| void Broadcast(const uint8& message, bool requireAuthenticated, const Channel& channel) | Public | | 0x01 |
| void InitializeCallbacks(bool asServer, bool invokeSyncTypeCallbacks) | Private | | 0x01 |
| void InvokeOnStartSyncTypeCallbacks(bool asServer) | 1 flags | | 0x01 |
| void InvokeOnStopSyncTypeCallbacks(bool asServer) | 1 flags | | 0x01 |
| void OnSpawnServer(NetworkConnection conn) | 1 flags | | 0x08 |
| void InvokeOnServerDespawn(NetworkConnection conn) | 1 flags | | 0x08 |
| void InvokeStopCallbacks(bool asServer) | 1 flags | | 0x01 |
| void InvokeOwnership(NetworkConnection prevOwner, bool asServer) | Private | | 0x08 |
| bool get_IsNested() | Public+1 flags | | 0x01 |
| void set_IsNested(bool value) | Private+1 flags | | 0x01 |
| NetworkConnection get_PredictedSpawner() | Public+1 flags | | 0x08 |
| void set_PredictedSpawner(NetworkConnection value) | Private+1 flags | | 0x08 |
| bool get_IsSceneObject() | Public+1 flags | | 0x01 |
| byte get_ComponentIndex() | Public+1 flags | | 0x01 |
| void set_ComponentIndex(byte value) | Private+1 flags | | 0x01 |
| int get_ObjectId() | Public+1 flags | | 0x04 |
| void set_ObjectId(int value) | Private+1 flags | | 0x04 |
| bool get_IsDeinitializing() | 2 flags | | 0x01 |
| void set_IsDeinitializing(bool value) | Private+1 flags | | 0x01 |
| PredictedSpawn get_PredictedSpawn() | Public+1 flags | | 0x08 |
| void set_PredictedSpawn(PredictedSpawn value) | Private+1 flags | | 0x08 |
| NetworkBehaviour[] get_NetworkBehaviours() | Public+1 flags | | 0x08 |
| void set_NetworkBehaviours(const NetworkBehaviour[]& value) | Private+1 flags | | 0x08 |
| NetworkObject get_ParentNetworkObject() | Public+1 flags | | 0x08 |
| void set_ParentNetworkObject(NetworkObject value) | Private+1 flags | | 0x08 |
| List<FishNet.Object.NetworkObject> get_ChildNetworkObjects() | Public+1 flags | | 0x08 |
| void set_ChildNetworkObjects(List<FishNet.Object.NetworkObject> value) | Private+1 flags | | 0x08 |
| NetworkObject get_RuntimeParentNetworkObject() | Public+1 flags | | 0x08 |
| void set_RuntimeParentNetworkObject(NetworkObject value) | Private+1 flags | | 0x08 |
| NetworkObject get_CurrentParentNetworkObject() | 2 flags | | 0x08 |
| Transform get_RuntimeParentTransform() | Public+1 flags | | 0x08 |
| void set_RuntimeParentTransform(Transform value) | Private+1 flags | | 0x08 |
| List<FishNet.Object.NetworkObject> get_RuntimeChildNetworkObjects() | Public+1 flags | | 0x08 |
| void set_RuntimeChildNetworkObjects(List<FishNet.Object.NetworkObject> value) | Private+1 flags | | 0x08 |
| bool get_IsNetworked() | Public+1 flags | | 0x01 |
| void set_IsNetworked(bool value) | Private+1 flags | | 0x01 |
| void SetIsNetworked(bool value) | Public | | 0x01 |
| bool get_IsGlobal() | Public+1 flags | | 0x01 |
| void set_IsGlobal(bool value) | Private+1 flags | | 0x01 |
| void SetIsGlobal(bool value) | Public | | 0x01 |
| sbyte GetInitializeOrder() | Public | | 0x01 |
| DespawnType GetDefaultDespawnType() | Public | | 0x01 |
| void SetDefaultDespawnType(const DespawnType& despawnType) | Public | | 0x01 |
| string ToString() | Public+1 flags | | 0x08 |
| void Awake() | 3 flags | | 0x00 |
| void Start() | 3 flags | | 0x00 |
| void PrintNOBs() | Public | | 0x00 |
| void OnDisable() | Private | | 0x00 |
| void OnDestroy() | Private | | 0x00 |
| void InitializeNetworkBehavioursIfDisabled() | Private | | 0x00 |
| void SetChildGlobalState() | Private | | 0x00 |
| void SetChildDespawnedState() | Private | | 0x00 |
| void TryStartDeactivation() | 1 flags | | 0x00 |
| void SetInitializedStatus(bool isInitialized, bool asServer) | 1 flags | | 0x01 |
