Zdexby TheHolyOneZ
44,741 classes
Class

BrickPress[]

: Array : Object
ScheduleOne.ObjectScripts.BrickPress[], Assembly-CSharp 0x0020 (32 B) inherited 0x0020 Assembly-CSharp.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 229

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , BrickPress )Public—0x08
ref BrickPress Address(int )Public—0x08
BrickPress Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, BrickPress item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(BrickPress item)1 flags0x08
BrickPress System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, BrickPress item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(BrickPress item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(BrickPress item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(BrickPress item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const BrickPress[]& array, int arrayIndex)1 flags0x08
IEnumerator<ScheduleOne.ObjectScripts.BrickPress> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
BrickPress System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IUsable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IUsable item)1 flags0x08
IUsable System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IUsable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IUsable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IUsable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IUsable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IUsable[]& array, int arrayIndex)1 flags0x08
IEnumerator<ScheduleOne.Management.IUsable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IUsable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IItemSlotOwner item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IItemSlotOwner item)1 flags0x08
IItemSlotOwner System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IItemSlotOwner item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IItemSlotOwner item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IItemSlotOwner item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IItemSlotOwner item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IItemSlotOwner[]& array, int arrayIndex)1 flags0x08
IEnumerator<ScheduleOne.ItemFramework.IItemSlotOwner> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IItemSlotOwner System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ITransitEntity item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ITransitEntity item)1 flags0x08
ITransitEntity System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, ITransitEntity item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ITransitEntity item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ITransitEntity item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ITransitEntity item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ITransitEntity[]& array, int arrayIndex)1 flags0x08
IEnumerator<ScheduleOne.Management.ITransitEntity> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ITransitEntity System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IConfigurable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IConfigurable item)1 flags0x08
IConfigurable System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IConfigurable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IConfigurable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IConfigurable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IConfigurable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IConfigurable[]& array, int arrayIndex)1 flags0x08
IEnumerator<ScheduleOne.Management.IConfigurable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IConfigurable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, GridItem item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(GridItem item)1 flags0x08
GridItem System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, GridItem item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(GridItem item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(GridItem item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(GridItem item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const GridItem[]& array, int arrayIndex)1 flags0x08
IEnumerator<ScheduleOne.EntityFramework.GridItem> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
GridItem System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, BuildableItem item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(BuildableItem item)1 flags0x08
BuildableItem System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, BuildableItem item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(BuildableItem item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(BuildableItem item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(BuildableItem item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const BuildableItem[]& array, int arrayIndex)1 flags0x08
IEnumerator<ScheduleOne.EntityFramework.BuildableItem> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
BuildableItem System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IGUIDRegisterable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IGUIDRegisterable item)1 flags0x08
IGUIDRegisterable System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IGUIDRegisterable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IGUIDRegisterable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IGUIDRegisterable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IGUIDRegisterable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IGUIDRegisterable[]& array, int arrayIndex)1 flags0x08
IEnumerator<ScheduleOne.IGUIDRegisterable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IGUIDRegisterable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ISaveable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ISaveable item)1 flags0x08
ISaveable System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, ISaveable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ISaveable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ISaveable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ISaveable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ISaveable[]& array, int arrayIndex)1 flags0x08
IEnumerator<ScheduleOne.Persistence.ISaveable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ISaveable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, NetworkBehaviour item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(NetworkBehaviour item)1 flags0x08
NetworkBehaviour System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, NetworkBehaviour item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(NetworkBehaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(NetworkBehaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(NetworkBehaviour item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const NetworkBehaviour[]& array, int arrayIndex)1 flags0x08
IEnumerator<FishNet.Object.NetworkBehaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
NetworkBehaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, MonoBehaviour item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(MonoBehaviour item)1 flags0x08
MonoBehaviour System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, MonoBehaviour item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(MonoBehaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(MonoBehaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(MonoBehaviour item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const MonoBehaviour[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.MonoBehaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
MonoBehaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Behaviour item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Behaviour item)1 flags0x08
Behaviour System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Behaviour item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Behaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Behaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Behaviour item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Behaviour[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Behaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Behaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Component item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Component item)1 flags0x08
Component System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Component item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Component item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Component item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Component item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Component[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Component> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Component System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Object item)1 flags0x08
Object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Object[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04