| int GetNextNetworkObjectId(bool errorCheck) | 3 flags | | 0x04 |
| NetworkManager get_NetworkManager() | 2 flags | | 0x08 |
| void set_NetworkManager(NetworkManager value) | Private+1 flags | | 0x08 |
| IReadOnlyDictionary<System.UInt64 get_SceneObjects() | Public+1 flags | | 0x08 |
| void Initialize(NetworkManager manager) | 3 flags | | 0x08 |
| void SubscribeToSceneLoaded(bool subscribe) | 1 flags | | 0x01 |
| void SceneManager_sceneLoaded(const Scene& s, const LoadSceneMode& arg1) | 3 flags | | 0x04 |
| void NetworkObjectUnexpectedlyDestroyed(NetworkObject nob, bool asServer) | 3 flags | | 0x08 |
| void RemoveFromSpawned(NetworkObject nob, bool unexpectedlyDestroyed, bool asServer) | 3 flags | | 0x08 |
| void Despawn(NetworkObject nob, const DespawnType& despawnType, bool asServer) | 3 flags | | 0x08 |
| void UpdateNetworkBehavioursForSceneObject(NetworkObject nob, bool asServer) | 1 flags | | 0x08 |
| void InitializePrefab(NetworkObject prefab, int index, const Nullable<System.UInt16>& collectionId) | PublicStatic | | 0x08 |
| void DespawnWithoutSynchronization(bool asServer) | 3 flags | | 0x01 |
| void DespawnWithoutSynchronization(NetworkObject nob, bool asServer, const DespawnType& despawnType, bool removeFromSpawned) | 3 flags | | 0x08 |
| void AddToSpawned(NetworkObject nob, bool asServer) | 3 flags | | 0x08 |
| void AddToSceneObjects(NetworkObject nob) | 1 flags | | 0x08 |
| void RemoveFromSceneObjects(NetworkObject nob) | 1 flags | | 0x08 |
| void RemoveFromSceneObjects(ulong sceneId) | 1 flags | | 0x08 |
| NetworkObject GetSpawnedNetworkObject(int objectId) | 1 flags | | 0x08 |
| void SkipDataLength(ushort packetId, PooledReader reader, int dataLength, int rpcLinkObjectId) | 1 flags | | 0x08 |
| void ParseReplicateRpc(PooledReader reader, NetworkConnection conn, const Channel& channel) | 1 flags | | 0x08 |
| void ReadTransformProperties(Reader reader, ref Nullable<UnityEngine.Vector3>& localPosition, ref Nullable<UnityEngine.Quaternion>& localRotation, ref Nullable<UnityEngine.Vector3>& localScale) | 1 flags | | 0x14 |
| void WriteSpawn_Server(NetworkObject nob, NetworkConnection connection, Writer writer) | 1 flags | | 0x08 |
| void WriteChangedTransformProperties(NetworkObject nob, bool sceneObject, bool nested, Writer headerWriter) | 1 flags | | 0x08 |
| void WriteDespawn(NetworkObject nob, const DespawnType& despawnType, Writer everyoneWriter) | 1 flags | | 0x08 |
| void GetTransformProperties(const Nullable<UnityEngine.Vector3>& readPos, const Nullable<UnityEngine.Quaternion>& readRot, const Nullable<UnityEngine.Vector3>& readScale, Transform defaultTransform, ref Vector3& pos, ref Quaternion& rot, ref Vector3& scale) | 1 flags | | 0x14 |
| NetworkObject GetSceneNetworkObject(ulong sceneId) | 1 flags | | 0x08 |
| bool CanPredictedSpawn(NetworkObject nob, NetworkConnection spawner, NetworkConnection owner, bool asServer, Reader reader) | 1 flags | | 0x08 |
| bool CanPredictedDespawn(NetworkObject nob, NetworkConnection despawner, bool asServer, Reader reader) | 1 flags | | 0x08 |
| void .ctor() | 2 flags | | 0x00 |
| bool <WriteSpawn_Server>g__ParentIsSpawned|28_0(NetworkObject pNob, ref <>c__DisplayClass28_0& , ref <>c__DisplayClass28_1& ) | Private | | 0x10 |