags0x00
Transform CreatePipeline(CinemachineVirtualCamera copyFrom)1 flags0x08
void InvalidateComponentPipeline()Public0x00
Transform GetComponentOwner()Public0x08
CinemachineComponentBase[] GetComponentPipeline()Public0x08
CinemachineComponentBase GetCinemachineComponent(const Stage& stage)Public+1 flags0x08
uint8 GetCinemachineComponent()Public0x00
uint8 AddCinemachineComponent()Public0x00
void DestroyCinemachineComponent()Public0x00
void UpdateComponentPipeline()Private0x00
void SetFlagsForHiddenChild(GameObject child)Static+1 flags0x08
CameraState CalculateNewState(const Vector3& worldUp, float deltaTime)Private0x110
void OnTargetObjectWarped(Transform target, const Vector3& positionDelta)Public+1 flags0x0C
void ForceCameraPosition(const Vector3& pos, const Quaternion& rot)Public+1 flags0x10
void SetStateRawPosition(const Vector3& pos)1 flags0x0C
void OnTransitionFromCamera(ICinemachineCamera fromCam, const Vector3& worldUp, float deltaTime)Public+1 flags0x0C
bool Unity.Cinemachine.AxisState.IRequiresInput.RequiresInput()PrivateFinal+2 flags0x01
void .ctor()Public+1 flags0x00

Used by 15

types with a member, parameter or interface of this type