| void RegisterBroadcast(Action<FishNet.Connection.NetworkConnection handler, bool requireAuthentication) | Public | | 0x08 |
| void UnregisterBroadcast(Action<FishNet.Connection.NetworkConnection handler) | Public | | 0x08 |
| ClientBroadcastDelegate CreateBroadcastDelegate(Action<FishNet.Connection.NetworkConnection handler, bool requireAuthentication) | Private | | 0x08 |
| void ParseBroadcast(PooledReader reader, NetworkConnection conn, const Channel& channel) | Private | | 0x08 |
| void Broadcast(NetworkConnection connection, const uint8& message, bool requireAuthenticated, const Channel& channel) | Public | | 0x08 |
| void Broadcast(HashSet<FishNet.Connection.NetworkConnection> connections, const uint8& message, bool requireAuthenticated, const Channel& channel) | Public | | 0x08 |
| void BroadcastExcept(HashSet<FishNet.Connection.NetworkConnection> connections, NetworkConnection excludedConnection, const uint8& message, bool requireAuthenticated, const Channel& channel) | Public | | 0x08 |
| void BroadcastExcept(HashSet<FishNet.Connection.NetworkConnection> connections, HashSet<FishNet.Connection.NetworkConnection> excludedConnections, const uint8& message, bool requireAuthenticated, const Channel& channel) | Public | | 0x08 |
| void BroadcastExcept(NetworkConnection excludedConnection, const uint8& message, bool requireAuthenticated, const Channel& channel) | Public | | 0x08 |
| void BroadcastExcept(HashSet<FishNet.Connection.NetworkConnection> excludedConnections, const uint8& message, bool requireAuthenticated, const Channel& channel) | Public | | 0x08 |
| void Broadcast(NetworkObject networkObject, const uint8& message, bool requireAuthenticated, const Channel& channel) | Public | | 0x08 |
| void Broadcast(const uint8& message, bool requireAuthenticated, const Channel& channel) | Public | | 0x01 |
| void add_OnServerConnectionState(Action<FishNet.Transporting.ServerConnectionStateArgs> value) | Public+1 flags | | 0x08 |
| void remove_OnServerConnectionState(Action<FishNet.Transporting.ServerConnectionStateArgs> value) | Public+1 flags | | 0x08 |
| void add_OnAuthenticationResult(Action<FishNet.Connection.NetworkConnection value) | Public+1 flags | | 0x08 |
| void remove_OnAuthenticationResult(Action<FishNet.Connection.NetworkConnection value) | Public+1 flags | | 0x08 |
| void add_OnRemoteConnectionState(Action<FishNet.Connection.NetworkConnection value) | Public+1 flags | | 0x08 |
| void remove_OnRemoteConnectionState(Action<FishNet.Connection.NetworkConnection value) | Public+1 flags | | 0x08 |
| bool get_Started() | Public+1 flags | | 0x01 |
| void set_Started(bool value) | Private+1 flags | | 0x01 |
| ServerObjects get_Objects() | Public+1 flags | | 0x08 |
| void set_Objects(ServerObjects value) | Private+1 flags | | 0x08 |
| NetworkManager get_NetworkManager() | Public+1 flags | | 0x08 |
| void set_NetworkManager(NetworkManager value) | Private+1 flags | | 0x08 |
| Authenticator get_Authenticator() | Public+1 flags | | 0x08 |
| void set_Authenticator(Authenticator value) | Public+1 flags | | 0x08 |
| Authenticator GetAuthenticator() | Public | | 0x08 |
| void SetAuthenticator(Authenticator value) | Public | | 0x08 |
| void SetRemoteClientTimeout(const RemoteTimeoutType& timeoutType, ushort duration) | Public | | 0x04 |
| float GetSynctypeRate() | 1 flags | | 0x04 |
| ushort get_FrameRate() | 2 flags | | 0x02 |
| bool get_ShareIds() | 2 flags | | 0x01 |
| bool GetStartOnHeadless() | Public | | 0x01 |
| void SetStartOnHeadless(bool value) | Public | | 0x01 |
| bool get_LimitClientMTU() | 2 flags | | 0x01 |
| void OnDestroy() | Private | | 0x00 |
| void InitializeOnce_Internal(NetworkManager manager) | 1 flags | | 0x08 |
| void InitializeAuthenticator() | Private | | 0x00 |
| void StartForHeadless() | 1 flags | | 0x00 |
| bool StopConnection(bool sendDisconnectMessage) | Public | | 0x01 |
| void SendDisconnectMessages(const int[]& connectionIds) | 1 flags | | 0x08 |
| void SendDisconnectMessages(List<FishNet.Connection.NetworkConnection> conns, bool iterate) | Private | | 0x08 |
| bool StartConnection() | Public | | 0x01 |
| bool StartConnection(ushort port) | Public | | 0x02 |
| void CheckClientTimeout() | Private | | 0x00 |
| void TimeManager_OnPostTick() | Private | | 0x00 |
| void ClientManager_OnClientConnectionState(const ClientConnectionStateArgs& obj) | Private | | 0x08 |
| void SceneManager_OnClientLoadedStartScenes(NetworkConnection conn, bool asServer) | Private | | 0x08 |
| void SubscribeToTransport(bool subscribe) | Private | | 0x01 |
| void _authenticator_OnAuthenticationResult(NetworkConnection conn, bool authenticated) | Private | | 0x08 |
| void Transport_OnServerConnectionState(const ServerConnectionStateArgs& args) | Private | | 0x08 |
| void Transport_OnRemoteConnectionState(const RemoteConnectionStateArgs& args) | Private | | 0x0C |
| void SendAuthenticated(NetworkConnection conn) | Private | | 0x08 |
| void Transport_OnServerReceivedData(const ServerReceivedDataArgs& args) | Private | | 0x28 |
| void ParseReceived(const ServerReceivedDataArgs& args) | Private | | 0x28 |
| void ParsePingPong(PooledReader reader, NetworkConnection conn) | Private | | 0x08 |
| void ClientAuthenticated(NetworkConnection connection) | Private | | 0x08 |
| void BroadcastClientConnectionChange(bool connected, NetworkConnection conn) | Private | | 0x08 |
| void ParseNetworkLODUpdate(PooledReader reader, NetworkConnection conn) | Private | | 0x08 |
| void add_OnClientKick(Action<FishNet.Connection.NetworkConnection value) | Public+1 flags | | 0x08 |
| void remove_OnClientKick(Action<FishNet.Connection.NetworkConnection value) | Public+1 flags | | 0x08 |
| bool OneServerStarted() | Public | | 0x01 |
| bool AnyServerStarted(const Nullable<System.Int32>& excludedIndex) | Public | | 0x08 |
| void Spawn(GameObject go, NetworkConnection ownerConnection, const Scene& scene) | Public | | 0x08 |
| void Spawn(NetworkObject nob, NetworkConnection ownerConnection, const Scene& scene) | Public | | 0x08 |
| void Despawn(GameObject go, const Nullable<FishNet.Object.DespawnType>& despawnType) | Public | | 0x08 |
| void Despawn(NetworkObject networkObject, const Nullable<FishNet.Object.DespawnType>& despawnType) | Public | | 0x08 |
| void Kick(NetworkConnection conn, const KickReason& kickReason, const LoggingType& loggingType, const string& log) | Public | | 0x08 |
| void Kick(int clientId, const KickReason& kickReason, const LoggingType& loggingType, const string& log) | Public | | 0x08 |
| void Kick(NetworkConnection conn, Reader reader, const KickReason& kickReason, const LoggingType& loggingType, const string& log) | Public | | 0x08 |
| void InitializeRpcLinks() | Private | | 0x00 |
| bool GetRpcLink(ref ushort& value) | 1 flags | | 0x02 |
| void SetRpcLink(ushort linkIndex, const RpcLink& data) | 1 flags | | 0x10 |
| void StoreRpcLinks(Dictionary<System.UInt32 links) | 1 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void <ParseReceived>g__ExceededMTUKick|86_0(ref <>c__DisplayClass86_0& ) | Private | | 0x30 |