| void SetOfflineScene(const string& sceneName) | Public | | 0x08 |
| string GetOfflineScene() | Public | | 0x08 |
| void SetOnlineScene(const string& sceneName) | Public | | 0x08 |
| string GetOnlineScene() | Public | | 0x08 |
| void Awake() | Private | | 0x00 |
| void OnDestroy() | Private | | 0x00 |
| void InitializeOnce() | Private | | 0x00 |
| void SceneManager_OnLoadEnd(const SceneLoadEndEventArgs& obj) | Private | | 0x20 |
| void ServerManager_OnServerConnectionState(const ServerConnectionStateArgs& obj) | Private | | 0x08 |
| void ClientManager_OnClientConnectionState(const ClientConnectionStateArgs& obj) | Private | | 0x08 |
| void ServerManager_OnAuthenticationResult(NetworkConnection arg1, bool authenticated) | Private | | 0x08 |
| void LoadOfflineScene() | Private | | 0x00 |
| void UnloadOfflineScene() | Private | | 0x00 |
| string GetSceneName(const string& fullPath) | Private | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |