| Vector3 get_velocity() | Public+1 flags | | 0x0C |
| void set_velocity(const Vector3& value) | Public+1 flags | | 0x0C |
| Vector3 get_angularVelocity() | Public+1 flags | | 0x0C |
| void set_angularVelocity(const Vector3& value) | Public+1 flags | | 0x0C |
| void set_drag(float value) | Public+1 flags | | 0x04 |
| void set_angularDrag(float value) | Public+1 flags | | 0x04 |
| float get_mass() | Public+1 flags | | 0x04 |
| void set_useGravity(bool value) | Public+1 flags | | 0x01 |
| bool get_isKinematic() | Public+1 flags | | 0x01 |
| void set_isKinematic(bool value) | Public+1 flags | | 0x01 |
| void set_freezeRotation(bool value) | Public+1 flags | | 0x01 |
| RigidbodyConstraints get_constraints() | Public+1 flags | | 0x04 |
| void set_constraints(const RigidbodyConstraints& value) | Public+1 flags | | 0x04 |
| void set_collisionDetectionMode(const CollisionDetectionMode& value) | Public+1 flags | | 0x04 |
| Vector3 get_centerOfMass() | Public+1 flags | | 0x0C |
| void set_centerOfMass(const Vector3& value) | Public+1 flags | | 0x0C |
| Vector3 get_worldCenterOfMass() | Public+1 flags | | 0x0C |
| void set_automaticInertiaTensor(bool value) | Public+1 flags | | 0x01 |
| Vector3 get_position() | Public+1 flags | | 0x0C |
| void set_position(const Vector3& value) | Public+1 flags | | 0x0C |
| Quaternion get_rotation() | Public+1 flags | | 0x10 |
| void set_rotation(const Quaternion& value) | Public+1 flags | | 0x10 |
| RigidbodyInterpolation get_interpolation() | Public+1 flags | | 0x04 |
| void set_interpolation(const RigidbodyInterpolation& value) | Public+1 flags | | 0x04 |
| void set_sleepThreshold(float value) | Public+1 flags | | 0x04 |
| float get_maxAngularVelocity() | Public+1 flags | | 0x04 |
| void MovePosition(const Vector3& position) | Public | | 0x0C |
| void MoveRotation(const Quaternion& rot) | Public | | 0x10 |
| void WakeUp() | Public | | 0x00 |
| Vector3 GetPointVelocity(const Vector3& worldPoint) | Public | | 0x0C |
| void AddForce(const Vector3& force, const ForceMode& mode) | Public | | 0x0C |
| void AddForce(const Vector3& force) | Public | | 0x0C |
| void AddRelativeForce(const Vector3& force, const ForceMode& mode) | Public | | 0x0C |
| void AddTorque(const Vector3& torque, const ForceMode& mode) | Public | | 0x0C |
| void AddRelativeTorque(const Vector3& torque, const ForceMode& mode) | Public | | 0x0C |
| void AddForceAtPosition(const Vector3& force, const Vector3& position, const ForceMode& mode) | Public | | 0x0C |
| void .ctor() | Public+1 flags | | 0x00 |
| void get_velocity_Injected(ref Vector3& ret) | Private+1 flags | | 0x0C |
| void set_velocity_Injected(ref Vector3& value) | Private+1 flags | | 0x0C |
| void get_angularVelocity_Injected(ref Vector3& ret) | Private+1 flags | | 0x0C |
| void set_angularVelocity_Injected(ref Vector3& value) | Private+1 flags | | 0x0C |
| void get_centerOfMass_Injected(ref Vector3& ret) | Private+1 flags | | 0x0C |
| void set_centerOfMass_Injected(ref Vector3& value) | Private+1 flags | | 0x0C |
| void get_worldCenterOfMass_Injected(ref Vector3& ret) | Private+1 flags | | 0x0C |
| void get_position_Injected(ref Vector3& ret) | Private+1 flags | | 0x0C |
| void set_position_Injected(ref Vector3& value) | Private+1 flags | | 0x0C |
| void get_rotation_Injected(ref Quaternion& ret) | Private+1 flags | | 0x10 |
| void set_rotation_Injected(ref Quaternion& value) | Private+1 flags | | 0x10 |
| void MovePosition_Injected(ref Vector3& position) | Private | | 0x0C |
| void MoveRotation_Injected(ref Quaternion& rot) | Private | | 0x10 |
| void GetPointVelocity_Injected(ref Vector3& worldPoint, ref Vector3& ret) | Private | | 0x0C |
| void AddForce_Injected(ref Vector3& force, const ForceMode& mode) | Private | | 0x0C |
| void AddRelativeForce_Injected(ref Vector3& force, const ForceMode& mode) | Private | | 0x0C |
| void AddTorque_Injected(ref Vector3& torque, const ForceMode& mode) | Private | | 0x0C |
| void AddRelativeTorque_Injected(ref Vector3& torque, const ForceMode& mode) | Private | | 0x0C |
| void AddForceAtPosition_Injected(ref Vector3& force, ref Vector3& position, const ForceMode& mode) | Private | | 0x0C |