| void add_OnActiveSceneSet(Action<System.Boolean> value) | Public+1 flags | | 0x08 |
| void remove_OnActiveSceneSet(Action<System.Boolean> value) | Public+1 flags | | 0x08 |
| void add_OnClientLoadedStartScenes(Action<FishNet.Connection.NetworkConnection value) | Public+1 flags | | 0x08 |
| void remove_OnClientLoadedStartScenes(Action<FishNet.Connection.NetworkConnection value) | Public+1 flags | | 0x08 |
| void add_OnQueueStart(Action value) | Public+1 flags | | 0x08 |
| void remove_OnQueueStart(Action value) | Public+1 flags | | 0x08 |
| void add_OnQueueEnd(Action value) | Public+1 flags | | 0x08 |
| void remove_OnQueueEnd(Action value) | Public+1 flags | | 0x08 |
| void add_OnLoadStart(Action<FishNet.Managing.Scened.SceneLoadStartEventArgs> value) | Public+1 flags | | 0x08 |
| void remove_OnLoadStart(Action<FishNet.Managing.Scened.SceneLoadStartEventArgs> value) | Public+1 flags | | 0x08 |
| void add_OnLoadPercentChange(Action<FishNet.Managing.Scened.SceneLoadPercentEventArgs> value) | Public+1 flags | | 0x08 |
| void remove_OnLoadPercentChange(Action<FishNet.Managing.Scened.SceneLoadPercentEventArgs> value) | Public+1 flags | | 0x08 |
| void add_OnLoadEnd(Action<FishNet.Managing.Scened.SceneLoadEndEventArgs> value) | Public+1 flags | | 0x08 |
| void remove_OnLoadEnd(Action<FishNet.Managing.Scened.SceneLoadEndEventArgs> value) | Public+1 flags | | 0x08 |
| void add_OnUnloadStart(Action<FishNet.Managing.Scened.SceneUnloadStartEventArgs> value) | Public+1 flags | | 0x08 |
| void remove_OnUnloadStart(Action<FishNet.Managing.Scened.SceneUnloadStartEventArgs> value) | Public+1 flags | | 0x08 |
| void add_OnUnloadEnd(Action<FishNet.Managing.Scened.SceneUnloadEndEventArgs> value) | Public+1 flags | | 0x08 |
| void remove_OnUnloadEnd(Action<FishNet.Managing.Scened.SceneUnloadEndEventArgs> value) | Public+1 flags | | 0x08 |
| void add_OnClientPresenceChangeStart(Action<FishNet.Managing.Scened.ClientPresenceChangeEventArgs> value) | Public+1 flags | | 0x08 |
| void remove_OnClientPresenceChangeStart(Action<FishNet.Managing.Scened.ClientPresenceChangeEventArgs> value) | Public+1 flags | | 0x08 |
| void add_OnClientPresenceChangeEnd(Action<FishNet.Managing.Scened.ClientPresenceChangeEventArgs> value) | Public+1 flags | | 0x08 |
| void remove_OnClientPresenceChangeEnd(Action<FishNet.Managing.Scened.ClientPresenceChangeEventArgs> value) | Public+1 flags | | 0x08 |
| Dictionary<UnityEngine.SceneManagement.Scene get_SceneConnections() | Public+1 flags | | 0x08 |
| void set_SceneConnections(Dictionary<UnityEngine.SceneManagement.Scene value) | Private+1 flags | | 0x08 |
| SceneProcessorBase GetSceneProcessor() | Public | | 0x08 |
| void SetSceneProcessor(SceneProcessorBase value) | Public | | 0x08 |
| NetworkManager get_NetworkManager() | Public+1 flags | | 0x08 |
| void set_NetworkManager(NetworkManager value) | Private+1 flags | | 0x08 |
| void add_OnActiveSceneSetInternal(Action value) | 2 flags | | 0x08 |
| void remove_OnActiveSceneSetInternal(Action value) | 2 flags | | 0x08 |
| bool get_IteratingQueue() | 2 flags | | 0x01 |
| void set_IteratingQueue(bool value) | Private+1 flags | | 0x01 |
| float get_QueueCompleteTime() | 2 flags | | 0x04 |
| void set_QueueCompleteTime(float value) | Private+1 flags | | 0x04 |
| ServerManager get__serverManager() | Private+1 flags | | 0x08 |
| ClientManager get__clientManager() | Private+1 flags | | 0x08 |
| void Awake() | Private | | 0x00 |
| void Start() | Private | | 0x00 |
| void OnDestroy() | Private | | 0x00 |
| void ServerManager_OnServerConnectionState(const ServerConnectionStateArgs& obj) | Private | | 0x08 |
| void ResetValues() | Private | | 0x00 |
| void ServerManager_OnRemoteConnectionState(NetworkConnection arg1, const RemoteConnectionStateArgs& arg2) | Private | | 0x0C |
| void InitializeOnce_Internal(NetworkManager manager) | 1 flags | | 0x08 |
| void SceneManager_SceneUnloaded(const Scene& scene) | Private | | 0x04 |
| void TryInvokeLoadedStartScenes(NetworkConnection connection, bool asServer) | Private | | 0x08 |
| void OnClientAuthenticated(NetworkConnection connection) | 1 flags | | 0x08 |
| void OnClientEmptyStartScenes(const EmptyStartScenesBroadcast& msg) | Private | | 0x01 |
| void OnServerEmptyStartScenes(NetworkConnection conn, const EmptyStartScenesBroadcast& msg) | Private | | 0x08 |
| void ClientDisconnected(NetworkConnection conn) | Private | | 0x08 |
| void OnClientLoadedScenes(NetworkConnection conn, const ClientScenesLoadedBroadcast& msg) | Private | | 0x08 |
| void TryInvokeOnQueueStart() | Private | | 0x00 |
| void TryInvokeOnQueueEnd() | Private | | 0x00 |
| void InvokeOnSceneLoadStart(LoadQueueData qd) | Private | | 0x08 |
| void InvokeOnSceneLoadEnd(LoadQueueData qd, List<System.String> requestedLoadScenes, List<UnityEngine.SceneManagement.Scene> loadedScenes, const string[]& unloadedSceneNames) | Private | | 0x08 |
| void InvokeOnSceneUnloadStart(UnloadQueueData sqd) | Private | | 0x08 |
| void InvokeOnSceneUnloadEnd(UnloadQueueData sqd, List<UnityEngine.SceneManagement.Scene> unloadedScenes, List<FishNet.Managing.Scened.UnloadedScene> newUnloadedScenes) | Private | | 0x08 |
| void InvokeOnScenePercentChange(LoadQueueData qd, float value) | Private | | 0x08 |
| void QueueOperation(object data) | Private | | 0x08 |
| IEnumerator __ProcessSceneQueue() | Private | | 0x08 |
| string[] GlobalScenesExcludingLoading() | Private | | 0x08 |
| void LoadGlobalScenes(SceneLoadData sceneLoadData) | Public | | 0x08 |
| void LoadGlobalScenes_Internal(SceneLoadData sceneLoadData, const string[]& globalScenes, bool asServer) | Private | | 0x08 |
| void LoadConnectionScenes(NetworkConnection conn, SceneLoadData sceneLoadData) | Public | | 0x08 |
| void LoadConnectionScenes(const NetworkConnection[]& conns, SceneLoadData sceneLoadData) | Public | | 0x08 |
| void LoadConnectionScenes(SceneLoadData sceneLoadData) | Public | | 0x08 |
| void LoadConnectionScenes_Internal(const NetworkConnection[]& conns, SceneLoadData sceneLoadData, const string[]& globalScenes, bool asServer) | Private | | 0x08 |
| bool CanMoveNetworkObject(NetworkObject nob, bool warn) | Private | | 0x08 |
| IEnumerator __LoadScenes() | Private | | 0x08 |
| void OnLoadScenes(const LoadScenesBroadcast& msg) | Private | | 0x08 |
| void UnloadGlobalScenes(SceneUnloadData sceneUnloadData) | Public | | 0x08 |
| void UnloadGlobalScenes_Internal(SceneUnloadData sceneUnloadData, const string[]& globalScenes, bool asServer) | Private | | 0x08 |
| void UnloadConnectionScenes(NetworkConnection connection, SceneUnloadData sceneUnloadData) | Public | | 0x08 |
| void UnloadConnectionScenes(const NetworkConnection[]& connections, SceneUnloadData sceneUnloadData) | Public | | 0x08 |
| void UnloadConnectionScenes(SceneUnloadData sceneUnloadData) | Public | | 0x08 |
| void UnloadConnectionScenes_Internal(const NetworkConnection[]& connections, SceneUnloadData sceneUnloadData, const string[]& globalScenes, bool asServer) | Private | | 0x08 |
| IEnumerator __UnloadScenes() | Private | | 0x08 |
