| bool get_OnStartServerCalled() | Public+1 flags | | 0x01 |
| void set_OnStartServerCalled(bool value) | Private+1 flags | | 0x01 |
| bool get_OnStartClientCalled() | Public+1 flags | | 0x01 |
| void set_OnStartClientCalled(bool value) | Private+1 flags | | 0x01 |
| void InvokeSyncTypeOnStartCallbacks(bool asServer) | 1 flags | | 0x01 |
| void InvokeSyncTypeOnStopCallbacks(bool asServer) | 1 flags | | 0x01 |
| void InvokeOnNetwork(bool start) | 1 flags | | 0x01 |
| void OnStartNetwork_Internal() | 1 flags | | 0x00 |
| void OnStartNetwork() | Public+2 flags | | 0x00 |
| void OnStopNetwork_Internal() | 1 flags | | 0x00 |
| void OnStopNetwork() | Public+2 flags | | 0x00 |
| void OnStartServer_Internal() | 1 flags | | 0x00 |
| void OnStartServer() | Public+2 flags | | 0x00 |
| void OnStopServer_Internal() | 1 flags | | 0x00 |
| void OnStopServer() | Public+2 flags | | 0x00 |
| void OnOwnershipServer_Internal(NetworkConnection prevOwner) | 1 flags | | 0x08 |
| void OnOwnershipServer(NetworkConnection prevOwner) | Public+2 flags | | 0x08 |
| void OnSpawnServer(NetworkConnection connection) | Public+2 flags | | 0x08 |
| void OnDespawnServer(NetworkConnection connection) | Public+2 flags | | 0x08 |
| void OnStartClient_Internal() | 1 flags | | 0x00 |
| void OnStartClient() | Public+2 flags | | 0x00 |
| void OnStopClient_Internal() | 1 flags | | 0x00 |
| void OnStopClient() | Public+2 flags | | 0x00 |
| void OnOwnershipClient_Internal(NetworkConnection prevOwner) | 1 flags | | 0x08 |
| void OnOwnershipClient(NetworkConnection prevOwner) | Public+2 flags | | 0x08 |
| bool get_IsSpawned() | Public+1 flags | | 0x01 |
| byte get_ComponentIndex() | Public+1 flags | | 0x01 |
| void set_ComponentIndex(byte value) | Private+1 flags | | 0x01 |
| NetworkObject get_NetworkObject() | Public+1 flags | | 0x08 |
| string ToString() | Public+1 flags | | 0x08 |
| void Preinitialize_Internal(NetworkObject nob, bool asServer) | 1 flags | | 0x08 |
| void Deinitialize(bool asServer) | 1 flags | | 0x01 |
| void SerializeComponents(NetworkObject nob, byte componentIndex) | 1 flags | | 0x08 |
| void InitializeIfDisabled() | 1 flags | | 0x00 |
| void NetworkInitializeIfDisabled() | Public+2 flags | | 0x00 |
| void Reset() | 3 flags | | 0x00 |
| void OnValidate() | 3 flags | | 0x00 |
| void ResetState() | 1 flags | | 0x00 |
| NetworkObject TryAddNetworkObject() | Private | | 0x08 |
| bool CanLog(const LoggingType& loggingType) | Public | | 0x01 |
| uint GetLastReconcileTick() | Public | | 0x04 |
| void SetLastReconcileTick(uint value, bool updateGlobals) | 1 flags | | 0x04 |
| uint GetLastReplicateTick() | Public | | 0x04 |
| void SetLastReplicateTick(uint value, bool updateGlobals) | Private | | 0x04 |
| bool get_IsReconciling() | Public+1 flags | | 0x01 |
| void set_IsReconciling(bool value) | 2 flags | | 0x01 |
| void RegisterReplicateRpc(uint hash, ReplicateRpcDelegate del) | Public | | 0x08 |
| void RegisterReconcileRpc(uint hash, ReconcileRpcDelegate del) | Public | | 0x08 |
| void OnReplicateRpc(const Nullable<System.UInt32>& methodHash, PooledReader reader, NetworkConnection sendingClient, const Channel& channel) | 1 flags | | 0x08 |
| void OnReconcileRpc(const Nullable<System.UInt32>& methodHash, PooledReader reader, const Channel& channel) | 1 flags | | 0x08 |
| void ClearReplicateCache(bool asServer) | Public | | 0x01 |
| void ClearReplicateCache() | Public | | 0x00 |
| void ClearReplicateCache_Virtual(bool asServer) | Public+2 flags | | 0x01 |
| void ResetLastPredictionTicks() | Private | | 0x00 |
| void Owner_SendReplicateRpc(uint hash, List<T> replicates, const Channel& channel) | Private | | 0x08 |
