Zdexby TheHolyOneZ
44,741 classes
Class

CachedNetworkObject

: Object
FishNet.Managing.Client.CachedNetworkObject, FishNet.Runtime 0x00B8 (184 B) inherited 0x0010 FishNet.Runtime.dll
implements IResettable
0x00x00B8

Members 21

OffsetSizeNameTypeFlagsDefault
0x02CollectionIdushortPublic—
0x00120x02padding / unreflected
0x04ObjectIdintPublic—
0x01InitializeOrdersbytePublic—
0x00190x03padding / unreflected
0x04OwnerIdintPublic—
0x01SpawnTypeSpawnTypePublic—
0x01DespawnTypeDespawnTypePublic—
0x01ComponentIndexbytePublic—
0x00230x01padding / unreflected
0x04RootObjectIdintPublic—
0x08ParentObjectIdNullable<System.Int32>Public—
0x02ParentComponentIndexNullable<System.Byte>Public—
0x00320x02padding / unreflected
0x08PrefabIdNullable<System.Int32>Public—
0x10LocalPositionNullable<UnityEngine.Vector3>Public—
0x14LocalRotationNullable<UnityEngine.Quaternion>Public—
0x10LocalScaleNullable<UnityEngine.Vector3>Public—
0x08SceneIdulongPublic—
0x10SyncValuesArraySegment<System.Byte>Public—
0x04<Action>k__BackingFieldActionTypePrivate—
0x009C0x04padding / unreflected
0x08NetworkObjectNetworkObjectPublic—
0x08<RpcLinkReader>k__BackingFieldPooledReaderPrivate—
0x08<SyncValuesReader>k__BackingFieldPooledReaderPrivate—

Functions 16

SignatureFlagsNativeParams
bool get_IsNested()Public+1 flags0x01
bool get_IsSceneObject()Public+1 flags0x01
bool get_HasParent()Public+1 flags0x01
bool get_ParentIsNetworkBehaviour()Public+1 flags0x01
ActionType get_Action()Public+1 flags0x04
void set_Action(const ActionType& value)Private+1 flags0x04
PooledReader get_RpcLinkReader()Public+1 flags0x08
void set_RpcLinkReader(PooledReader value)Private+1 flags0x08
PooledReader get_SyncValuesReader()Public+1 flags0x08
void set_SyncValuesReader(PooledReader value)Private+1 flags0x08
void InitializeSpawn(NetworkManager manager, ushort collectionId, int objectId, sbyte initializeOrder, int ownerId, const SpawnType& objectSpawnType, byte componentIndex, int rootObjectId, const Nullable<System.Int32>& parentObjectId, const Nullable<System.Byte>& parentComponentIndex, const Nullable<System.Int32>& prefabId, const Nullable<UnityEngine.Vector3>& localPosition, const Nullable<UnityEngine.Quaternion>& localRotation, const Nullable<UnityEngine.Vector3>& localScale, ulong sceneId, const string& sceneName, const string& objectName, const ArraySegment<System.Byte>& rpcLinks, const ArraySegment<System.Byte>& syncValues)Public0x14
void InitializeDespawn(int objectId, const DespawnType& despawnType)Public0x04
void ResetState()PublicFinal+2 flags0x00
void InitializeState()PublicFinal+2 flags0x00
void Finalize()2 flags0x00
void .ctor()Public+1 flags0x00

Used by 15

types with a member, parameter or interface of this type