| void SetDeinitializedStatus() | Private | | 0x00 |
| void Preinitialize_Internal(NetworkManager networkManager, int objectId, NetworkConnection owner, bool asServer) | 1 flags | | 0x08 |
| void SetParent(NetworkBehaviour nb) | Public | | 0x08 |
| void SetParent(NetworkObject nob) | Public | | 0x08 |
| void UnsetParent() | Public | | 0x00 |
| void UpdateParent(NetworkObject nob, NetworkBehaviour nb) | Private | | 0x08 |
| bool InvalidParent(NetworkObject nob) | Private | | 0x08 |
| uint8 AddAndSerialize() | 1 flags | | 0x00 |
| void UpdateNetworkBehaviours(NetworkObject parentNob, ref byte& componentIndex) | 1 flags | | 0x08 |
| void Initialize(bool asServer, bool invokeSyncTypeCallbacks) | 1 flags | | 0x01 |
| void Deinitialize(bool asServer) | 1 flags | | 0x01 |
| void ResetForObjectPool() | Public | | 0x00 |
| void ResetState() | Public | | 0x00 |
| void RemoveOwnership() | Public | | 0x00 |
| void GiveOwnership(NetworkConnection newOwner) | Public | | 0x08 |
| void GiveOwnership(NetworkConnection newOwner, bool asServer) | 1 flags | | 0x08 |
| void InitializePredictedObject_Server(NetworkManager manager, NetworkConnection predictedSpawner) | 1 flags | | 0x08 |
| void PreinitializePredictedObject_Client(NetworkManager manager, int objectId, NetworkConnection owner, NetworkConnection predictedSpawner) | 1 flags | | 0x08 |
| void DeinitializePredictedObject_Client() | 1 flags | | 0x00 |
| void SetOwner(NetworkConnection owner) | Private | | 0x08 |
| ChangedTransformProperties GetTransformChanges(const TransformProperties& stp) | 1 flags | | 0x28 |
| ChangedTransformProperties GetTransformChanges(GameObject prefab) | 1 flags | | 0x08 |
| void add_OnHostVisibilityUpdated(HostVisibilityUpdatedDelegate value) | Public+1 flags | | 0x08 |
| void remove_OnHostVisibilityUpdated(HostVisibilityUpdatedDelegate value) | Public+1 flags | | 0x08 |
| void add_OnObserversActive(Action<FishNet.Object.NetworkObject> value) | Public+1 flags | | 0x08 |
| void remove_OnObserversActive(Action<FishNet.Object.NetworkObject> value) | Public+1 flags | | 0x08 |
| void UpdateForNetworkObject(bool force) | 1 flags | | 0x01 |
| void UpdateRenderers(bool updateVisibility) | Public | | 0x01 |
| void SetRenderersVisible(bool visible, bool force) | Public | | 0x01 |
| void UpdateRenderers_Internal(bool updateVisibility) | Private | | 0x01 |
| void UpdateRenderVisibility(bool visible) | Private | | 0x01 |
| void AddDefaultNetworkObserverConditions() | Private | | 0x00 |
| bool RemoveObserver(NetworkConnection connection) | 1 flags | | 0x08 |
| ObserverStateChange RebuildObservers(NetworkConnection connection, bool timedOnly) | 1 flags | | 0x08 |
| void TryInvokeOnObserversActive(int startCount) | Private | | 0x04 |
| bool get_AllowPredictedSpawning() | 2 flags | | 0x01 |
| bool get_AllowPredictedDespawning() | 2 flags | | 0x01 |
| bool get_AllowPredictedSyncTypes() | 2 flags | | 0x01 |
| bool get_IsClientInitialized() | Public+1 flags | | 0x01 |
| void set_IsClientInitialized(bool value) | Private+1 flags | | 0x01 |
| bool get_ClientInitialized() | Public+1 flags | | 0x01 |
| bool get_IsClient() | Public+1 flags | | 0x01 |
| bool get_IsClientOnly() | Public+1 flags | | 0x01 |
| bool get_IsServerInitialized() | Public+1 flags | | 0x01 |
| void set_IsServerInitialized(bool value) | Private+1 flags | | 0x01 |
| bool get_IsServer() | Public+1 flags | | 0x01 |
| bool get_IsServerOnly() | Public+1 flags | | 0x01 |
| bool get_IsHost() | Public+1 flags | | 0x01 |
| bool get_IsOffline() | Public+1 flags | | 0x01 |
| bool get_IsOwner() | Public+1 flags | | 0x01 |