| void Server_SendReconcileRpc(uint hash, const uint8& reconcileData, const Channel& channel) | Private | | 0x04 |
| bool PredictedTransformMayChange() | 1 flags | | 0x01 |
| bool Replicate_ExitEarly_A(bool asServer, bool replaying, bool allowServerControl) | Public | | 0x01 |
| void Replicate_NonOwner(ReplicateUserLogicDelegate<T> del, BasicQueue<T> q, const uint8& serverControlData, bool allowServerControl, const Channel& channel) | Public | | 0x08 |
| void Replicate_Owner(ReplicateUserLogicDelegate<T> del, uint methodHash, List<T> replicates, const uint8& data, const Channel& channel) | Public | | 0x08 |
| void Replicate_Reader(PooledReader reader, NetworkConnection sender, const T[]& arrBuffer, BasicQueue<T> replicates, const Channel& channel) | Public | | 0x08 |
| void Replicate_HandleReceivedReplicate(int receivedReplicatesCount, const T[]& arrBuffer, BasicQueue<T> replicates, const Channel& channel) | Private | | 0x08 |
| bool Reconcile_ExitEarly_A(bool asServer, ref Channel& channel) | Public | | 0x01 |
| void Reconcile_Server(uint methodHash, const uint8& data, const Channel& channel) | Public | | 0x04 |
| void Reconcile_Client(ReconcileUserLogicDelegate<T> reconcileDel, ReplicateUserLogicDelegate<T2> replicateULDel, List<T2> replicates, const uint8& data, const Channel& channel) | Public | | 0x08 |
| void Reconcile_Reader(PooledReader reader, const uint8& data, const Channel& channel) | Public | — | 0x08 |
| bool get_IsDeinitializing() | Public+1 flags | | 0x01 |
| NetworkManager get_NetworkManager() | Public+1 flags | | 0x08 |
| ServerManager get_ServerManager() | Public+1 flags | | 0x08 |
| ClientManager get_ClientManager() | Public+1 flags | | 0x08 |
| ObserverManager get_ObserverManager() | Public+1 flags | | 0x08 |
| TransportManager get_TransportManager() | Public+1 flags | | 0x08 |
| TimeManager get_TimeManager() | Public+1 flags | | 0x08 |
| SceneManager get_SceneManager() | Public+1 flags | | 0x08 |
| PredictionManager get_PredictionManager() | Public+1 flags | | 0x08 |
| RollbackManager get_RollbackManager() | Public+1 flags | | 0x08 |
| NetworkObserver get_NetworkObserver() | Public+1 flags | | 0x08 |
| bool get_IsClientInitialized() | Public+1 flags | | 0x01 |
| bool get_IsClient() | Public+1 flags | | 0x01 |
| bool get_IsClientOnly() | Public+1 flags | | 0x01 |
| bool get_IsServerInitialized() | Public+1 flags | | 0x01 |
| bool get_IsServer() | Public+1 flags | | 0x01 |
| bool get_IsServerOnly() | Public+1 flags | | 0x01 |
| bool get_IsHost() | Public+1 flags | | 0x01 |
| bool get_IsOffline() | Public+1 flags | | 0x01 |
| bool get_IsNetworked() | Public+1 flags | | 0x01 |
| HashSet<FishNet.Connection.NetworkConnection> get_Observers() | Public+1 flags | | 0x08 |
| bool get_IsOwner() | Public+1 flags | | 0x01 |
| NetworkConnection get_Owner() | Public+1 flags | | 0x08 |
| int get_OwnerId() | Public+1 flags | | 0x04 |
| int get_ObjectId() | Public+1 flags | | 0x04 |
| NetworkConnection get_LocalConnection() | Public+1 flags | | 0x08 |
| bool OwnerMatches(NetworkConnection connection) | Public | | 0x08 |
| void Despawn(GameObject go, const Nullable<FishNet.Object.DespawnType>& despawnType) | Public | | 0x08 |
| void Despawn(NetworkObject nob, const Nullable<FishNet.Object.DespawnType>& despawnType) | Public | | 0x08 |
| void Despawn(const Nullable<FishNet.Object.DespawnType>& despawnType) | Public | | 0x02 |
| void Spawn(GameObject go, NetworkConnection ownerConnection, const Scene& scene) | Public | | 0x08 |
| void Spawn(NetworkObject nob, NetworkConnection ownerConnection, const Scene& scene) | Public | | 0x08 |
| bool IsNetworkObjectNull(bool warn) | Private | | 0x01 |
| void RemoveOwnership() | Public | | 0x00 |
