| void Reset() | Private | | 0x00 |
| void OnValidate() | Private | | 0x00 |
| bool get_IsValid() | Public+2 flags | | 0x01 |
| Stage get_Stage() | Public+2 flags | | 0x04 |
| bool get_CameraLooksAtTarget() | 3 flags | | 0x01 |
| Vector3 get_TrackedPoint() | 2 flags | | 0x0C |
| void set_TrackedPoint(const Vector3& value) | Private+1 flags | | 0x0C |
| ScreenComposerSettings get_GetEffectiveComposition() | 2 flags | | 0x28 |
| Vector3 GetLookAtPointAndSetTrackedPoint(const Vector3& lookAt, const Vector3& up, float deltaTime) | Private | | 0x0C |
| void OnTargetObjectWarped(Transform target, const Vector3& positionDelta) | Public+1 flags | | 0x0C |
| void ForceCameraPosition(const Vector3& pos, const Quaternion& rot) | Public+1 flags | | 0x10 |
| float GetMaxDampTime() | Public+1 flags | | 0x04 |
| void PrePipelineMutateCameraState(ref CameraState& curState, float deltaTime) | Public+1 flags | | 0x110 |
| void MutateCameraState(ref CameraState& curState, float deltaTime) | Public+1 flags | | 0x110 |
| void RotateToScreenBounds(ref CameraState& state, const Rect& screenRect, const Vector3& trackedPoint, ref Quaternion& rigOrientation, const Vector2& fov, float deltaTime) | Private | | 0x110 |
| bool ClampVerticalBounds(ref Rect& r, const Vector3& dir, const Vector3& up, float fov) | PrivateStatic | | 0x10 |
| ScreenComposerSettings Unity.Cinemachine.CinemachineFreeLookModifier.IModifiableComposition.get_Composition() | PrivateFinal+3 flags | | 0x28 |
| void Unity.Cinemachine.CinemachineFreeLookModifier.IModifiableComposition.set_Composition(const ScreenComposerSettings& value) | PrivateFinal+3 flags | | 0x28 |
| void .ctor() | Public+1 flags | | 0x00 |