implements IResettable
0x00x00B8
Members 21
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x02 | CollectionId | ushort | Public | — | |
| 0x0012 | 0x02 | padding / unreflected | |||
| 0x04 | ObjectId | int | Public | — | |
| 0x01 | InitializeOrder | sbyte | Public | — | |
| 0x0019 | 0x03 | padding / unreflected | |||
| 0x04 | OwnerId | int | Public | — | |
| 0x01 | SpawnType | SpawnType | Public | — | |
| 0x01 | DespawnType | DespawnType | Public | — | |
| 0x01 | ComponentIndex | byte | Public | — | |
| 0x0023 | 0x01 | padding / unreflected | |||
| 0x04 | RootObjectId | int | Public | — | |
| 0x08 | ParentObjectId | Nullable<System.Int32> | Public | — | |
| 0x02 | ParentComponentIndex | Nullable<System.Byte> | Public | — | |
| 0x0032 | 0x02 | padding / unreflected | |||
| 0x08 | PrefabId | Nullable<System.Int32> | Public | — | |
| 0x10 | LocalPosition | Nullable<UnityEngine.Vector3> | Public | — | |
| 0x14 | LocalRotation | Nullable<UnityEngine.Quaternion> | Public | — | |
| 0x10 | LocalScale | Nullable<UnityEngine.Vector3> | Public | — | |
| 0x08 | SceneId | ulong | Public | — | |
| 0x10 | RpcLinks | ArraySegment<System.Byte> | Public | — | |
| 0x10 | SyncValues | ArraySegment<System.Byte> | Public | — | |
| 0x04 | <Action>k__BackingField | ActionType | Private | — | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x08 | NetworkObject | NetworkObject | Public | — | |
| 0x08 | <RpcLinkReader>k__BackingField | PooledReader | Private | — | |
| 0x08 | <SyncValuesReader>k__BackingField | PooledReader | Private | — | |
Functions 16
| Signature | Flags | Native | Params |
|---|---|---|---|
| bool get_IsNested() | Public+1 flags | 0x01 | |
| bool get_IsSceneObject() | Public+1 flags | 0x01 | |
| bool get_HasParent() | Public+1 flags | 0x01 | |
| bool get_ParentIsNetworkBehaviour() | Public+1 flags | 0x01 | |
| ActionType get_Action() | Public+1 flags | 0x04 | |
| void set_Action(const ActionType& value) | Private+1 flags | 0x04 | |
| PooledReader get_RpcLinkReader() | Public+1 flags | 0x08 | |
| void set_RpcLinkReader(PooledReader value) | Private+1 flags | 0x08 | |
| PooledReader get_SyncValuesReader() | Public+1 flags | 0x08 | |
| void set_SyncValuesReader(PooledReader value) | Private+1 flags | 0x08 | |
| void InitializeSpawn(NetworkManager manager, ushort collectionId, int objectId, sbyte initializeOrder, int ownerId, const SpawnType& objectSpawnType, byte componentIndex, int rootObjectId, const Nullable<System.Int32>& parentObjectId, const Nullable<System.Byte>& parentComponentIndex, const Nullable<System.Int32>& prefabId, const Nullable<UnityEngine.Vector3>& localPosition, const Nullable<UnityEngine.Quaternion>& localRotation, const Nullable<UnityEngine.Vector3>& localScale, ulong sceneId, const string& sceneName, const string& objectName, const ArraySegment<System.Byte>& rpcLinks, const ArraySegment<System.Byte>& syncValues) | Public | 0x14 | |
| void InitializeDespawn(int objectId, const DespawnType& despawnType) | Public | 0x04 | |
| void ResetState() | PublicFinal+2 flags | 0x00 | |
| void InitializeState() | PublicFinal+2 flags | 0x00 | |
| void Finalize() | 2 flags | 0x00 | |
| void .ctor() | Public+1 flags | 0x00 |