| bool get_IsRigidbodyPrediction() | Public+1 flags | | 0x01 |
| Transform GetGraphicalObject() | Public | | 0x08 |
| void SetGraphicalObject(Transform value) | Public | | 0x08 |
| bool GetSmoothTicks() | Public | | 0x01 |
| void SetSmoothTicks(bool value) | Public | | 0x01 |
| byte GetInterpolation(bool asOwner) | Public | | 0x01 |
| void SetInterpolation(byte value, bool asOwner) | Public | | 0x01 |
| void SetSpectatorSmoothingType(const SpectatorSmoothingType& value) | Public | | 0x04 |
| void Awake() | Public+1 flags | | 0x00 |
| void OnStartNetwork() | Public+1 flags | | 0x00 |
| void OnSpawnServer(NetworkConnection connection) | Public+1 flags | | 0x08 |
| void OnStartClient() | Public+1 flags | | 0x00 |
| void OnOwnershipClient(NetworkConnection prevOwner) | Public+1 flags | | 0x08 |
| void OnStopNetwork() | Public+1 flags | | 0x00 |
| void UpdateRigidbodiesCount(bool add) | Private | | 0x01 |
| void SetInstantiatedOffsetValues() | Private | | 0x00 |
| void TimeManager_OnUpdate() | Private | | 0x00 |
| void TimeManager_OnPreTick() | Private | | 0x00 |
| void TimeManager_OnPostTick() | 1 flags | | 0x00 |
| void ChangeSubscriptions(bool subscribe) | Private | | 0x01 |
| void TimeManager_OnRoundTripTimeUpdated(long obj) | Private | | 0x08 |
| void PredictionManager_OnPreServerReconcile(NetworkBehaviour obj) | Private | | 0x08 |
| void PredictionManager_OnPreReplicateReplay(uint tick, const PhysicsScene& ps, const PhysicsScene2D& ps2d) | 3 flags | | 0x04 |
| void PredictionManager_OnPostReplicateReplay(uint tick, const PhysicsScene& ps, const PhysicsScene2D& ps2d) | Private | | 0x04 |
| void PredictionManager_OnPreReconcile(NetworkBehaviour nb) | Private | | 0x08 |
| void PredictionManager_OnPostReconcile(NetworkBehaviour nb) | Private | | 0x08 |
| void InitializeSmoother(bool ownerSmoother) | Private | | 0x01 |
| void ConfigureRigidbodies() | Private | | 0x00 |
| void ConfigureNetworkTransform() | Private | | 0x00 |
| bool IsPredictingOwner() | 1 flags | | 0x01 |
| bool _isPredictingOwner(NetworkConnection c) | Private | | 0x08 |
| void Rigidbodies_OnSpawnServer(NetworkConnection c) | Private | | 0x08 |
| void Rigidbodies_OnStartClient() | Private | | 0x00 |
| void Rigidbodies_OnOwnershipClient(NetworkConnection prevOwner) | Private | | 0x08 |
| void Rigidbodies_TimeManager_OnPostTick() | Private | | 0x00 |
| void TrySetCollisionExited(bool is2d) | Private | | 0x01 |
| void Rigidbodies_TimeManager_OnPreReconcile(NetworkBehaviour nb) | Private | | 0x08 |
| void Rigidbodies_TimeManager_OnPostReconcile(NetworkBehaviour nb) | Private | | 0x08 |
| void Rigidbodies_PredictionManager_OnPreReplicateReplay(uint tick, const PhysicsScene& ps, const PhysicsScene2D& ps2d) | Private | | 0x04 |
| void Rigidbodies_PredictionManager_OnPostReplicateReplay(uint tick, const PhysicsScene& ps, const PhysicsScene2D& ps2d) | Private | | 0x04 |
| void SetPauseSpectatorCorrections_Experimental(bool pause) | Public | | 0x01 |
| void Rigidbodies_OnRoundTripTimeUpdated(long ping) | Private | | 0x08 |
| void SetTargetSmoothing(long ping, bool setImmediately) | Private | | 0x08 |
| bool CollidingWithLocalClient() | Private | | 0x01 |
| void UpdateSpectatorSmoothing() | Private | | 0x00 |
| bool CollisionEnteredLocalClientObject(GameObject go) | Private | | 0x08 |
| void SendRigidbodyState(NetworkBehaviour nb) | Private | | 0x08 |