| NetworkConnection get_Owner() | Public+1 flags | | 0x08 |
| void set_Owner(NetworkConnection value) | Private+1 flags | | 0x08 |
| int get_OwnerId() | Public+1 flags | | 0x04 |
| bool get_IsSpawned() | Public+1 flags | | 0x01 |
| NetworkConnection get_LocalConnection() | Public+1 flags | | 0x08 |
| NetworkManager get_NetworkManager() | Public+1 flags | | 0x08 |
| void set_NetworkManager(NetworkManager value) | Private+1 flags | | 0x08 |
| ServerManager get_ServerManager() | Public+1 flags | | 0x08 |
| void set_ServerManager(ServerManager value) | Private+1 flags | | 0x08 |
| ClientManager get_ClientManager() | Public+1 flags | | 0x08 |
| void set_ClientManager(ClientManager value) | Private+1 flags | | 0x08 |
| ObserverManager get_ObserverManager() | Public+1 flags | | 0x08 |
| void set_ObserverManager(ObserverManager value) | Private+1 flags | | 0x08 |
| TransportManager get_TransportManager() | Public+1 flags | | 0x08 |
| void set_TransportManager(TransportManager value) | Private+1 flags | | 0x08 |
| TimeManager get_TimeManager() | Public+1 flags | | 0x08 |
| void set_TimeManager(TimeManager value) | Private+1 flags | | 0x08 |
| SceneManager get_SceneManager() | Public+1 flags | | 0x08 |
| void set_SceneManager(SceneManager value) | Private+1 flags | | 0x08 |
| PredictionManager get_PredictionManager() | Public+1 flags | | 0x08 |
| void set_PredictionManager(PredictionManager value) | Private+1 flags | | 0x08 |
| RollbackManager get_RollbackManager() | Public+1 flags | | 0x08 |
| void set_RollbackManager(RollbackManager value) | Private+1 flags | | 0x08 |
| NetworkBehaviour GetNetworkBehaviour(byte componentIndex, bool error) | Public | | 0x08 |
| void Despawn(GameObject go, const Nullable<FishNet.Object.DespawnType>& despawnType) | Public | | 0x08 |
| void Despawn(NetworkObject nob, const Nullable<FishNet.Object.DespawnType>& despawnType) | Public | | 0x08 |
| void Despawn(const Nullable<FishNet.Object.DespawnType>& despawnType) | Public | | 0x02 |
| void Spawn(GameObject go, NetworkConnection ownerConnection, const Scene& scene) | Public | | 0x08 |
| void Spawn(NetworkObject nob, NetworkConnection ownerConnection, const Scene& scene) | Public | | 0x08 |
| void SetLocalOwnership(NetworkConnection caller) | Public | | 0x08 |
| void RegisterInvokeOnInstance(Action<UnityEngine.Component> handler) | Public | | 0x08 |
| void UnregisterInvokeOnInstance(Action<UnityEngine.Component> handler) | Public | | 0x08 |
| bool HasInstance() | Public | | 0x01 |
| uint8 GetInstance() | Public | | 0x00 |
| void RegisterInstance(const uint8& component, bool replace) | Public | | 0x01 |
| bool TryRegisterInstance(const uint8& component) | Public | | 0x01 |
| bool TryGetInstance(const uint8& component) | Public | | 0x01 |
| void UnregisterInstance() | Public | | 0x00 |
| ushort get_PrefabId() | Public+1 flags | | 0x02 |
| void set_PrefabId(ushort value) | 2 flags | | 0x02 |
| ushort get_SpawnableCollectionId() | Public+1 flags | | 0x02 |
| void set_SpawnableCollectionId(ushort value) | 2 flags | | 0x02 |
| ulong get_SceneId() | 2 flags | | 0x08 |
| void set_SceneId(ulong value) | Private+1 flags | | 0x08 |
| ulong get_AssetPathHash() | Public+1 flags | | 0x08 |
| void set_AssetPathHash(ulong value) | Private+1 flags | | 0x08 |
| void SetAssetPathHash(ulong value) | Public | | 0x08 |
| void ClearRuntimeSceneObject() | 1 flags | | 0x00 |
| void SetRpcLinkIndexes(List<System.UInt16> values) | 1 flags | | 0x08 |
| void RemoveClientRpcLinkIndexes() | 1 flags | | 0x00 |
| void WriteDirtySyncTypes() | 1 flags | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |