| int get_CurrentPlayerCount() | Public+1 flags | | 0x04 |
| void Awake() | Public+1 flags | | 0x00 |
| void OnSpawnServer(NetworkConnection connection) | Public+1 flags | | 0x08 |
| void AddPlayer(Player player) | Public | | 0x08 |
| void RemovePlayer(Player player) | Public | | 0x08 |
| void SetPlayerScore(Player player, int score) | Public | | 0x08 |
| int GetPlayerScore(Player player) | Public | | 0x08 |
| Player GetPlayer(int index) | Public | | 0x08 |
| int GetPlayerIndex(Player player) | Public | | 0x08 |
| void RequestAddPlayer(NetworkObject playerObject) | Private | | 0x08 |
| void AddPlayerToArray(Player player) | Private | | 0x08 |
| void RequestRemovePlayer(NetworkObject playerObject) | Private | | 0x08 |
| void RemovePlayerFromArray(Player player) | Private | | 0x08 |
| void RequestSetScore(NetworkObject playerObject, int score) | Private | | 0x08 |
| void SetPlayerScore(NetworkConnection conn, NetworkObject playerObject, int score) | Private | | 0x08 |
| void SetPlayerList(NetworkConnection conn, const NetworkObject[]& playerObjects) | Private | | 0x08 |
| CasinoGamePlayerData GetPlayerData() | Public | | 0x08 |
| CasinoGamePlayerData GetPlayerData(Player player) | Public | | 0x08 |
| CasinoGamePlayerData GetPlayerData(int index) | Public | | 0x08 |
| void SendPlayerBool(NetworkObject playerObject, const string& key, bool value) | Public | | 0x08 |
| void ReceivePlayerBool(NetworkConnection conn, NetworkObject playerObject, const string& key, bool value) | Private | | 0x08 |
| void SendPlayerFloat(NetworkObject playerObject, const string& key, float value) | Public | | 0x08 |
| void ReceivePlayerFloat(NetworkConnection conn, NetworkObject playerObject, const string& key, float value) | Private | | 0x08 |
| NetworkObject[] GetPlayerObjects() | Private | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void NetworkInitialize___Early() | Public+1 flags | | 0x00 |
| void NetworkInitialize__Late() | Public+1 flags | | 0x00 |
| void NetworkInitializeIfDisabled() | Public+1 flags | | 0x00 |
| void RpcWriter___Server_RequestAddPlayer_3323014238(NetworkObject playerObject) | Private | | 0x08 |
| void RpcLogic___RequestAddPlayer_3323014238(NetworkObject playerObject) | Private | | 0x08 |
| void RpcReader___Server_RequestAddPlayer_3323014238(PooledReader PooledReader0, const Channel& channel, NetworkConnection conn) | Private | | 0x08 |
| void RpcWriter___Server_RequestRemovePlayer_3323014238(NetworkObject playerObject) | Private | | 0x08 |
| void RpcLogic___RequestRemovePlayer_3323014238(NetworkObject playerObject) | Private | | 0x08 |
| void RpcReader___Server_RequestRemovePlayer_3323014238(PooledReader PooledReader0, const Channel& channel, NetworkConnection conn) | Private | | 0x08 |
| void RpcWriter___Server_RequestSetScore_4172557123(NetworkObject playerObject, int score) | Private | | 0x08 |
| void RpcLogic___RequestSetScore_4172557123(NetworkObject playerObject, int score) | Private | | 0x08 |
| void RpcReader___Server_RequestSetScore_4172557123(PooledReader PooledReader0, const Channel& channel, NetworkConnection conn) | Private | | 0x08 |
| void RpcWriter___Observers_SetPlayerScore_1865307316(NetworkConnection conn, NetworkObject playerObject, int score) | Private | | 0x08 |
| void RpcLogic___SetPlayerScore_1865307316(NetworkConnection conn, NetworkObject playerObject, int score) | Private | | 0x08 |
