Zdexby TheHolyOneZ
44,741 classes
Class

PoliceOfficer[]

: Array : Object
ScheduleOne.Police.PoliceOfficer[], Assembly-CSharp 0x0020 (32 B) inherited 0x0020 Assembly-CSharp.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 244

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , PoliceOfficer )Public—0x08
ref PoliceOfficer Address(int )Public—0x08
PoliceOfficer Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, PoliceOfficer item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(PoliceOfficer item)1 flags0x08
PoliceOfficer System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, PoliceOfficer item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(PoliceOfficer item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(PoliceOfficer item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(PoliceOfficer item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const PoliceOfficer[]& array, int arrayIndex)1 flags0x08
IEnumerator<ScheduleOne.Police.PoliceOfficer> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
PoliceOfficer System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, NPC item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(NPC item)1 flags0x08
NPC System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, NPC item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(NPC item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(NPC item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(NPC item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const NPC[]& array, int arrayIndex)1 flags0x08
IEnumerator<ScheduleOne.NPCs.NPC> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
NPC System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IGUIDRegisterable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IGUIDRegisterable item)1 flags0x08
IGUIDRegisterable System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IGUIDRegisterable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IGUIDRegisterable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IGUIDRegisterable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IGUIDRegisterable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IGUIDRegisterable[]& array, int arrayIndex)1 flags0x08
IEnumerator<ScheduleOne.IGUIDRegisterable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IGUIDRegisterable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ISaveable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ISaveable item)1 flags0x08
ISaveable System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, ISaveable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ISaveable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ISaveable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ISaveable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ISaveable[]& array, int arrayIndex)1 flags0x08
IEnumerator<ScheduleOne.Persistence.ISaveable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ISaveable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ICombatTargetable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ICombatTargetable item)1 flags0x08
ICombatTargetable System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, ICombatTargetable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ICombatTargetable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ICombatTargetable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ICombatTargetable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ICombatTargetable[]& array, int arrayIndex)1 flags0x08
IEnumerator<ScheduleOne.Combat.ICombatTargetable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ICombatTargetable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IDamageable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IDamageable item)1 flags0x08
IDamageable System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IDamageable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IDamageable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IDamageable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IDamageable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IDamageable[]& array, int arrayIndex)1 flags0x08
IEnumerator<ScheduleOne.Combat.IDamageable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IDamageable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ISightable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ISightable item)1 flags0x08
ISightable System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, ISightable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ISightable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ISightable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ISightable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ISightable[]& array, int arrayIndex)1 flags0x08
IEnumerator<ScheduleOne.Vision.ISightable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ISightable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, INetworkedEquippableUser item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(INetworkedEquippableUser item)1 flags0x08
INetworkedEquippableUser System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, INetworkedEquippableUser item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(INetworkedEquippableUser item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(INetworkedEquippableUser item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(INetworkedEquippableUser item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const INetworkedEquippableUser[]& array, int arrayIndex)1 flags0x08
IEnumerator<ScheduleOne.Equipping.Framework.INetworkedEquippableUser> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
INetworkedEquippableUser System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IEquippableUser item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IEquippableUser item)1 flags0x08
IEquippableUser System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IEquippableUser item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IEquippableUser item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IEquippableUser item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IEquippableUser item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IEquippableUser[]& array, int arrayIndex)1 flags0x08
IEnumerator<ScheduleOne.Core.Equipping.Framework.IEquippableUser> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IEquippableUser System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IWeatherEntity item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IWeatherEntity item)1 flags0x08
IWeatherEntity System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IWeatherEntity item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IWeatherEntity item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IWeatherEntity item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IWeatherEntity item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IWeatherEntity[]& array, int arrayIndex)1 flags0x08
IEnumerator<ScheduleOne.Core.Weather.IWeatherEntity> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IWeatherEntity System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, NetworkBehaviour item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(NetworkBehaviour item)1 flags0x08
NetworkBehaviour System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, NetworkBehaviour item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(NetworkBehaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(NetworkBehaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(NetworkBehaviour item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const NetworkBehaviour[]& array, int arrayIndex)1 flags0x08
IEnumerator<FishNet.Object.NetworkBehaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
NetworkBehaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, MonoBehaviour item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(MonoBehaviour item)1 flags0x08
MonoBehaviour System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, MonoBehaviour item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(MonoBehaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(MonoBehaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(MonoBehaviour item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const MonoBehaviour[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.MonoBehaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
MonoBehaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Behaviour item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Behaviour item)1 flags0x08
Behaviour System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Behaviour item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Behaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Behaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Behaviour item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Behaviour[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Behaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Behaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Component item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Component item)1 flags0x08
Component System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Component item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Component item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Component item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Component item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Component[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Component> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Component System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Object item)1 flags0x08
Object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Object[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04