| void add_OnRoundTripTimeUpdated(Action<System.Int64> value) | Public+1 flags | | 0x08 |
| void remove_OnRoundTripTimeUpdated(Action<System.Int64> value) | Public+1 flags | | 0x08 |
| void add_OnPreTick(Action value) | Public+1 flags | | 0x08 |
| void remove_OnPreTick(Action value) | Public+1 flags | | 0x08 |
| void add_OnTick(Action value) | Public+1 flags | | 0x08 |
| void remove_OnTick(Action value) | Public+1 flags | | 0x08 |
| void add_OnPrePhysicsSimulation(Action<System.Single> value) | Public+1 flags | | 0x08 |
| void remove_OnPrePhysicsSimulation(Action<System.Single> value) | Public+1 flags | | 0x08 |
| void add_OnPostPhysicsSimulation(Action<System.Single> value) | Public+1 flags | | 0x08 |
| void remove_OnPostPhysicsSimulation(Action<System.Single> value) | Public+1 flags | | 0x08 |
| void add_OnPostTick(Action value) | Public+1 flags | | 0x08 |
| void remove_OnPostTick(Action value) | Public+1 flags | | 0x08 |
| void add_OnUpdate(Action value) | Public+1 flags | | 0x08 |
| void remove_OnUpdate(Action value) | Public+1 flags | | 0x08 |
| void add_OnLateUpdate(Action value) | Public+1 flags | | 0x08 |
| void remove_OnLateUpdate(Action value) | Public+1 flags | | 0x08 |
| void add_OnFixedUpdate(Action value) | Public+1 flags | | 0x08 |
| void remove_OnFixedUpdate(Action value) | Public+1 flags | | 0x08 |
| long get_RoundTripTime() | Public+1 flags | | 0x08 |
| void set_RoundTripTime(long value) | Private+1 flags | | 0x08 |
| bool get_LowFrameRate() | 2 flags | | 0x01 |
| uint get_LastPacketTick() | Public+1 flags | | 0x04 |
| void set_LastPacketTick(uint value) | Private+1 flags | | 0x04 |
| void SetLastPacketTick(uint tick) | 1 flags | | 0x04 |
| uint get_Tick() | Public+1 flags | | 0x04 |
| void set_Tick(uint value) | 2 flags | | 0x04 |
| double get_TickDelta() | Public+1 flags | | 0x08 |
| void set_TickDelta(double value) | Private+1 flags | | 0x08 |
| bool get_FrameTicked() | Public+1 flags | | 0x01 |
| void set_FrameTicked(bool value) | Private+1 flags | | 0x01 |
| float get_ServerUptime() | Public+1 flags | | 0x04 |
| void set_ServerUptime(float value) | Private+1 flags | | 0x04 |
| float get_ClientUptime() | Public+1 flags | | 0x04 |
| void set_ClientUptime(float value) | Private+1 flags | | 0x04 |
| ushort get_TickRate() | Public+1 flags | | 0x02 |
| void set_TickRate(ushort value) | Private+1 flags | | 0x02 |
| byte get_PingInterval() | Public+1 flags | | 0x01 |
| PhysicsMode get_PhysicsMode() | Public+1 flags | | 0x04 |
| uint get_LocalTick() | Public+1 flags | | 0x04 |
| void set_LocalTick(uint value) | Private+1 flags | | 0x04 |
| byte get_RESET_ADJUSTMENT_THRESHOLD() | 2 flags | | 0x01 |
| void TickFixedUpdate() | 1 flags | | 0x00 |
| void TickUpdate() | 1 flags | | 0x00 |
| void TickLateUpdate() | 1 flags | | 0x00 |
| void InitializeOnce_Internal(NetworkManager networkManager) | 1 flags | | 0x08 |
| void AddNetworkLoops() | Private | | 0x00 |
| void ClientManager_OnClientConnectionState(const ClientConnectionStateArgs& obj) | Private | | 0x08 |
| void ServerManager_OnServerConnectionState(const ServerConnectionStateArgs& obj) | Private | | 0x08 |
| void SetInitialValues() | Private | | 0x00 |
| void UnsetSimulationSettings() | Private | | 0x00 |
| void SetAutomaticPhysicsSimulation(bool automatic) | Private | | 0x01 |
| void InitializePhysicsMode(const PhysicsMode& mode) | Private | | 0x04 |
| void SetPhysicsMode(const PhysicsMode& mode) | Public | | 0x04 |
| void ModifyPing(uint clientTick) | 1 flags | | 0x04 |
| void TrySendPing(const Nullable<System.UInt32>& tickOverride) | Private | | 0x08 |
| void SendPong(NetworkConnection conn, uint clientTick) | 1 flags | | 0x08 |
| void IncreaseTick() | Private | | 0x00 |
| double GetTickPercent() | Public | | 0x08 |
| PreciseTick GetPreciseTick(uint tick) | Public | | 0x10 |
| PreciseTick GetPreciseTick(const TickType& tickType) | Public | | 0x10 |
| double TicksToTime(const TickType& tickType) | Public | | 0x08 |
| double TicksToTime(const PreciseTick& pt) | Public | | 0x10 |
| double TicksToTime(uint ticks) | Public | | 0x08 |
| double TimePassed(uint currentTick, uint previousTick) | Public | | 0x08 |
| double TimePassed(const PreciseTick& preciseTick, bool allowNegative) | Public | | 0x10 |
| double TimePassed(uint previousTick, bool allowNegative) | Public | | 0x08 |
| uint TimeToTicks(double time, const TickRounding& rounding) | Public | | 0x08 |
| uint TickToLocalTick(uint tick) | Public | | 0x04 |
| uint LocalTickToTick(uint localTick) | Public | | 0x04 |
| void TryIterateData(bool incoming) | Private | | 0x01 |
| void SendTimingAdjustment() | Private | | 0x00 |
| void ParseTimingUpdate(PooledReader reader) | 1 flags | | 0x08 |
| void SetTickRate(ushort value) | Public | | 0x02 |
| void OnValidate() | Private | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |
| void <TickUpdate>g__MethodLogic|103_0() | Private | | 0x00 |
| void <ParseTimingUpdate>g__UpdateTick|135_0() | Private | | 0x00 |