| void OnUnloadScenes(const UnloadScenesBroadcast& msg) | Private | | 0x08 |
| void MoveClientHostObjects(const Scene& scene, bool asServer) | Private | | 0x04 |
| bool InSceneConnections(NetworkConnection conn, const Scene& scene) | 1 flags | | 0x08 |
| void AddOwnerToDefaultScene(NetworkObject nob) | Public | | 0x08 |
| void AddConnectionToScene(NetworkConnection conn, const Scene& scene) | Public | | 0x08 |
| void RemoveConnectionsFromNonGlobalScenes(const NetworkConnection[]& conns) | Public | | 0x08 |
| void RemoveConnectionsFromScene(const NetworkConnection[]& conns, const Scene& scene) | Public | | 0x08 |
| void RemoveAllConnectionsFromScene(const Scene& scene) | Public | | 0x04 |
| bool CanLoadScene(LoadQueueData qd, SceneLookupData sld) | Private | | 0x08 |
| void RebuildObservers(IList<FishNet.Object.NetworkObject> networkObjects) | Private | | 0x08 |
| void RebuildObservers(NetworkConnection connection) | 1 flags | | 0x08 |
| void RebuildObservers(IList<FishNet.Connection.NetworkConnection> connections) | 1 flags | | 0x08 |
| void InvokeClientPresenceChange(const Scene& scene, IList<FishNet.Connection.NetworkConnection> conns, bool added, bool start) | Private | | 0x08 |
| Scene[] GetScenes(const SceneLookupData[]& datas) | Private | | 0x08 |
| Scene GetScene(const string& sceneName, NetworkManager nm, bool warnIfDuplicates) | PublicStatic | | 0x08 |
| Scene GetScene(int sceneHandle) | PublicStatic | | 0x04 |
| bool IsGlobalScene(const Scene& scene) | Private | | 0x04 |
| void CheckForDuplicateGlobalSceneNames() | Private | | 0x00 |
| void RemoveFromGlobalScenes(const Scene& scene) | Private | | 0x04 |
| void RemoveFromGlobalScenes(const SceneLookupData[]& datas) | Private | | 0x08 |
| void RemoveGlobalScenes(List<UnityEngine.SceneManagement.Scene> scenes) | Private | | 0x08 |
| void RemoveOccupiedScenes(List<UnityEngine.SceneManagement.Scene> scenes) | Private | | 0x08 |
| void AddPendingLoad(NetworkConnection conn) | Private | | 0x08 |
| void AddPendingLoad(const NetworkConnection[]& conns) | Private | | 0x08 |
| void SetActiveScene(const Scene& preferredScene, bool byUser) | Private | | 0x04 |
| Scene GetFallbackActiveScene() | Private | | 0x04 |
| Scene GetMovedObjectsScene() | Private | | 0x04 |
| Scene GetDelayedDestroyScene() | Private | | 0x04 |
| Scene GetUserPreferredActiveScene(SceneLookupData sld, ref bool& byUser) | Private | | 0x08 |
| bool IsIteratingQueue(float completionTimeRequirement) | 1 flags | | 0x04 |
| bool SceneDataInvalid(SceneLoadData data, bool error) | Private | | 0x08 |
| bool SceneDataInvalid(SceneUnloadData data, bool error) | Private | | 0x08 |
| bool ConnectionActive(bool asServer) | Private | | 0x01 |
| bool CanExecute(bool asServer, bool warn) | Private | | 0x01 |
| void .ctor() | Public+1 flags | | 0x00 |
| bool <CanMoveNetworkObject>g__WarnAndReturnFalse|106_0(const string& msg, ref <>c__DisplayClass106_0& ) | Private | | 0x10 |
| void <__LoadScenes>g__InvokePercentageChange|107_1(int index, float maximumWorth, float currentScenePercent, ref <>c__DisplayClass107_0& ) | Private | | 0x20 |
| Scene <__LoadScenes>g__GetFirstLoadedScene|107_2(ref <>c__DisplayClass107_0& ) | Static+1 flags | | 0x20 |
| void <__LoadScenes>g__SetActiveScene_Local|107_0(ref <>c__DisplayClass107_0& ) | Private | | 0x20 |
| void <__LoadScenes>g__SetInFirstNullIndex|107_3(const Scene& scene, ref <>c__DisplayClass107_0& ) | Private | | 0x20 |
| void <SetActiveScene>g__CompleteSetActive|140_0(const Scene& scene, ref <>c__DisplayClass140_0& ) | Private | | 0x10 |