| void add_OnAuthenticationResult(Action<FishNet.Connection.NetworkConnection value) | Public+2 flags | | 0x08 |
| void remove_OnAuthenticationResult(Action<FishNet.Connection.NetworkConnection value) | Public+2 flags | | 0x08 |
| void add_OnLocalAuthenticationResult(Action<System.Boolean> value) | Public+1 flags | | 0x08 |
| void remove_OnLocalAuthenticationResult(Action<System.Boolean> value) | Public+1 flags | | 0x08 |
| void SetAuthMode(const ESteamAuthMode& mode) | Public | | 0x04 |
| void InitializeOnce(NetworkManager networkManager) | Public+1 flags | | 0x08 |
| void OnDestroy() | 2 flags | | 0x00 |
| void ClientManager_OnClientConnectionState(const ClientConnectionStateArgs& args) | Private | | 0x08 |
| void ServerManager_OnRemoteConnectionState(NetworkConnection conn, const RemoteConnectionStateArgs& args) | Private | | 0x0C |
| void OnSteamAuthBroadcast(NetworkConnection conn, const SteamSessionAuthTicket& auth) | Private | | 0x18 |
| void IsSteamUserPermittedToJoinSession(const CSteamID& steamId, Action<System.Boolean> result) | Private | | 0x08 |
| void OnResponseBroadcast(const ResponseBroadcast& rb) | Private | | 0x01 |
| void SendAuthenticationResponse(NetworkConnection conn, bool authenticated) | Private | | 0x08 |
| void OnHostAuthenticationResult(NetworkConnection conn, bool authenticated) | 2 flags | | 0x08 |
| void OnFriendCheckRequested(const CheckIfUserIsFriendBroadcast& friend) | Private | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |