Zdexby TheHolyOneZ
44,741 classes
Class

PredictionManager

: MonoBehaviour : Behaviour : Component : Object : Object
FishNet.Managing.Predicting.PredictionManager, FishNet.Runtime 0x0088 (136 B) inherited 0x0020 FishNet.Runtime.dll
0x00x0088

Members 24

OffsetSizeNameTypeFlagsDefault
0x08OnPreReconcileAction<FishNet.Object.NetworkBehaviour>Private—
0x08OnPostReconcileAction<FishNet.Object.NetworkBehaviour>Private—
0x08OnPreReplicateReplayAction<System.UInt32Private—
0x08OnPostReplicateReplayAction<System.UInt32Private—
0x08OnPreServerReconcileAction<FishNet.Object.NetworkBehaviour>Private—
0x08OnPostServerReconcileAction<FishNet.Object.NetworkBehaviour>Private—
0x04<LastReconcileTick>k__BackingFielduintPrivate—
0x04<LastReplicateTick>k__BackingFielduintPrivate—
0x01_isReplayingboolPrivate—
0x00590x01padding / unreflected
0x02_queuedInputsushortPrivate—
0x01_dropExcessiveReplicatesboolPrivate—
0x005D0x01padding / unreflected
0x02_maximumServerReplicatesushortPrivate—
0x01_maximumConsumeCountbytePrivate—
0x01_redundancyCountbytePrivate—
0x01_allowPredictedSpawningboolPrivate—
0x01_reservedObjectIdsbytePrivate—
0x00640x04padding / unreflected
0x08_rigidbodiesHashSet<UnityEngine.Component>Private+1 flags—
0x08_componentCacheHashSet<UnityEngine.Component>Private+1 flags—
0x08_replayingScenesHashSet<UnityEngine.SceneManagement.Scene>Private—
0x08_networkManagerNetworkManagerPrivate—
—0x01MINIMUM_PAST_INPUTSbytePrivateStatic+1 flags2
—0x01MAXIMUM_PAST_INPUTSbyteStatic+2 flags15
—0x02MINIMUM_REPLICATE_QUEUE_SIZEushortPrivateStatic+1 flags10
—0x02MAXIMUM_REPLICATE_QUEUE_SIZEushortPrivateStatic+1 flags500
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 39

SignatureFlagsNativeParams
void add_OnPreReconcile(Action<FishNet.Object.NetworkBehaviour> value)Public+1 flags0x08
void remove_OnPreReconcile(Action<FishNet.Object.NetworkBehaviour> value)Public+1 flags0x08
void add_OnPostReconcile(Action<FishNet.Object.NetworkBehaviour> value)Public+1 flags0x08
void remove_OnPostReconcile(Action<FishNet.Object.NetworkBehaviour> value)Public+1 flags0x08
void add_OnPreReplicateReplay(Action<System.UInt32 value)Public+1 flags0x08
void remove_OnPreReplicateReplay(Action<System.UInt32 value)Public+1 flags0x08
void add_OnPostReplicateReplay(Action<System.UInt32 value)Public+1 flags0x08
void remove_OnPostReplicateReplay(Action<System.UInt32 value)Public+1 flags0x08
void add_OnPreServerReconcile(Action<FishNet.Object.NetworkBehaviour> value)Public+1 flags0x08
void remove_OnPreServerReconcile(Action<FishNet.Object.NetworkBehaviour> value)Public+1 flags0x08
void add_OnPostServerReconcile(Action<FishNet.Object.NetworkBehaviour> value)Public+1 flags0x08
void remove_OnPostServerReconcile(Action<FishNet.Object.NetworkBehaviour> value)Public+1 flags0x08
uint get_LastReconcileTick()Public+1 flags0x04
void set_LastReconcileTick(uint value)2 flags0x04
uint get_LastReplicateTick()Public+1 flags0x04
void set_LastReplicateTick(uint value)2 flags0x04
bool get_UsingRigidbodies()2 flags0x01
bool IsReplaying()Public0x01
bool IsReplaying(const Scene& scene)Public0x04
ushort get_QueuedInputs()Public+1 flags0x02
bool get_DropExcessiveReplicates()2 flags0x01
ushort GetMaximumServerReplicates()Public0x02
void SetMaximumServerReplicates(ushort value)Public0x02
byte get_MaximumReplicateConsumeCount()2 flags0x01
ushort get_MaximumClientReplicates()2 flags0x02
byte get_RedundancyCount()2 flags0x01
bool GetAllowPredictedSpawning()1 flags0x01
byte GetReservedObjectIds()1 flags0x01
void OnEnable()Private0x00
void OnDisable()Private0x00
void InitializeOnce(NetworkManager manager)1 flags0x08
void ClientManager_OnClientConnectionState(const ClientConnectionStateArgs& obj)Private0x08
void InvokeServerReconcile(NetworkBehaviour caller, bool before)1 flags0x08
void AddRigidbodyCount(Component c)Public0x08
void RemoveRigidbodyCount(Component c)Public0x08
void InvokeOnReconcile(NetworkBehaviour nb, bool before)Public0x08
void InvokeOnReplicateReplay(const Scene& scene, uint tick, const PhysicsScene& ps, const PhysicsScene2D& ps2d, bool before)1 flags0x04
void SceneManager_sceneUnloaded(const Scene& s)Private0x04
void .ctor()Public+1 flags0x00

Used by 6

types with a member, parameter or interface of this type