Zdexby TheHolyOneZ
44,741 classes
Class

ManagedObjects

: Object
FishNet.Managing.Object.ManagedObjects, FishNet.Runtime 0x0030 (48 B) inherited 0x0010 FishNet.Runtime.dll
0x00x0030

Members 4

OffsetSizeNameTypeFlagsDefault
0x08SpawnedDictionary<System.Int32Public—
0x08<NetworkManager>k__BackingFieldNetworkManagerPrivate—
0x08SceneObjects_InternalDictionary<System.UInt641 flags—
0x08_hashGridHashGridPrivate—

Functions 31

SignatureFlagsNativeParams
int GetNextNetworkObjectId(bool errorCheck)3 flags0x04
NetworkManager get_NetworkManager()2 flags0x08
void set_NetworkManager(NetworkManager value)Private+1 flags0x08
IReadOnlyDictionary<System.UInt64 get_SceneObjects()Public+1 flags0x08
void Initialize(NetworkManager manager)3 flags0x08
void SubscribeToSceneLoaded(bool subscribe)1 flags0x01
void SceneManager_sceneLoaded(const Scene& s, const LoadSceneMode& arg1)3 flags0x04
void NetworkObjectUnexpectedlyDestroyed(NetworkObject nob, bool asServer)3 flags0x08
void RemoveFromSpawned(NetworkObject nob, bool unexpectedlyDestroyed, bool asServer)3 flags0x08
void Despawn(NetworkObject nob, const DespawnType& despawnType, bool asServer)3 flags0x08
void UpdateNetworkBehavioursForSceneObject(NetworkObject nob, bool asServer)1 flags0x08
void InitializePrefab(NetworkObject prefab, int index, const Nullable<System.UInt16>& collectionId)PublicStatic0x08
void DespawnWithoutSynchronization(bool asServer)3 flags0x01
void DespawnWithoutSynchronization(NetworkObject nob, bool asServer, const DespawnType& despawnType, bool removeFromSpawned)3 flags0x08
void AddToSpawned(NetworkObject nob, bool asServer)3 flags0x08
void AddToSceneObjects(NetworkObject nob)1 flags0x08
void RemoveFromSceneObjects(NetworkObject nob)1 flags0x08
void RemoveFromSceneObjects(ulong sceneId)1 flags0x08
NetworkObject GetSpawnedNetworkObject(int objectId)1 flags0x08
void SkipDataLength(ushort packetId, PooledReader reader, int dataLength, int rpcLinkObjectId)1 flags0x08
void ParseReplicateRpc(PooledReader reader, NetworkConnection conn, const Channel& channel)1 flags0x08
void ReadTransformProperties(Reader reader, ref Nullable<UnityEngine.Vector3>& localPosition, ref Nullable<UnityEngine.Quaternion>& localRotation, ref Nullable<UnityEngine.Vector3>& localScale)1 flags0x14
void WriteSpawn_Server(NetworkObject nob, NetworkConnection connection, Writer writer)1 flags0x08
void WriteChangedTransformProperties(NetworkObject nob, bool sceneObject, bool nested, Writer headerWriter)1 flags0x08
void WriteDespawn(NetworkObject nob, const DespawnType& despawnType, Writer everyoneWriter)1 flags0x08
void GetTransformProperties(const Nullable<UnityEngine.Vector3>& readPos, const Nullable<UnityEngine.Quaternion>& readRot, const Nullable<UnityEngine.Vector3>& readScale, Transform defaultTransform, ref Vector3& pos, ref Quaternion& rot, ref Vector3& scale)1 flags0x14
NetworkObject GetSceneNetworkObject(ulong sceneId)1 flags0x08
bool CanPredictedSpawn(NetworkObject nob, NetworkConnection spawner, NetworkConnection owner, bool asServer, Reader reader)1 flags0x08
bool CanPredictedDespawn(NetworkObject nob, NetworkConnection despawner, bool asServer, Reader reader)1 flags0x08
void .ctor()2 flags0x00
bool <WriteSpawn_Server>g__ParentIsSpawned|28_0(NetworkObject pNob, ref <>c__DisplayClass28_0& , ref <>c__DisplayClass28_1& )Private0x10

Subclasses 2

Used by 1

types with a member, parameter or interface of this type