| Vector3 get_TrackedPoint() | 2 flags | | 0x0C |
| void set_TrackedPoint(const Vector3& value) | Private+1 flags | | 0x0C |
| void OnValidate() | Private | | 0x00 |
| void Reset() | Private | | 0x00 |
| InputAxis get_DefaultHorizontal() | PrivateStatic+1 flags | | 0x34 |
| InputAxis get_DefaultVertical() | PrivateStatic+1 flags | | 0x34 |
| InputAxis get_DefaultRadial() | PrivateStatic+1 flags | | 0x34 |
| bool get_IsValid() | Public+2 flags | | 0x01 |
| Stage get_Stage() | Public+2 flags | | 0x04 |
| float GetMaxDampTime() | Public+1 flags | | 0x04 |
| void Unity.Cinemachine.IInputAxisOwner.GetInputAxes(List<Unity.Cinemachine.IInputAxisOwner.AxisDescriptor> axes) | PrivateFinal+2 flags | | 0x08 |
| void Unity.Cinemachine.IInputAxisResetSource.RegisterResetHandler(Action handler) | PrivateFinal+2 flags | | 0x08 |
| void Unity.Cinemachine.IInputAxisResetSource.UnregisterResetHandler(Action handler) | PrivateFinal+2 flags | | 0x08 |
| bool Unity.Cinemachine.IInputAxisResetSource.get_HasResetHandler() | PrivateFinal+3 flags | | 0x01 |
| float Unity.Cinemachine.CinemachineFreeLookModifier.IModifierValueSource.get_NormalizedModifierValue() | PrivateFinal+3 flags | | 0x04 |
| Vector3 Unity.Cinemachine.CinemachineFreeLookModifier.IModifiablePositionDamping.get_PositionDamping() | PrivateFinal+3 flags | | 0x0C |
| void Unity.Cinemachine.CinemachineFreeLookModifier.IModifiablePositionDamping.set_PositionDamping(const Vector3& value) | PrivateFinal+3 flags | | 0x0C |
| float Unity.Cinemachine.CinemachineFreeLookModifier.IModifiableDistance.get_Distance() | PrivateFinal+3 flags | | 0x04 |
| void Unity.Cinemachine.CinemachineFreeLookModifier.IModifiableDistance.set_Distance(float value) | PrivateFinal+3 flags | | 0x04 |
| Vector3 GetCameraOffsetForNormalizedAxisValue(float t) | 1 flags | | 0x0C |
| Vector4 GetCameraPoint() | Private | | 0x10 |
| bool OnTransitionFromCamera(ICinemachineCamera fromCam, const Vector3& worldUp, float deltaTime) | Public+1 flags | | 0x0C |
| void ForceCameraPosition(const Vector3& pos, const Quaternion& rot) | Public+1 flags | | 0x10 |
| void InferAxesFromPosition_Sphere(const Vector3& dir, float distance, ref CameraState& state) | Private | | 0x110 |
| void InferAxesFromPosition_ThreeRing(const Vector3& dir, float distance, ref CameraState& state) | Private | | 0x110 |
| void OnTargetObjectWarped(Transform target, const Vector3& positionDelta) | Public+1 flags | | 0x0C |
| void MutateCameraState(ref CameraState& curState, float deltaTime) | Public+1 flags | | 0x110 |
| void UpdateHorizontalCenter(const Quaternion& referenceOrientation) | Private | | 0x10 |
| Quaternion GetReferenceOrientation() | 1 flags | | 0x10 |
| void .ctor() | Public+1 flags | | 0x00 |
| ref InputAxis <Unity.Cinemachine.IInputAxisOwner.GetInputAxes>b__32_0() | Private | | 0x34 |
| ref InputAxis <Unity.Cinemachine.IInputAxisOwner.GetInputAxes>b__32_1() | Private | | 0x34 |
| ref InputAxis <Unity.Cinemachine.IInputAxisOwner.GetInputAxes>b__32_2() | Private | | 0x34 |
| float <InferAxesFromPosition_ThreeRing>g__GetHorizontalAxis|50_0(ref <>c__DisplayClass50_0& ) | Private | | 0x38 |
| float <InferAxesFromPosition_ThreeRing>g__GetVerticalAxisClosestValue|50_1(ref Vector3& splinePoint, ref <>c__DisplayClass50_0& ) | Private | | 0x38 |
| float <InferAxesFromPosition_ThreeRing>g__SteepestDescent|50_2(const Vector3& cameraOffset, ref <>c__DisplayClass50_0& ) | Private | | 0x38 |
| float <InferAxesFromPosition_ThreeRing>g__AngleFunction|50_4(float input, ref <>c__DisplayClass50_0& , ref <>c__DisplayClass50_1& ) | Private | | 0x38 |
| float <InferAxesFromPosition_ThreeRing>g__SlopeOfAngleFunction|50_5(float input, ref <>c__DisplayClass50_0& , ref <>c__DisplayClass50_1& ) | Private | | 0x38 |
| float <InferAxesFromPosition_ThreeRing>g__InitialGuess|50_6(ref <>c__DisplayClass50_0& , ref <>c__DisplayClass50_1& ) | Private | | 0x38 |
| void <InferAxesFromPosition_ThreeRing>g__ChooseBestAngle|50_7(float x, ref <>c__DisplayClass50_0& , ref <>c__DisplayClass50_1& , ref <>c__DisplayClass50_2& ) | Private | | 0x38 |
| float <InferAxesFromPosition_ThreeRing>g__MapTo01|50_3(float valueToMap, float fMin, float fMax) | Static+1 flags | | 0x04 |