| void RpcReader___Observers_SetPlayerScore_1865307316(PooledReader PooledReader0, const Channel& channel) | Private | | 0x08 |
| void RpcWriter___Target_SetPlayerScore_1865307316(NetworkConnection conn, NetworkObject playerObject, int score) | Private | | 0x08 |
| void RpcReader___Target_SetPlayerScore_1865307316(PooledReader PooledReader0, const Channel& channel) | Private | | 0x08 |
| void RpcWriter___Observers_SetPlayerList_204172449(NetworkConnection conn, const NetworkObject[]& playerObjects) | Private | | 0x08 |
| void RpcLogic___SetPlayerList_204172449(NetworkConnection conn, const NetworkObject[]& playerObjects) | Private | | 0x08 |
| void RpcReader___Observers_SetPlayerList_204172449(PooledReader PooledReader0, const Channel& channel) | Private | | 0x08 |
| void RpcWriter___Target_SetPlayerList_204172449(NetworkConnection conn, const NetworkObject[]& playerObjects) | Private | | 0x08 |
| void RpcReader___Target_SetPlayerList_204172449(PooledReader PooledReader0, const Channel& channel) | Private | | 0x08 |
| void RpcWriter___Server_SendPlayerBool_77262511(NetworkObject playerObject, const string& key, bool value) | Private | | 0x08 |
| void RpcLogic___SendPlayerBool_77262511(NetworkObject playerObject, const string& key, bool value) | Public | | 0x08 |
| void RpcReader___Server_SendPlayerBool_77262511(PooledReader PooledReader0, const Channel& channel, NetworkConnection conn) | Private | | 0x08 |
| void RpcWriter___Observers_ReceivePlayerBool_1748594478(NetworkConnection conn, NetworkObject playerObject, const string& key, bool value) | Private | | 0x08 |
| void RpcLogic___ReceivePlayerBool_1748594478(NetworkConnection conn, NetworkObject playerObject, const string& key, bool value) | Private | | 0x08 |
| void RpcReader___Observers_ReceivePlayerBool_1748594478(PooledReader PooledReader0, const Channel& channel) | Private | | 0x08 |
| void RpcWriter___Target_ReceivePlayerBool_1748594478(NetworkConnection conn, NetworkObject playerObject, const string& key, bool value) | Private | | 0x08 |
| void RpcReader___Target_ReceivePlayerBool_1748594478(PooledReader PooledReader0, const Channel& channel) | Private | | 0x08 |
| void RpcWriter___Server_SendPlayerFloat_2931762093(NetworkObject playerObject, const string& key, float value) | Private | | 0x08 |
| void RpcLogic___SendPlayerFloat_2931762093(NetworkObject playerObject, const string& key, float value) | Public | | 0x08 |
| void RpcReader___Server_SendPlayerFloat_2931762093(PooledReader PooledReader0, const Channel& channel, NetworkConnection conn) | Private | | 0x08 |
| void RpcWriter___Observers_ReceivePlayerFloat_2317689966(NetworkConnection conn, NetworkObject playerObject, const string& key, float value) | Private | | 0x08 |
| void RpcLogic___ReceivePlayerFloat_2317689966(NetworkConnection conn, NetworkObject playerObject, const string& key, float value) | Private | | 0x08 |
| void RpcReader___Observers_ReceivePlayerFloat_2317689966(PooledReader PooledReader0, const Channel& channel) | Private | | 0x08 |
| void RpcWriter___Target_ReceivePlayerFloat_2317689966(NetworkConnection conn, NetworkObject playerObject, const string& key, float value) | Private | | 0x08 |
| void RpcReader___Target_ReceivePlayerFloat_2317689966(PooledReader PooledReader0, const Channel& channel) | Private | | 0x08 |
| void Awake_UserLogic_ScheduleOne.Casino.CasinoGamePlayers_Assembly-CSharp.dll() | Private | | 0x00 |