| void GiveOwnership(NetworkConnection newOwner) | Public | | 0x08 |
| void RegisterInvokeOnInstance(Action<UnityEngine.Component> handler) | Public | | 0x08 |
| void UnregisterInvokeOnInstance(Action<UnityEngine.Component> handler) | Public | | 0x08 |
| uint8 GetInstance() | Public | | 0x00 |
| void RegisterInstance(const uint8& component, bool replace) | Public | | 0x01 |
| bool TryRegisterInstance(const uint8& component) | Public | | 0x01 |
| void UnregisterInstance() | Public | | 0x00 |
| void InitializeRpcLinks() | Private | | 0x00 |
| PooledWriter CreateLinkedRpc(const RpcLinkType& link, PooledWriter methodWriter, const Channel& channel) | Private | | 0x08 |
| void ReturnRpcLinks() | Private | | 0x00 |
| void WriteRpcLinks(Writer writer) | 1 flags | | 0x08 |
| void SendBufferedRpcs(NetworkConnection conn) | 1 flags | | 0x08 |
| void RegisterServerRpc(uint hash, ServerRpcDelegate del) | Public | | 0x08 |
| void RegisterObserversRpc(uint hash, ClientRpcDelegate del) | Public | | 0x08 |
| void RegisterTargetRpc(uint hash, ClientRpcDelegate del) | Public | | 0x08 |
| void IncreaseRpcMethodCount() | Private | | 0x00 |
| void ClearBuffedRpcs() | Public | | 0x00 |
| uint ReadRpcHash(PooledReader reader) | Private | | 0x08 |
| void OnServerRpc(PooledReader reader, NetworkConnection sendingClient, const Channel& channel) | 1 flags | | 0x08 |
| void OnObserversRpc(const Nullable<System.UInt32>& methodHash, PooledReader reader, const Channel& channel) | 1 flags | | 0x08 |
| void OnTargetRpc(const Nullable<System.UInt32>& methodHash, PooledReader reader, const Channel& channel) | 1 flags | | 0x08 |
| void SendServerRpc(uint hash, PooledWriter methodWriter, const Channel& channel, const DataOrderType& orderType) | Public | | 0x08 |
| void SendObserversRpc(uint hash, PooledWriter methodWriter, const Channel& channel, const DataOrderType& orderType, bool bufferLast, bool excludeServer, bool excludeOwner) | Public | | 0x08 |
| void SendTargetRpc(uint hash, PooledWriter methodWriter, const Channel& channel, const DataOrderType& orderType, NetworkConnection target, bool excludeServer, bool validateTarget) | Public | | 0x08 |
| void SetNetworkConnectionCache(bool addClientHost, bool addOwner) | Private | | 0x01 |
| bool IsSpawnedWithWarning() | Private | | 0x01 |
| PooledWriter CreateRpc(uint hash, PooledWriter methodWriter, const PacketId& packetId, const Channel& channel) | Private | | 0x08 |
| void WriteRpcHash(uint hash, PooledWriter writer) | Private | | 0x08 |
| void RegisterSyncVarRead(SyncVarReadDelegate del) | Public | | 0x08 |
| void RegisterSyncType(SyncBase sb, uint index) | 1 flags | | 0x08 |
| bool DirtySyncType(bool isSyncObject) | 1 flags | | 0x01 |
| void InitializeOnceSyncTypes(bool asServer) | Private | | 0x01 |
| void OnSyncType(PooledReader reader, int length, bool isSyncObject, bool asServer) | 1 flags | | 0x08 |
| bool WriteDirtySyncTypes(bool isSyncObject, bool ignoreInterval) | 1 flags | | 0x01 |
| void SyncTypes_ResetState() | 1 flags | | 0x00 |
| void ResetSyncVarFields() | Public+2 flags | | 0x00 |
| void WriteSyncTypesForSpawn(PooledWriter writer, NetworkConnection conn) | 1 flags | | 0x08 |
| void DirtySyncType(object syncType) | 1 flags | | 0x08 |
| void .ctor() | 2 flags | | 0x00 |
| void <Replicate_NonOwner>g__ReplicateData|89_0(const uint8& data, ref <>c__DisplayClass89_0<T>& ) | Private | | 0x18 |
| bool <InitializeRpcLinks>g__MakeLink|165_0(uint rpcHash, const RpcType& rpcType, ref <>c__DisplayClass165_0& ) | Private | | 0x10 |
| void <WriteSyncTypesForSpawn>g__WriteSyncType|212_0(Dictionary<System.UInt32 collection, ref <>c__DisplayClass212_0& ) | Private | | 0x18 |