| void TrySendRigidbodyState(NetworkBehaviour nb, uint tick) | Private | | 0x08 |
| int GetCachedStateIndex(uint tick, bool is2d) | Private | | 0x04 |
| bool PredictVector3Velocity(ref Nullable<System.Single>& velocityBaseline, ref Vector3& lastVelocity, const Vector3& velocity, ref Vector3& result) | 1 flags | | 0x0C |
| bool PredictFloatVelocity(ref Nullable<System.Single>& velocityBaseline, ref float& lastVelocity, float velocity, ref float& result) | Private | | 0x08 |
| bool CanPredict() | Private | | 0x01 |
| void OnCollisionEnter(Collision collision) | Private | | 0x08 |
| void OnCollisionStay(Collision collision) | Private | | 0x08 |
| void ResetRigidbodyToData(const RigidbodyState& state) | Private | | 0x3C |
| void PredictVelocity(const PhysicsScene& ps) | Private | | 0x04 |
| void SendRigidbodyState(uint reconcileTick, NetworkConnection conn, bool applyImmediately) | Private | | 0x08 |
| void TargetSendRigidbodyState(NetworkConnection c, const RigidbodyState& state, bool applyImmediately, const Channel& channel) | Private | | 0x3C |
| void OnCollisionEnter2D(Collision2D collision) | Private | | 0x08 |
| void OnCollisionStay2D(Collision2D collision) | Private | | 0x08 |
| void CollisionEntered(GameObject go) | Private | | 0x08 |
| void CollisionExited() | Private | | 0x00 |
| void ResetRigidbody2DToData(const Rigidbody2DState& state) | Private | | 0x30 |
| void PredictVelocity(const PhysicsScene2D& ps) | Private | | 0x04 |
| void SendRigidbody2DState(uint reconcileTick, NetworkConnection conn, bool applyImmediately) | Private | | 0x08 |
| void TargetSendRigidbody2DState(NetworkConnection c, const Rigidbody2DState& state, bool applyImmediately, const Channel& channel) | Private | | 0x30 |
| bool CanProcessReceivedState(uint stateTick) | Private | | 0x04 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| void <InitializeSmoother>g__ResetGraphicalTransform|57_0() | Private | | 0x00 |
| void <SetTargetSmoothing>g__SetValues|92_0(ref <>c__DisplayClass92_0& ) | Private | | 0x10 |
| void <TrySendRigidbodyState>g__UpdateNextIntervalResend|98_0(ref <>c__DisplayClass98_0& ) | Private | | 0x04 |
| void NetworkInitialize___Early() | Public+1 flags | | 0x00 |
| void NetworkInitialize__Late() | Public+1 flags | | 0x00 |
| void NetworkInitializeIfDisabled() | Public+1 flags | | 0x00 |
| void RpcWriter___Target_TargetSendRigidbodyState_1016043495(NetworkConnection c, const RigidbodyState& state, bool applyImmediately, const Channel& channel) | Private | | 0x3C |
| void RpcLogic___TargetSendRigidbodyState_1016043495(NetworkConnection c, const RigidbodyState& state, bool applyImmediately, const Channel& channel) | Private | | 0x3C |
| void RpcReader___Target_TargetSendRigidbodyState_1016043495(PooledReader PooledReader0, const Channel& channel) | Private | | 0x08 |
| void RpcWriter___Target_TargetSendRigidbody2DState_700510009(NetworkConnection c, const Rigidbody2DState& state, bool applyImmediately, const Channel& channel) | Private | | 0x30 |
| void RpcLogic___TargetSendRigidbody2DState_700510009(NetworkConnection c, const Rigidbody2DState& state, bool applyImmediately, const Channel& channel) | Private | | 0x30 |
| void RpcReader___Target_TargetSendRigidbody2DState_700510009(PooledReader PooledReader0, const Channel& channel) | Private | | 0x08 |
| void Awake_UserLogic_FishNet.Component.Prediction.PredictedObject_FishNet.Runtime.dll() | Private | | 0x00 |