| void SetGraphicalObject(Transform value) | Public | | 0x08 |
| void SetInterpolation(byte value) | Public | | 0x01 |
| void Initialize(NetworkBehaviour nb, const Vector3& instantiatedOffsetPosition, const Quaternion& instantiatedOffsetRotation, Transform graphicalObject, bool smoothPosition, bool smoothRotation, byte interpolation, float teleportThreshold) | Public | | 0x10 |
| void ManualUpdate() | Public | | 0x00 |
| void OnPreTick() | Public | | 0x00 |
| void OnPostTick() | Public | | 0x00 |
| bool CanSmooth() | Private | | 0x01 |
| void MoveToTarget() | Private | | 0x00 |
| bool GraphicalObjectMatches(const Vector3& position, const Quaternion& rotation) | Private | | 0x10 |
| bool SmoothPosition() | Private | | 0x01 |
| bool SmoothRotation() | Private | | 0x01 |
| void SetGraphicalMoveRates() | Private | | 0x00 |
| Vector3 GetGraphicalGoalPosition() | Private | | 0x0C |
| Quaternion GetGraphicalGoalRotation() | Private | | 0x10 |
| void SetGraphicalPreviousProperties() | Private | | 0x00 |
| void ResetGraphicalToPreviousProperties() | Private | | 0x00 |
| void ResetGraphicalToInstantiatedProperties(bool position, bool rotation) | Private | | 0x01 |
| void .ctor() | Public+1 flags | | 0x00 |