| Nullable<System.Int32> get_BoundingBoxLayerNumber() | 2 flags | | 0x08 |
| LayerMask get_BoundingBoxLayer() | 2 flags | | 0x04 |
| float get_MaximumRollbackTime() | 2 flags | | 0x04 |
| void InitializeOnce_Internal(NetworkManager manager) | 1 flags | | 0x08 |
| void Rollback(const PreciseTick& pt, const PhysicsType& physicsType, bool asOwner) | Public | | 0x10 |
| void Rollback(const PreciseTick& pt, const RollbackPhysicsType& physicsType, bool asOwner) | Public | | 0x10 |
| void Rollback(const Scene& scene, const PreciseTick& pt, const RollbackPhysicsType& physicsType, bool asOwner) | Public | | 0x10 |
| void Rollback(int sceneHandle, const PreciseTick& pt, const RollbackPhysicsType& physicsType, bool asOwner) | Public | | 0x10 |
| void Rollback(const Vector3& origin, const Vector3& normalizedDirection, float distance, const PreciseTick& pt, bool asOwner) | Public | | 0x10 |
| void Rollback(const Scene& scene, const Vector3& origin, const Vector3& normalizedDirection, float distance, const PreciseTick& pt, bool asOwner) | Public | | 0x10 |
| void Rollback(int sceneHandle, const Vector3& origin, const Vector3& normalizedDirection, float distance, const PreciseTick& pt, bool asOwner) | Public | | 0x10 |
| void Rollback(const Vector2& origin, const Vector2& normalizedDirection, float distance, const PreciseTick& pt, bool asOwner) | Public | | 0x10 |
| void Return() | Public | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |