| void add_OnPreReconcile(Action<FishNet.Object.NetworkBehaviour> value) | Public+1 flags | | 0x08 |
| void remove_OnPreReconcile(Action<FishNet.Object.NetworkBehaviour> value) | Public+1 flags | | 0x08 |
| void add_OnPostReconcile(Action<FishNet.Object.NetworkBehaviour> value) | Public+1 flags | | 0x08 |
| void remove_OnPostReconcile(Action<FishNet.Object.NetworkBehaviour> value) | Public+1 flags | | 0x08 |
| void add_OnPreReplicateReplay(Action<System.UInt32 value) | Public+1 flags | | 0x08 |
| void remove_OnPreReplicateReplay(Action<System.UInt32 value) | Public+1 flags | | 0x08 |
| void add_OnPostReplicateReplay(Action<System.UInt32 value) | Public+1 flags | | 0x08 |
| void remove_OnPostReplicateReplay(Action<System.UInt32 value) | Public+1 flags | | 0x08 |
| void add_OnPreServerReconcile(Action<FishNet.Object.NetworkBehaviour> value) | Public+1 flags | | 0x08 |
| void remove_OnPreServerReconcile(Action<FishNet.Object.NetworkBehaviour> value) | Public+1 flags | | 0x08 |
| void add_OnPostServerReconcile(Action<FishNet.Object.NetworkBehaviour> value) | Public+1 flags | | 0x08 |
| void remove_OnPostServerReconcile(Action<FishNet.Object.NetworkBehaviour> value) | Public+1 flags | | 0x08 |
| uint get_LastReconcileTick() | Public+1 flags | | 0x04 |
| void set_LastReconcileTick(uint value) | 2 flags | | 0x04 |
| uint get_LastReplicateTick() | Public+1 flags | | 0x04 |
| void set_LastReplicateTick(uint value) | 2 flags | | 0x04 |
| bool get_UsingRigidbodies() | 2 flags | | 0x01 |
| bool IsReplaying() | Public | | 0x01 |
| bool IsReplaying(const Scene& scene) | Public | | 0x04 |
| ushort get_QueuedInputs() | Public+1 flags | | 0x02 |
| bool get_DropExcessiveReplicates() | 2 flags | | 0x01 |
| ushort GetMaximumServerReplicates() | Public | | 0x02 |
| void SetMaximumServerReplicates(ushort value) | Public | | 0x02 |
| byte get_MaximumReplicateConsumeCount() | 2 flags | | 0x01 |
| ushort get_MaximumClientReplicates() | 2 flags | | 0x02 |
| byte get_RedundancyCount() | 2 flags | | 0x01 |
| bool GetAllowPredictedSpawning() | 1 flags | | 0x01 |
| byte GetReservedObjectIds() | 1 flags | | 0x01 |
| void OnEnable() | Private | | 0x00 |
| void OnDisable() | Private | | 0x00 |
| void InitializeOnce(NetworkManager manager) | 1 flags | | 0x08 |
| void ClientManager_OnClientConnectionState(const ClientConnectionStateArgs& obj) | Private | | 0x08 |
| void InvokeServerReconcile(NetworkBehaviour caller, bool before) | 1 flags | | 0x08 |
| void AddRigidbodyCount(Component c) | Public | | 0x08 |
| void RemoveRigidbodyCount(Component c) | Public | | 0x08 |
| void InvokeOnReconcile(NetworkBehaviour nb, bool before) | Public | | 0x08 |
| void InvokeOnReplicateReplay(const Scene& scene, uint tick, const PhysicsScene& ps, const PhysicsScene2D& ps2d, bool before) | 1 flags | | 0x04 |
| void SceneManager_sceneUnloaded(const Scene& s) | Private | | 0x04 |
| void .ctor() | Public+1 flags | | 0x00 |