| void add_OnPreDestroyClientObjects(Action<FishNet.Connection.NetworkConnection> value) | Public+1 flags | | 0x08 |
| void remove_OnPreDestroyClientObjects(Action<FishNet.Connection.NetworkConnection> value) | Public+1 flags | | 0x08 |
| Queue<System.Int32> GetObjectIdCache() | 1 flags | | 0x08 |
| uint get__cleanRecentlyDespawnedMaxTicks() | Private+1 flags | | 0x04 |
| void .ctor(NetworkManager networkManager) | 2 flags | | 0x08 |
| void TimeManager_OnUpdate() | Private | | 0x00 |
| void WriteDirtySyncTypes() | 1 flags | | 0x00 |
| void SetDirtySyncType(NetworkBehaviour nb, bool isSyncObject) | 1 flags | | 0x08 |
| void OnServerConnectionState(const ServerConnectionStateArgs& args) | 1 flags | | 0x08 |
| void ClientDisconnected(NetworkConnection connection) | 1 flags | | 0x08 |
| void BuildObjectIdCache() | Private | | 0x00 |
| void CacheObjectId(NetworkObject nob) | Private | | 0x08 |
| void CacheObjectId(int id) | 1 flags | | 0x04 |
| int GetNextNetworkObjectId(bool errorCheck) | 2 flags | | 0x04 |
| void SceneManager_OnLoadStart(const SceneLoadStartEventArgs& obj) | Private | | 0x08 |
| void SceneManager_OnActiveSceneSet() | Private | | 0x00 |
| void IterateLoadedScenes(bool ignoreFrameRestriction) | 1 flags | | 0x01 |
| void SceneManager_sceneLoaded(const Scene& s, const LoadSceneMode& arg1) | 2 flags | | 0x04 |
| void SetupSceneObjects() | 1 flags | | 0x00 |
| void SetupSceneObjects(const Scene& s) | Private | | 0x04 |
| void SetupWithoutSynchronization(NetworkObject nob, NetworkConnection ownerConnection, const Nullable<System.Int32>& objectId) | Private | | 0x08 |
| void Spawn(NetworkObject networkObject, NetworkConnection ownerConnection, const Scene& scene) | 1 flags | | 0x08 |
| void SpawnWithoutChecks(NetworkObject networkObject, NetworkConnection ownerConnection, const Nullable<System.Int32>& objectId) | Private | | 0x08 |
| void ReadPredictedSpawn(PooledReader reader, NetworkConnection conn) | 1 flags | | 0x08 |
| void CleanRecentlyDespawned() | Private | | 0x00 |
| bool RecentlyDespawned(int objectId, uint ticks) | Public | | 0x04 |
| void AddToPending(NetworkObject nob) | 1 flags | | 0x08 |
| bool RemoveFromPending(int objectId) | 1 flags | | 0x04 |
| NetworkObject GetFromPending(int objectId) | 1 flags | | 0x08 |
| void DestroyPending() | 1 flags | | 0x00 |
| void Despawn(NetworkObject networkObject, const DespawnType& despawnType, bool asServer) | 2 flags | | 0x08 |
| void NetworkObjectUnexpectedlyDestroyed(NetworkObject nob, bool asServer) | 2 flags | | 0x08 |
| void FinalizeDespawn(NetworkObject nob, const DespawnType& despawnType) | Private | | 0x08 |
| void WriteDespawnAndSend(NetworkObject nob, const DespawnType& despawnType) | Private | | 0x08 |
| void ReadPredictedDespawn(Reader reader, NetworkConnection conn) | 1 flags | | 0x08 |
| void Observers_OnUpdate() | Private | | 0x00 |
| void UpdateTimedObservers() | Private | | 0x00 |
| void AddTimedNetworkObserver(NetworkObject networkObject) | Public | | 0x08 |
| void RemoveTimedNetworkObserver(NetworkObject networkObject) | Public | | 0x08 |
| List<FishNet.Connection.NetworkConnection> RetrieveAuthenticatedConnections() | Private | | 0x08 |
| List<FishNet.Object.NetworkObject> RetrieveOrderedSpawnedObjects() | Private | | 0x08 |
| void OrderRootByInitializationOrder(NetworkObject nob, List<FishNet.Object.NetworkObject> cache, ref bool& initializationOrderChanged) | Private | | 0x08 |
| void OrderNestedByInitializationOrder(List<FishNet.Object.NetworkObject> cache) | Private | | 0x08 |
| void RemoveFromObserversWithoutSynchronization(NetworkConnection connection) | Private | | 0x08 |
| void RebuildObservers(bool timedOnly) | Public | | 0x01 |
| void RebuildObservers(NetworkObject nob, bool timedOnly) | Public | | 0x08 |
| void RebuildObservers(NetworkConnection connection, bool timedOnly) | Public | | 0x08 |
| void RebuildObservers(IEnumerable<FishNet.Object.NetworkObject> nobs, bool timedOnly) | Public | | 0x08 |
| void RebuildObservers(IEnumerable<FishNet.Connection.NetworkConnection> connections, bool timedOnly) | Public | | 0x08 |
| void RebuildObservers(IEnumerable<FishNet.Object.NetworkObject> nobs, NetworkConnection conn, bool timedOnly) | Public | | 0x08 |
| void RebuildObservers(NetworkObject networkObject, IEnumerable<FishNet.Connection.NetworkConnection> connections, bool timedOnly) | Public | | 0x08 |
| void RebuildObservers(IEnumerable<FishNet.Object.NetworkObject> nobs, IEnumerable<FishNet.Connection.NetworkConnection> conns, bool timedOnly) | Public | | 0x08 |
| void RebuildObservers(IList<FishNet.Object.NetworkObject> nobs, bool timedOnly) | Public | | 0x08 |
| void RebuildObservers(IList<FishNet.Connection.NetworkConnection> connections, bool timedOnly) | Public | | 0x08 |
| void RebuildObservers(IList<FishNet.Object.NetworkObject> nobs, NetworkConnection conn, bool timedOnly) | Public | | 0x08 |
| void RebuildObservers(NetworkObject networkObject, IList<FishNet.Connection.NetworkConnection> connections, bool timedOnly) | Public | | 0x08 |
| void RebuildObservers(IList<FishNet.Object.NetworkObject> nobs, IList<FishNet.Connection.NetworkConnection> conns, bool timedOnly) | Public | | 0x08 |
| void RebuildObservers(NetworkObject nob, NetworkConnection conn, bool timedOnly) | Public | | 0x08 |
| void RebuildObservers(NetworkObject nob, NetworkConnection conn, List<FishNet.Object.NetworkObject> addedNobs, bool timedOnly) | 1 flags | | 0x08 |
| void ParseServerRpc(PooledReader reader, NetworkConnection conn, const Channel& channel) | 1 flags | | 0x08 |
| void <WriteDirtySyncTypes>g__IterateCollection|16_0(List<FishNet.Object.NetworkBehaviour> collection, bool isSyncObject) | Static+1 flags | | 0x08 |
| void <ReadPredictedSpawn>g__WriteResponse|33_0(bool success, ref <>c__DisplayClass33_0& ) | Private | | 0x18 |
| void <OrderNestedByInitializationOrder>g__AddChildNetworkObjects|56_0(NetworkObject n, ref int& index, ref <>c__DisplayClass56_0& ) | Static+1 flags | | 0x08 |