| NetworkManager get_NetworkManager() | PublicStatic+1 flags | | 0x08 |
| ServerManager get_ServerManager() | PublicStatic+1 flags | | 0x08 |
| ClientManager get_ClientManager() | PublicStatic+1 flags | | 0x08 |
| TransportManager get_TransportManager() | PublicStatic+1 flags | | 0x08 |
| TimeManager get_TimeManager() | PublicStatic+1 flags | | 0x08 |
| SceneManager get_SceneManager() | PublicStatic+1 flags | | 0x08 |
| RollbackManager get_RollbackManager() | PublicStatic+1 flags | | 0x08 |
| PredictionManager get_PredictionManager() | PublicStatic+1 flags | | 0x08 |
| StatisticsManager get_StatisticsManager() | PublicStatic+1 flags | | 0x08 |
| bool get_IsServer() | PublicStatic+1 flags | | 0x01 |
| bool get_IsServerOnly() | PublicStatic+1 flags | | 0x01 |
| bool get_IsClient() | PublicStatic+1 flags | | 0x01 |
| bool get_IsClientOnly() | PublicStatic+1 flags | | 0x01 |
| bool get_IsHost() | PublicStatic+1 flags | | 0x01 |
| bool get_IsOffline() | PublicStatic+1 flags | | 0x01 |
| void RegisterInvokeOnInstance(Action<UnityEngine.Component> handler) | PublicStatic | | 0x08 |
| void UnregisterInvokeOnInstance(Action<UnityEngine.Component> handler) | PublicStatic | | 0x08 |
| uint8 GetInstance() | PublicStatic | | 0x00 |
| bool HasInstance() | PublicStatic | | 0x01 |
| void RegisterInstance(const uint8& component, bool replace) | PublicStatic | | 0x01 |
| bool TryRegisterInstance(const uint8& component) | PublicStatic | | 0x01 |
| bool TryGetInstance(const uint8& component) | PublicStatic | | 0x01 |
| void UnregisterInstance() | PublicStatic | | 0x00 |