| bool get_Initialized() | Public+1 flags | | 0x01 |
| void set_Initialized(bool value) | Private+1 flags | | 0x01 |
| IReadOnlyCollection<FishNet.Managing.NetworkManager> get_Instances() | PublicStatic+1 flags | | 0x08 |
| bool get_IsServer() | Public+1 flags | | 0x01 |
| bool get_IsServerOnly() | Public+1 flags | | 0x01 |
| bool get_IsClient() | Public+1 flags | | 0x01 |
| bool get_IsClientOnly() | Public+1 flags | | 0x01 |
| bool get_IsHost() | Public+1 flags | | 0x01 |
| bool get_IsOffline() | Public+1 flags | | 0x01 |
| PredictionManager get_PredictionManager() | 2 flags | | 0x08 |
| void set_PredictionManager(PredictionManager value) | Private+1 flags | | 0x08 |
| ServerManager get_ServerManager() | Public+1 flags | | 0x08 |
| void set_ServerManager(ServerManager value) | Private+1 flags | | 0x08 |
| ClientManager get_ClientManager() | Public+1 flags | | 0x08 |
| void set_ClientManager(ClientManager value) | Private+1 flags | | 0x08 |
| TransportManager get_TransportManager() | Public+1 flags | | 0x08 |
| void set_TransportManager(TransportManager value) | Private+1 flags | | 0x08 |
| TimeManager get_TimeManager() | Public+1 flags | | 0x08 |
| void set_TimeManager(TimeManager value) | Private+1 flags | | 0x08 |
| SceneManager get_SceneManager() | Public+1 flags | | 0x08 |
| void set_SceneManager(SceneManager value) | Private+1 flags | | 0x08 |
| ObserverManager get_ObserverManager() | Public+1 flags | | 0x08 |
| void set_ObserverManager(ObserverManager value) | Private+1 flags | | 0x08 |
| Authenticator get_Authenticator() | Public+1 flags | | 0x08 |
| DebugManager get_DebugManager() | Public+1 flags | | 0x08 |
| void set_DebugManager(DebugManager value) | Private+1 flags | | 0x08 |
| StatisticsManager get_StatisticsManager() | Public+1 flags | | 0x08 |
| void set_StatisticsManager(StatisticsManager value) | Private+1 flags | | 0x08 |
| NetworkConnection get_EmptyConnection() | PublicStatic+1 flags | | 0x08 |
| void set_EmptyConnection(NetworkConnection value) | PrivateStatic+1 flags | | 0x08 |
| ObjectPool get_ObjectPool() | Public+1 flags | | 0x08 |
| void Awake() | Private | | 0x00 |
| void Start() | Private | | 0x00 |
| void OnDestroy() | Private | | 0x00 |
| void InitializeComponents() | Private | | 0x00 |
| void UpdateFramerate() | 1 flags | | 0x00 |
| void TimeManager_OnLateUpdate() | Private | | 0x00 |
| bool CanInitialize() | Private | | 0x01 |
| bool ValidateSpawnablePrefabs(bool print) | Private | | 0x01 |
| void SetDontDestroyOnLoad() | Private | | 0x00 |
| void SetRunInBackground() | Private | | 0x00 |
| uint8 GetOrCreateComponent(const uint8& presetValue) | Private | | 0x00 |
| void ClearClientsCollection(Dictionary<System.Int32 clients, int transportIndex) | 1 flags | | 0x08 |
| NetworkObject GetPooledInstantiated(NetworkObject prefab, bool asServer) | Public | | 0x08 |
| NetworkObject GetPooledInstantiated(NetworkObject prefab, const Vector3& position, const Quaternion& rotation, bool asServer) | Public | | 0x10 |
| NetworkObject GetPooledInstantiated(NetworkObject prefab, ushort collectionId, bool asServer) | Public | | 0x08 |
| NetworkObject GetPooledInstantiated(GameObject prefab, bool asServer) | Public | | 0x08 |
| NetworkObject GetPooledInstantiated(GameObject prefab, ushort collectionId, bool asServer) | Public | | 0x08 |
| NetworkObject GetPooledInstantiated(GameObject prefab, const Vector3& position, const Quaternion& rotation, bool asServer) | Public | | 0x10 |
| NetworkObject GetPooledInstantiated(int prefabId, bool asServer) | Public | | 0x08 |
| NetworkObject GetPooledInstantiated(int prefabId, ushort collectionId, bool asServer) | Public | | 0x08 |
| NetworkObject GetPooledInstantiated(int prefabId, ushort collectionId, const Vector3& position, const Quaternion& rotation, bool asServer) | Public | | 0x10 |
| void StorePooledInstantiated(NetworkObject instantiated, int prefabId, bool asServer) | Public | | 0x08 |
| void StorePooledInstantiated(NetworkObject instantiated, bool asServer) | Public | | 0x08 |
| void CacheObjects(NetworkObject prefab, int count, bool asServer) | Public | | 0x08 |
| void InitializeLogging() | Private | | 0x00 |
| bool StaticCanLog(const LoggingType& loggingType) | PublicStatic | | 0x01 |
| bool CanLog(const LoggingType& loggingType) | Public | | 0x01 |
| void StaticLog(const string& value) | PublicStatic | | 0x08 |
| void Log(const string& value) | Public | | 0x08 |
| void Log(const LoggingType& loggingType, const string& value) | Public | | 0x08 |
| void StaticLogWarning(const string& value) | PublicStatic | | 0x08 |
| void LogWarning(const string& value) | Public | | 0x08 |
| void StaticLogError(const string& value) | PublicStatic | | 0x08 |
| void LogError(const string& value) | Public | | 0x08 |
| RollbackManager get_RollbackManager() | Public+1 flags | | 0x08 |
| void set_RollbackManager(RollbackManager value) | Private+1 flags | | 0x08 |
| PrefabObjects get_SpawnablePrefabs() | Public+1 flags | | 0x08 |
| void set_SpawnablePrefabs(PrefabObjects value) | Public+1 flags | | 0x08 |
| IReadOnlyDictionary<System.UInt16 get_RuntimeSpawnablePrefabs() | Public+1 flags | | 0x08 |
| PrefabObjects GetPrefabObjects(ushort spawnableCollectionId, bool createIfMissing) | Public | | 0x08 |
| bool RemoveSpawnableCollection(ushort spawnableCollectionId) | Public | | 0x02 |
| int GetPrefabIndex(GameObject prefab, bool asServer) | Public | | 0x08 |
| NetworkObject GetPrefab(int prefabId, bool asServer) | Public | | 0x08 |
| void RegisterInvokeOnInstance(Action<UnityEngine.Component> handler) | Public | | 0x08 |
| void UnregisterInvokeOnInstance(Action<UnityEngine.Component> handler) | Public | | 0x08 |
| bool HasInstance() | Public | | 0x01 |
| uint8 GetInstance() | Public | | 0x00 |
| uint8 GetInstance(bool warn) | Public | | 0x01 |
| bool TryGetInstance(const uint8& result) | Public | | 0x01 |
| void RegisterInstance(const uint8& component, bool replace) | Public | | 0x01 |
| bool TryRegisterInstance(const uint8& component) | Public | | 0x01 |
| void UnregisterInstance() | Public | | 0x00 |
| void RemoveNullPendingDelegates() | Private | | 0x00 |
| string GetInstanceName() | Private | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |